One of the advantages of Guild Wars was supposed to be no monthly fee. As in, I do not have to feel guilty if I take a break. For example, when Oblivion came out I took a 3 month break from GW1.
These cursed monthly updates that invariably always end up adding new content and then taking too much of it away afterwards make me feel like I need to hop in every month to make sure I do not miss out on something cool.
And now you plan to do a release every two weeks?? That’s way to much. I’m ready to just bail right now.
Your idea of a living word screws over anyone who comes to the game later on and anyone who takes a break from the game. If you created a system where say if I took a 3 month break, I could work through the living world changes that occurred during that time period (sort of like story mode) such that I did not feel like I was missing out or feel pressured to play the game all of the time then that would be a huge step in the right direction.
I actually thought (and still do think) that you should switch to a 2 or 3 month release cycle, where you added significant amounts of new content such as a new fully explorable (including hearts, vistas, etc.). And less pressure/more time for casual players to complete quests and achievements. (e.g. finale events tha run for 2-3 weeks instead of 1). And no superfluous things like moa races that do not even provide a place to view the entire track. That stays but the much more interesting zephyr sprint will disappear shortly. Brilliant….
So anyway, I actually thought you should be expanding things out and reducing pressure, especially on casual players like myself to play the darned game all of the time. Instead, you go the opposite direction. Every two weeks means more pressure, adding stupid things to existing maps e.g. Dragon Bash was tolerable but Sky Pirates was a joke. I could not have cared less about the achievements and the AR dungeon was so not-fun that it was very hard to get a group together to go do it. Which of course also resulted in driving monocle prices so far up that it might as well not be obtainable.
With the huge sale going on with Steam, I’m ready to just quit on GW2 and play other stuff. As far as I am concerned, this silly Living World idea is killing any fun in playing GW2 at this point. I cannot stress enough that I do NOT want to feel pressured to play the game (again, no subscription fee is suppose to be a plus, but you have negated it with the LW updates) and I want to be able to take a break, hop in, and not feel like I missed out on a bunch of stuff that was added then removed. Imagine missing out on the dragon wings, or the special crafting tools temporarily added to the gem store.
As things stand, the 2 week release schedule alone is driving me away, and I figure if I do take a break from the game then why would I ever want to return, knowing that I will have missed out on a ton of content and items that were added and then taken away.
If you really want to continue down this LW path, then at least work on a way for return and casual players to have a chance to catch up on the changes (again, do something like story mode).
I am so very disappointed in the direction GW2 is goung in right now. You had so many great things implemented, but the LW is destroying the fun factor.
I just picked a bunch of games up in the Steam sales (including Skyrim). Tell me, why should I continue to play GW2 instead of playing Skyrim over the next few months? Or reading more fantasy novels (reading the Malazan books right now)? Or getting back into watching Anime more often? Or return to console gaming on the PS3. Or play Skyrim until the PS4 launches? The pressure to play GW2 so that I do not miss out is sucking the fun out of the game for me.