Personality would add replay

Personality would add replay

in Living World

Posted by: Elusive.9481

Elusive.9481

New players may have no idea what I’m talking about, but Personality was a character stat that was tracked for a very long time in the Hero panel. It was basically never used in-game, and it vanished sometime this year in an update. However, I think there is a good reason to bring it back now.

In the living story, dialogue now changes according to the choices made at character creation, which you cannot alter. So, for a human, it changes depending on whether you are nobility, a commoner, or a street rat. 3 options x 5 races = 15 possibilities to program for.

Without going into detail, there were 10 personalities – which changed according to choices you made. Most players won’t create 15 characters. However, if personality was what altered the living story experience, a player may end up having a different personality at the end of a story chapter or two than they started with — which gives them an IMMEDIATE incentive to play it again because it will play out differently this time. This isn’t difficult to implement, especially since it is currently being done for 15.

Say there’s a map that has three major bosses on it with very different battles. Depending on your personality, one of them will let you through without a fight. Replay it now with a different personality and the experience will be vastly different because one of the battles will have changed entirely. How much more interesting would the living story be if you could experience 10 different variations with the same character? Maybe you’d have to use 4 characters since personality is more difficult to alter entirely so quickly, but is still more likely than creating 15.

Personality would add replay

in Living World

Posted by: Thanatos.2691

Thanatos.2691

Yes! They gave you some character customization that only really affected a few fragments of the personal story. The personality feature has a lot of potential in my opinion, but it seemed to have been completely forgotten by the developers. In addition to this, I’d like to see them hire some voice actors to make our characters learn to talk again. I hate being a mute.

Golden shackles are still golden.

Personality would add replay

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Posted by: CureForLiving.5360

CureForLiving.5360

I think it was removed (well it wasn’t technically removed, just hidden in the UI) because to utilize it would be complicated, given how many different personality types you can have http://wiki.guildwars2.com/wiki/Personality (10 technically, a combination of the 3 primary personality types Charisma, Ferocity and Dignity).
But yes I’d personally love if ANet gave us some more comprehensive dialog trees.

Personality would add replay

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Posted by: Zaxares.5419

Zaxares.5419

Would definitely love for the Personality to come back, as well as having it be more integrated into the game’s dialogue.

Personality would add replay

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Posted by: Daroon.1736

Daroon.1736

It’s is a prime example of an ‘hey I’ve got this great idea’ concept, that was implemented, never thought through and has been dropped.

There have been a few others that also fully or partially fit this criteria:

One off events
Underwater combat
Super Adventure Box
Activities

To name a few.

Personality would add replay

in Living World

Posted by: CureForLiving.5360

CureForLiving.5360

It’s is a prime example of an ‘hey I’ve got this great idea’ concept, that was implemented, never thought through and has been dropped.

There have been a few others that also fully or partially fit this criteria:

One off events
Underwater combat
Super Adventure Box
Activities

To name a few.

Those I’d rather categorise as: things player (or devs) didn’t really care too much for so they didn’t get any more love or attention. Personality was never really properly implemented (as apposed to underwater combat, SAB and activities).