Open World timeframe clear to me now
Why would they ever change Orr? How would it feel for a new player to come in preparing to fight Zhaitan and finally get to Orr and everything is peachy.
Of course it It makes sense, from a logic, math like point of view. The problem is it is too abstract to be extended that long and all over the world. IMO it works perfect within each season, but from season to season it began to slowly damage immersion. When we go back to the personal story and then forward to the new story-less elite specs, it just explodes in your face.
Anet should make the test and put a big title with a fixed date on each map. Then evaluate what people think and feel when they understand their toons are truly jumping through time every time they change maps.
that it makes every other class in the game boring to play.”
Hawks
They shouldn’t change the Orr maps, but I would like it if we got some new Orr maps that showed post Zhaitan Orr. There is plenty of room for it I think (not sure how much space the dungeon map requires)
They shouldn’t change the Orr maps, but I would like it if we got some new Orr maps that showed post Zhaitan Orr. There is plenty of room for it I think (not sure how much space the dungeon map requires)
This.
I’ve always and I am still hoping for a cleansed Orr map for the players who have already defeated Zhaitan.
And of course newer players and characters have to do everything again..
But, why can’t they create a cleansed, re-build Orr in a different instance?
That would’ve been awesome,
I’ve always and I am still hoping for a cleansed Orr map for the players who have already defeated Zhaitan.
And of course newer players and characters have to do everything again..
But, why can’t they create a cleansed, re-build Orr in a different instance?
That would’ve been awesome,
Instancing nightmare. What if I want to go to preZhaitan Orr for events or to help a friend? What if I’m in postZhaitan Orr and a friend who hasn’t done PS wants to join me? Logistically its just simpler to add a new map instead of split them up. Also, splitting a map up into multiple instances will split the population on those maps drastically, making it much more solo play than it is currently.
It irks me that so much time has passed and we still don’t see a change from cleansing Orr. For a game that prides itself on maps changing because of the story…this one not reclaiming…or at least a new map showing a reclaimed PART of Orr…is horrible.
I’ve always and I am still hoping for a cleansed Orr map for the players who have already defeated Zhaitan.
And of course newer players and characters have to do everything again..
But, why can’t they create a cleansed, re-build Orr in a different instance?
That would’ve been awesome,Instancing nightmare. What if I want to go to preZhaitan Orr for events or to help a friend? What if I’m in postZhaitan Orr and a friend who hasn’t done PS wants to join me? Logistically its just simpler to add a new map instead of split them up. Also, splitting a map up into multiple instances will split the population on those maps drastically, making it much more solo play than it is currently.
FWIW, WoW instanced zones heavily during Mists of Pandaria for this, and it caused significant amounts of player confusion and pain in the early days.
Once everyone had advanced to the endgame, it settled, but … you never went back into the older things without finding someone to magic you there, or a couple of fixed NPCs for porting back.
It … also didn’t work great. Like the LS1 approach, it turned out not to be a good solution to the problem, which is one of the fundamental problems facing MMO design today: how the heck do you maintain a changing world AND avoid losing access to older content, and/or disadvantaging new players.