Right under our noses?*zone expansions*

Right under our noses?*zone expansions*

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Posted by: Ouimette.5902

Ouimette.5902

It didn’t hit me until today but there’s actually a chance we have had a huge lead where the map will open up first in a very long time. One could argue that it is just Anet who leaves doors open for easy development in future patches. But that’s a personal opinion.

But yeah.. there’s actually 2 portals in Brisband Wildlands. One for the more common eye and one more a bit hidden. But either way there still lies a big mystery behind them.

First portal is just a normal one you need to step through to enter a new zone.
http://i.imgur.com/wAQogpv.jpg
http://i.imgur.com/UrIbdBP.jpg

And the other one is one of those asura portals, this is the one more hidden.
http://i.imgur.com/yo1OlZP.jpg
http://i.imgur.com/7nb51pN.jpg
http://i.imgur.com/4vf8pLx.jpg

As I earler mentioned, the first portal can just be something Anet left there due to the fact that it would have been too many zones when the game released, cause that portal has been there for a long time. Maybe not since release and it was something Anet put in the game secretly(?). I actually don’t know, the forum posts that was related to the portal was written ‘’about a year ago’’ and wiki didn’t give me much either.

But now with the conclusion of season 1, these portals actually start to make more sense and zone expansion/s might seem even more possible.

Thoughts?

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Posted by: Antara.3189

Antara.3189

The first portal has been around since release, unless I’m mistaken. There are also portals of similiar value in other areas in the Game.

Never noticed the asuran portal inside the fortress though, interesting.

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Posted by: NuclearBuddha.8641

NuclearBuddha.8641

The portal in Fort Vandal has been there a while, too. You can get over to it with some creative use of leap skills. Naturally, it doesn’t do anything. Also, the backside of Fort Vandal is only half modeled, and if you go north you run into a teleport wall so you can’t freely explore Proxemic Lab.

As the other poster said, there are other places that teasingly look like zone exits, like the one in Sparkfly or the one in Mt. Maelstrom.

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Posted by: Chris.3290

Chris.3290

The one to the north would open up to Majesty’s Rest and the Mausoleum. I see great potential for a dungeon there and maybe a new dragon boss (Rotwing?)

If one were to go straight through the bandit fort you would end up at Mamnoon Lagoon (you can see the blue patch just past it in uncovered areas.)

Just to the SouthWest you can see a circular structure in the dirt, that is Dry Top. On the West end up that are low Hills that lead to Ventauri’s Refuge.

The Sylvari origin story says that it must have been near there that Ronan found the cave with the Pale Tree seeds.

That means that the cave is in the Falls (already known to a be a magical locus point due to FoW access and Zinn’s Lab) and that is where the events at the end of the current LS took place.

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Posted by: Sariel V.7024

Sariel V.7024

Good analysis. I have a couple to add.

Karinn’s Passage in Sparkfly Fen. There is a blocked road heading west.

Judgment Rock in Mount Maelstrom. There is an unexpected wall to the southeast, which implies something behind it.

Blackwing Excavation in Fields of Ruin. The obvious gateway to the Crystal Desert heads south.

Stronghold of Ebonhawke in Fields of Ruin. There is a passageway south that is inaccessible, with a child nearby saying she has seen people enter it. This may turn into a dungeon, guild mission, or JP, since the Desert is south.

Some places already on our maps:
Crucible of Eternity in Mount Maestrom – the old Ice Caves of Sorrow are just to the east, though I imagine they aren’t frozen any more.

Snow Climb in Frostgorge Sound – The Central Transfer Chamber is just north of the Pact camp in Earthshake Basin.