There’s a decent amount of buzz still circulating about what people want to see in season two of the living story. There’s a lot of talk about fighting Mordremoth, new races, and new professions –all of which are very interesting yet still over-talked about.
Honestly, my expectations for season two are very macroscopic. All of the aforementioned things would be interesting and great, but what I want to see are new permanent, constructive additions to the world. Interpret that as you will: new maps, new buildings, new cities, ect. And I stress this a lot because if there was one largely overlooked aspect of the living story that that is this: the largest cosmetic changes to the maps since Flame and Frost have been matters of destruction.
When the toxic tower fell, we were left with debris and destruction. When the marionette was destroyed, we were left with debris and destruction. When the battle of Lion’s Arch was over, we were left with debris and destruction. I’m hoping you notice an emerging pattern here.
The world we’re left with is a lot darker and in the case of at least Lion’s Arch feels more empty than ever. Praise where praise is due, the developers and writers have done a good job at creating world-changing events. I absolutely want this to continue, and it necessarily must for the sake of meaningful conflict in the continuing plot of the Living Story.
However, for every decimated Lion’s Arch, we need something else of meaningful value created, another place of importance that we can revisit again and again as evidence of hope for the future of Tyria. If all we ever see is destruction, all we know is a world headed to its doom.
The Queen’s Pavilion stands out in my mind as one permanent act of construction we saw in this season. However, how often do you visit the pavilion? What is there to do? Chances are that unless you have a pass to use the crafting stations there, you will never have a reason to be there. This is not a meaningful change, this was merely covering up the great collapse with another –albeit fancier- hole.
I don’t need or even want a new map to be released with each Living Story arc. Some examples of things I might want to see as permanent, explorable developments could be things like keeping the Molten facility and converting it into a factory for building weapons for the pact, or keeping the tower of nightmares and converting it into a sylvari pet-project for revitalizing the land after being exposed to corruption (as a means of helping to aide in the process of revitalizing Orr), or actually having a permanent activity housed in the queen’s pavilion open to everyone. Or, even having the Bazaar of the four winds as a moving but permanent fixture would be nice.
Heck, some of these could even be reworked into new explorable dungeon paths. The process of converting the molten facility or repurposing the tower of nightmares in and of themselves could be a single-path explorable dungeon comparable to TA’s aetherblade path.
Regardless, that is my hope for next season. I want to see new permanent developments that showcase positive changes in Tyria. Either way, I’m looking forward to what comes next.