I understand the idea of if content alters the way the world is that it makes no sense for the events of the past to linger visibly to everyone who had already participated in the things that altered the world. But as far as I can tell other than a few lingering NPCs there is no lasting alteration of the world. Now with the current southsun cove there is new stuff/presence in the new zone that up until now was a more or less meaningless zone that we could reminiscence of our participation in the karka event. But this is not my point of posting just the lead in.
I don’t get the reasoning the developers have for taking tons of time and effort into creating content that will ever only be seen once and not by everyone who is and will ever play the game. I missed out on participating in the final portion of frost and flame which also happened to be the best content created of that part of the living story. I watched video play through of each part. In fact it seems to me the final group dungeon is possibly one of the best things developed for the game. That unfortunately only a small portion of the total players who will ever play the game will have gotten to actually play it.
Yet game design technology exists and could have been used to make this content change the world and yet persist so that everyone (current and future players) could experience the content. For example several games (LotRO for example) use one such thing. They show things only relevant to the character based on their progress in the game in the persistent world. Everyone else who has already done that content and it no longer makes sense that they see it don’t see it. This could have and should have been done with the living story content we seen with flame and frost.
I don’t know what effort it would take to transform the content to be that way but it would be nice for the sake of current and future players who hadn’t gotten too play the content to get to play the content. The design of the personal story is one such way they encapsulated story telling so that they were only showing what was relevant you and not to others too. So the instances parts of the living story would be nothing more than just like them. So once your character has done them you would only get to see them again if you were helping someone else do them.
Some might argue that somehow making content so that everyone who ever plays the game will get to experience playing it alters their individual experience of that content. But by using design technology that hides the content from everyone that it isn’t relevant to it simply doesn’t hold true. And the content remains just as special as if it was there once and is forever gone. Remember you don’t have to repeat the content if you don’t want to, but there is no reason to make it so that other can’t when they want to. And leave out those who weren’t around to be a part of it. Just to somehow make those who were there feel superior for having been there. After all that is all that is left when you don’t use what is available to be used, so that everyone who will ever play the game can play the content.
I invite civilized and constructive discussion on this and ask that the typical anti-constructive comments toss at those with negative constructive criticism be refrained from being posted. I really liked what we got for the living story portion up to when I was unable to play. It was kept around so that we were able to play the old as the new was added. So there was a huge shock to have seen that this changed after the instances. Especially since I was told that the content was going to remain as the living story continued.
Keep in mind not everyone reads everything ever said. And when there is a place that every player does see, the game client, such important info is not made though it. After all if up to and throughout the month of april there was a persistent reminder at the top of the list that at may xx the living story up to that point will no longer be available then those of us who were caught unaware by the sudden removal of content would not have missed out if we were able to alter things in our lives to be able to do it. Leaving those who circumstances such as military duty and those who haven’t even bought the game yet etc that were unable to play the content left out. Taking us back to the point on the design technology we have available that wasn’t used so that we get both a changing world and at the same time make the content so that everyone who will ever plays the game able to play the content.