Possibility of a new playable race?

Possibility of a new playable race?

in Living World

Posted by: Equinox.4968

Equinox.4968

It’s not about balance, it’s about spending tons of resources modeling, texturing, and writing a story that would have to take into account the PS and LS so far. If they wanted to add tengu, they should have done so at the beginning, when the game was first released.

Anet does have the modeling and texturing resources for the Tengu. The birds were in the last game, so they should have the files for them.

Anet does use Maya and Zbrush. Both programs are standard in the worldwide video game industry. The files can be imported into every existing video game software program (Unity, Unreal, Havok, etc).

I know that Anet uses Havok for GW2 (http://www.havok.com/products/physics), so it wouldn’t be hard to import the stuff from Maya and Zbrush.

The problem is making the models more unique. Notice how there are TONS of options for character creation with the playable races, wheras tengu, kodan, hylek, largos, etc. all look virtually the same? Honestly, I challenge you to tell the generic NPCs apart. They’d have to put a lot of effort into making the tengu as unique and customizable as, say, the sylvari (which went through MANY different redesigns before they settled on what we have now).

Possibility of a new playable race?

in Living World

Posted by: Johnny Boi.4980

Johnny Boi.4980

http://kekai.weebly.com/uploads/5/4/7/6/5476798/4274396_orig.jpg

Would just like to throw this old GW2 Tengu concept art in there for you all. They really do have a lot of potential and uniqueness if you put your mind to it. Think of all the species of birds there are, and then add on differences between males and females. Then fine details like colours or plumage thickness or talons/horns – even to beak shapes or really anything.

And even though we don’t see them like this in-game (yet?), it can easily be fixed lore-wise.

Also keep in mind they have an entire chunk of undiscovered (to us) land that would be perfect for a home city, and low level starting areas. As well as some characteristics that other playable races don’t have (but not saying they’re all good!).


As for largos, they too have /a lot/ of potential (maybe even more). Of course they’d all stay slightly similar with traits like blue toned skin or masks, but the same could be said for all the playable races (sylvari all plants, asura all small, charr all furry).

They could make different wing models (I find them more like fins tbh), with different designs. Then different mask options, and of course great hair choices like these pictures show: http://24.media.tumblr.com/tumblr_mejnw0TfBa1rtdsh3o1_500.jpg , http://31.media.tumblr.com/tumblr_mejnxx7Gyc1rtdsh3o1_500.jpg . Maybe even adding different glow patterns to their skin maybe, similar to sylvari body types customization phase.

Then of course the final touches which add to it, like all the small details since they are humanoid (facial structure, body part sizes, etc.)

Add onto this that they’d sure as heck have amazing looking racial armour (plus awesome racial skills), and a great story line with currently MANY possibilities since their lore is so greatly unknown (but the good things is we do know they have a ‘homeland’ city under the water as well as characteristics unlike any other playable race). This would also be a huge chance to improve upon on underwater game play overall.

-To me, the largos are the best off at becoming a playable race. Then tengu.-


But when it comes to Kodan, though, I agree with Equinox that it would be very hard to do much with differentiating them from other all Kodan characters. I can’t think of more than battle scars, warpaint or bloodstains, really. Which isn’t exactly enough.

Also, adding a home city would be hard as all of the area around there is higher levels, and they already seem to resemble other races personality wise.

(edited by Johnny Boi.4980)