Rehash: Tequatl... staying where he is

Rehash: Tequatl... staying where he is

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Posted by: deepwinter.9015

deepwinter.9015

It would be apt to say that I’m “necroing” this topic. Whether a developer sees it or not, I want to express my disappointment in this past content.

Tequatl is completely untouched and I agree to the sentiment that the area is a “ghost town.” ArenaNet, I appreciate you developing more challenging content, but you went overboard with Tequatl.

Folks complained when you took away F/U path in Twilight Arbor. Well, you effectively took away content by over-tuning a world boss. I hope plans are being considered to revisit this encounter.

Azhandris – Sylvari Thief
Tarnished Coast

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Posted by: Raine.1394

Raine.1394

I actually hope he remains as is as an object lesson. A living world is not served by encounters that simply empty it.

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Posted by: Aedelric.1287

Aedelric.1287

Lack of forethought and a desperate need to serve the now was the problem with that update.

Very occasionally a guild may tackle him on a whim but on most servers Tequatil is a dead zone and will be for a very long time. People cry for hard content, but when offered they will always take rewarding content first. Fact is plenty of other things in Guild Wars II are easier and far more rewarding, people will always gravitate towards that.

All we can do is keep our fingers crossed that Arena Net learned a lesson from this one and have a little more foresight in the future.

“I am Evon Gnashblade and this message is acceptable to me.”

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

It would be apt to say that I’m “necroing” this topic. Whether a developer sees it or not, I want to express my disappointment in this past content.

Tequatl is completely untouched and I agree to the sentiment that the area is a “ghost town.” ArenaNet, I appreciate you developing more challenging content, but you went overboard with Tequatl.

Folks complained when you took away F/U path in Twilight Arbor. Well, you effectively took away content by over-tuning a world boss. I hope plans are being considered to revisit this encounter.

But, you can just join a certain guild, play a set time on a set day (or days) of a week, and then kill him. Oh and it helps if you use a certain stat, seeing as almost all of the other ones are useless against him. Oh and most professions have mandatory skills that they should be using to ensure that you can kill him. And don’t forget to grab some random PvE summoning items that can help increase dps, and spam them every 5-10s. Easy as that! /s


I miss the old Teq too. The only difficulty of this fight is to get 100-120+ people coordinated, and I hope you don’t have too many condition users (who will do no damage), or too many zerkers (who will die easily with no added benefit). I think in general that entire patch just detracted a ton, without giving anything back.

World bosses never gave as much as champ farming (in terms of reward/time), yet they got nerfed pretty hard. x2-x4 hp to maybe get 2 champ bags….yay? And lets not forget the pointless timer. I love some of the extra skills/damage/mechanics that they can do now, but the hp increase with the timer just makes me see world bosses fail (or come close to it).

Some of the best fun I’ve had is fighting world bosses with small numbers. Killing the new golem with 4 people total faster than a zerg, for example. Heck, I don’t know how it is on other servers, and it could just be the off hours I’ve been playing lately, but I’ve seen kitten fail more often than not on my server since the patch.

Anet must have the numbers of how many times Teq is killed vs. how many times he spawns. Was it really worth it to take away a boss, to add something that only a very small percentage of players bother with/have a chance to kill anymore?

If they reduced the scaling to something reasonable (maybe 20?), and just had it upscale I think more people would fight him.

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Posted by: RagingDragon.9475

RagingDragon.9475

I have been keeping metrics on the Tequatl encounter, have posted this in a couple of other threads as well, as this discussion keeps popping up.

Teq was killed 22 times yesterday across all servers (Source).

He spawns at least 612 times a day across all 51 servers (not counting overflows).

It works out to about a 3.5% completion rate.

Commander Kane Ragingdragon
Knights of Ares [ARES] - Apply Now
Website: http://knights-of-ares.enjin.com/

(edited by RagingDragon.9475)

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Posted by: Aedelric.1287

Aedelric.1287

That is a very low percentage and no doubt it will only get lower with time.

I did notice a lot of servers are in single figures after all this time. If I personally made that content I would be quite disheartened that a lot of people have missed out.

The numbers do not look good, unless you think five servers fighting Tequatl semi-regularly out of thirty is a good statistic.

Fingers crossed we get Tequatl version three, better scaling.

“I am Evon Gnashblade and this message is acceptable to me.”

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Posted by: DaShi.1368

DaShi.1368

I thought that the dedicated guilds were still doing it.

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Posted by: Essence Snow.3194

Essence Snow.3194

Teq as a topic is an unfortunate example of some issues this forum has had as a whole. Even though it has been a “hot topic” we have yet to get any feedback on it. Since the forums “are being read” topics of which that have high player interest (for one reason or another) would hopefully get some attention. It seems that “negative” topics only get attention once they have almost hit the breaking point with players. Why this is? I have not the foggiest. The practice does not lend itself to positive relations, yet it repeats itself ad nauseam.

Serenity now~Insanity later