I believe there are a few serious problems with the Living World, some of which might cause problems with other parts of the game as well. I really love the Guild Wars franchise, and I don’t want to see it go to waste. I hope Arenanet takes the feedback from players in serious consideration and is even willing to rethink the whole approach to new content and Living World if necessary.
Let me start by saying that I think the idea of Living World is great. The idea is that Living World should replace expansions, to provide new content on a more regular basis. This is a very new and daring approach from Arenanet. One that can turn out great, or more on the terrible side. However, with each new Living World update I start to feel things are going into the wrong direction.
Content:
Although the content we get with the updates is fun and enjoyable for a while, it is not amazing. Most games (that are considered “good”) have a few mind-blowing elements or gameplay experiences in them. It is these moments that are most enjoyable, the moments that we will remember when we think of the game. It is these moments we want to play over and over. One of the problems is that we’ve already played the amazing content of Guild Wars 2 multiple times. I, and many other players, am growing bored, and need new mind-blowing experiences to stay interested. If Guild Wars 2 won’t provide these, I will find them elsewhere in other games. The current Living Story updates are too small and shallow to add the experiences that keep me interested in this game. This is mostly because they lack “scale”. Everything I do in Living Story feels somehow meaningless and insignificant, not like slaying one of the Elder Dragons that threaten Tyria.
Another content related problem is the lack of permanent content that Living Story provides. I believe every game genre has certain elements that keep players pumping hours into the game. For Shooter type of games this seems mostly to be multiplayer options, for MMOs it seems to be a fast amount and wide variety of content, along with its social aspect. If there is plenty of content and enough diversity between it, players will have plenty to pick from if they want to do something. This prevents the problem of having to play the same type of content over and over again. Normally MMOs add new, large amounts of content with expansions. However, in Guild Wars 2, Living Story has taken the place of these expansions. It is up to Living Story to provide us the fast amount of content to play through. If most of the content we’re getting is temporary, the game will never build up its library of content that will keep players interested in the game. An example is the Molten Facility, a beautiful and refreshing dungeon, which had clearly a lot of time infested in it. Players loved it and wanted it to stay, yet it was taken out as the Living World progressed. There was no real reason for this, as one way or another its stay could easily have been justified to prevent conflicts with lore and story.
A third content related problem is what we actually get to do in the updates. Most events are either reworked old events, or simply uninteresting. Let’s take a look at the latest two releases: Queen’s Jubilee and Clockwork Chaos. Personally I thought the Queen’s Gauntlet was great content (and again temporary). Unfortunately, that’s where it ends. The torch runs seemed like simplified versions of Guild Rushes, and the Crown Pavilion is just a farming arena. After that, we are provided with more events to farm, and pretty much nothing else. The first two times I took part in Scarlet’s Invasion it was a very enjoyable experience. This was mostly due to the large scale of the event, everyone in the zone working together towards a single goal. After those two times my enjoyment of the content immediately stopped. Basically the event comes down to zerg against zerg, which is all too familiar from WvW, and farming it as much as possible. What makes things worse is the fact we have to grind this meta-event to actually progress in the Living Story. We have to successfully complete this event five times for Vorpp, after which we have to do it another couple times to collect to components for the teleporter. A grindfest is not an enjoyable experience, and forcing players into it is not the direction Living Story should take.