Really dig the last boss
Same, it was interesting…only thing I have to say is thank grenth for deathshroud!
ArenaNet Communications Manager
Same, it was interesting…only thing I have to say is thank grenth for deathshroud!
You don’t see too many posts where someone thanks Grenth for anything, really. Oh wait, maybe that’s Dhuum… 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Same, it was interesting…only thing I have to say is thank grenth for deathshroud!
You don’t see too many posts where someone thanks Grenth for anything, really. Oh wait, maybe that’s Dhuum…
Id like to thank Dhuum for the awesome mega bans in gw1. Was fun to watch
i dug him up until the point where i didn’t get a chance to accept credit when i did it in party and found out he was impossible to do solo because of horrible ai.
My Guardian was the only one I played that mission with.
Chances are it will be the only one and that one time will be the only time.
I didn’t enjoy the mechanics of the mission.
Both new bosses (LS and world) are well-designed, in this person’s humble experience (I’m purposefully not saying fun, because even though I enjoyed both immensely, I realize some people may have different tastes). Both are reasonably easy to figure out and of meddling difficulty to master.
The Shadow actually forces you to play. Not just stand around, piddle it from distance (or grind spinny attack up close, depending on class). You’re depraved of NPC helpers to save your hide, you need to be literally quick on your feet (which is where the “not fun!” for some players comes into play) and the boss punishes you for not adapting fast enough without unnecessarilly stunlocking your sorry tail (staring hard at you, “more than one terragryph”) or making your downed state a horrible case of “not happening” with homing attacks (hello, clockheart). It actually forced me to suddenly go “Oi!”, start paying attention and use all the skills I had at my disposal. And that’s exactly what a finalle boss should do, at least in my book.
Note of a possible bug: Might be worth checking if the NPC dialogue spawns correctly. Braham offering me shielding happened correctly, as far as I can tell, but Rox only announced her spitfire moves twice over the whole fight and definitely not the first few times she threw the torch at me. Ensuring that happens the very first time she does that may help some of those having trouble figuring the boss out (even though instructions on the cog are clear, no argument there).
I wished I’d brought guardian, mostly for the stability, took awhile to figure out what I was supposed to do and how to not die. After that it was pretty easy. My biggest mistake at the beginning was assuming the spammy orange circles would interrupt the channel. They don’t.
Yeah, this fight was fantastic. I was impressed with how interactive it was, especially for a large-scale enemy fight. Keep up the dynamic combat.