Personal Story Gripe
Guild Wars 2 Narrative Lead
I just started a new toon and darned if when she got to L40 PS and headed to LA that it was the old LA that Destiny’s Edge is currently arguing in. I’m not a designer/programmer. But how hard would that have been to add into your big LA roll out.
All Personal Story steps that take place in LA should reflect the old version of the city once you enter the story instance. Is that not happening?
I just started a new toon and darned if when she got to L40 PS and headed to LA that it was the old LA that Destiny’s Edge is currently arguing in. I’m not a designer/programmer. But how hard would that have been to add into your big LA roll out.
All Personal Story steps that take place in LA should reflect the old version of the city once you enter the story instance. Is that not happening?
Slight hijack here, but if it isn’t known… the new Lion’s Arch has some trouble with the arrow trails to the instance markers on map. Namely where I saw this was the Priory instance immediately after Claw Island attack where you use Balthazar’s effigy to transform and kill a wraith.
Ironically, once the wraith can be damaged I was so far from it that the NPC’s had almost killed it without my supposed supercharged help. Also is it just me or do your allied NPC’s have way more rubber banding now in their movement Treaharne in particular seemed to bounce around all over in those to instances (I was on Traveller Runes with +25% speed though), it looked pretty funny.
NPCs do rubberband a bit if you have speed boosts going on, because they’re playing catchup. This is also noticeable in summons like a necromancer’s minions or ranger’s pets.
Please stop rolling out new content out that changes old content and not going back and doing a bit of polish. I just started a new toon and darned if when she got to L40 PS and headed to LA that it was the old LA that Destiny’s Edge is currently arguing in. I’m not a designer/programmer. But how hard would that have been to add into your big LA roll out. This is just one example.
Perhaps it’s the broken English, but I’m not entirely sure what the complaint is.
You’re complaining that the personal story does not use the new LA?
If so, your complaint is the polar opposite of the vast majority of the speaking playerbase, who’ve been so tired of seeing Destiny’s Edge meet up in ruined LA and wanted them to be in the original LA. The personal story being in the old version of LA is, in fact, a brand new thing brought with the update that brought Lion’s Arch’s new appearance.
So unless I’m misunderstanding what your complaint is… your complaint is that you want it how it was before the recent update, which is what everyone else didn’t like.
Furthermore, the new appearance would not work with the old personal story instances. The Vigil’s story step of going into the sewers cannot work because there are no more sewers. The Whisper’s story step of defending the city from risen going through the canals cannot work because there are no more canals. The beach that the Priory defends also no longer exists – now being a dock that is nigh impossible to climb due to steepness.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
NPCs do rubberband a bit if you have speed boosts going on, because they’re playing catchup. This is also noticeable in summons like a necromancer’s minions or ranger’s pets.
Why don’t they just automatically share swiftness and other speed effects to your NPC allies if you are the instance owner (for ranger pets and necro minions this could be bundled into some trait, for general gameplay). The rubberbanding looks just silly and can seriously break stuff like VO based on player position. I had Treaharne stutter on a line (trying to say it failing and starting again) presumably because of this as well.
They do to a degree (you can see them doing super-sprints occasionally), but if you’re too much faster they’ll just teleport towards you.
Teleporting also happens – and far more commonly – on uneven ground. So if you jump onto a ledge, they’ll teleport onto that ledge (or a nearby one) to be with you.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I see I’m out numbered. I hate to admit it, but it does make sense that for some of the storylines it would have to be in the old (original) LA. I forgot about the one in the tunnels of LA. Seems I need to get over it. Thanks for the responses.
And my apologies for my broken English. Next time I’ll do a grammar, spell check before posting.
It’s not just that the terrain is fundamentally different now. The reason for all the complaints over the years about not getting original LA in the PS was that PS used to use whatever the current status of LA was as the backdrop. So you’d have children playing in the middle of a firestorm, or Tybalt selling apples while civilians ran in terror from the miasma.
I think it’s great that we now have past events properly set in the past (though I did undo post processing so I could get non-sepia screens of old LA for the nostalgia factor). Meeting Destiny’s Edge at the start of the level 40 PS feels better when they are by the lion fountain with all its parts in proper motion. I could imagine people “parking” alts at that PS step and offering tours to new players who didn’t get to see the old city.