Poor end timing on event

Poor end timing on event

in Living World

Posted by: Justine.6351

Justine.6351

Seriously, who ends an event in the middle of the weekend and not at the end of it 12midnight pacific or even sunday’s daily reset…
Got on thinking I had 4hrs to grind out a dungeon, that should have been a solo one in the first place, by finding a quick pug. Nope, its done, gg better luck next time.

And yesyesyes, i coulda seen that it ended sooner if i sifted through the website for that info since we didnt have a real timer ingame for it or even an announcement of when it ended precisely ingame other then some 2 weeklong progress bar that didnt say much. Or simply done it earlier then waiting for “last minute”/ 4hrs.

End of rant sorry. Its not like im threatening to unsub or anything ;-)

Poor end timing on event

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Posted by: Magnetron.5823

Magnetron.5823

A dungeon should never be a single player experience in an MMORPG.

Born in the Desolation. Die for Desolation.

Poor end timing on event

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Posted by: Justine.6351

Justine.6351

ok they could have called it an instance, just because its underground doesnt mean it needs to be 5man lol.

Poor end timing on event

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Posted by: Brave Sir Ryan.1240

Brave Sir Ryan.1240

Edit, mis-read first time. I do agree that it doesn’t make much sense to end events in the middle of the weekend. It’s the best time to play for most people and it’s difficult for them to plan something throughout the week. I’m not in that camp, but I know many are and I knew several people who were busy last weekend and came in Sunday just to be surprised the dungeon was gone.

(edited by Brave Sir Ryan.1240)

Poor end timing on event

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Posted by: Vayne.8563

Vayne.8563

But the event was around for a couple of weeks, including a couple of weekends, and it was always said it would be going away.

I think it should have stayed longer, but whether they end the event on a weekend or not is irrelevant if a couple of weekends were around when it could be done.