Rytlock opens UW up again(spoilers)

Rytlock opens UW up again(spoilers)

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Posted by: Gummy.4278

Gummy.4278

I may be just getting happy for nothing, as my imagination is bigger than all out doors.

I am hoping that Rytlock following The Sword Sohothin, will eventually bring on a quest, that we will have to force open the UW and/or FoW to go after him.

Then all shall rejoice after that story completes, and we can go back into UW and FoW as the new 10 to 20 man Raid style dungeons are Re Imagined using the GW2 engine.

Come on you know you want this to happen, just a little.

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Posted by: Bathos.6341

Bathos.6341

I think it’d be good too. Maybe even have Rytlock trying to get the sword back from Rurik’s spirit in the underworld!

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Posted by: Vexander.9850

Vexander.9850

I think it’d be good too. Maybe even have Rytlock trying to get the sword back from Rurik’s spirit in the underworld!

This was honestly my first thought when the sword went into the Mists; it was returning to its rightful bearer. Maybe Rurik will end up coming back to Ascalon to end the curse by the end of all this. Though I’d honestly have preferred it if a living individual ended it. Logan being the best candidate just because it’d go a long way to developing him as a character and fixing his relationship with Rytlock.

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Posted by: Bathos.6341

Bathos.6341

It’d be nice to tie up that loose end of what Eir did with the fragments of Magdir after AC story too. That’s never been adressed.

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Posted by: Gummy.4278

Gummy.4278

It’d be nice to tie up that loose end of what Eir did with the fragments of Magdir after AC story too. That’s never been adressed.

See that’s what I was thinking when I said get a quest to force open a portal to UW or FoW and go find him.

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Posted by: XPilo.5862

XPilo.5862

What are UW and FoW? never played gw1

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

What are UW and FoW? never played gw1

They are huge elite dungeons in gw1.

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Posted by: Day Trooper.3605

Day Trooper.3605

Underworld (UW) ->>> http://wiki.guildwars.com/wiki/Underworld
Fissure of Woe (FoW) ->>> http://wiki.guildwars.com/wiki/Fissure_of_woe

My best memories of GW1 involved all the tinkering around I did with various UW builds, and our guild finally getting a 14 minute Underworld post-Dhuum run (not the 1st one but still an achievement nonetheless). Ah the memories

I would love for UW and FoW to come to GW2, but I’m not sure if they would truly be able to feel/play like they did in GW1 (at least from a ‘speed-running’ perspective).

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Does this mean we get to enter there and see Grenth? I liked him the most out of the human gods after meeting him in the PS. He seems like a “down to earth” god who doesn’t really care who he helps as long as they do it to face evil. Haven’t gotten far enough to meet him in GW1, so that’s the only basis I have for him.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: MrTitan.1654

MrTitan.1654

That would be great! A raid is what GW2 really needs. Don’t get me wrong, I like FotM and sPvP and WvW (the Living story is just good enough to keep the game alive). But a hardcore PvE raid could really put GW2 back on the market!!! I hope devs are planning for this in a near future

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Posted by: Klipso.8653

Klipso.8653

maybe the next fractal update will add one where we help him on part of his search

Rytlock opens UW up again(spoilers)

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Posted by: Prophet.6257

Prophet.6257

I may be just getting happy for nothing, as my imagination is bigger than all out doors.

I am hoping that Rytlock following The Sword Sohothin, will eventually bring on a quest, that we will have to force open the UW and/or FoW to go after him.

Then all shall rejoice after that story completes, and we can go back into UW and FoW as the new 10 to 20 man Raid style dungeons are Re Imagined using the GW2 engine.

Come on you know you want this to happen, just a little.

I love it! Great imagination indeed.

Personally, I’d like to see Prince Rurik play some sort of role in it as well since he could be in the UW (or Hall of Heroes) and Rytlock is looking for Rurik’s sword. Maybe he helps him out to save Ascalon from the swords curse one day down the road? He and his father didn’t exactly see eye to eye.

Rytlock opens UW up again(spoilers)

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Posted by: Gummy.4278

Gummy.4278

I may be just getting happy for nothing, as my imagination is bigger than all out doors.

I am hoping that Rytlock following The Sword Sohothin, will eventually bring on a quest, that we will have to force open the UW and/or FoW to go after him.

Then all shall rejoice after that story completes, and we can go back into UW and FoW as the new 10 to 20 man Raid style dungeons are Re Imagined using the GW2 engine.

Come on you know you want this to happen, just a little.

I love it! Great imagination indeed.

Personally, I’d like to see Prince Rurik play some sort of role in it as well since he could be in the UW (or Hall of Heroes) and Rytlock is looking for Rurik’s sword. Maybe he helps him out to save Ascalon from the swords curse one day down the road? He and his father didn’t exactly see eye to eye.

I doubt Rurik will see a Charr and say "oh yes here have my sword…Never forget the Searing! Then again maybe if the charr explains that his Daddy laid the Foefire curse, he might be like Oh I will help anyway I can.

Rytlock opens UW up again(spoilers)

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I may be just getting happy for nothing, as my imagination is bigger than all out doors.

I am hoping that Rytlock following The Sword Sohothin, will eventually bring on a quest, that we will have to force open the UW and/or FoW to go after him.

Then all shall rejoice after that story completes, and we can go back into UW and FoW as the new 10 to 20 man Raid style dungeons are Re Imagined using the GW2 engine.

Come on you know you want this to happen, just a little.

I love it! Great imagination indeed.

Personally, I’d like to see Prince Rurik play some sort of role in it as well since he could be in the UW (or Hall of Heroes) and Rytlock is looking for Rurik’s sword. Maybe he helps him out to save Ascalon from the swords curse one day down the road? He and his father didn’t exactly see eye to eye.

I doubt Rurik will see a Charr and say "oh yes here have my sword…Never forget the Searing! Then again maybe if the charr explains that his Daddy laid the Foefire curse, he might be like Oh I will help anyway I can.

Unless of course we enter to encounter the two of them arguing, Rurik recognizes us as having the same ‘aura’ as the PC from GW1, and immediately takes our word for the gospel truth. Or he believes Rytlock simply because he feels Sohothin wouldn’t choose a bad wielder.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Prophet.6257

Prophet.6257

I think I could forgive the Searing if they could forgive the Foefire.

So long as the Charr are willing to split up Ascalon with the humans having control of the South and the Charr of the North.

Ebonhawke as the new capitol and Commander Samuelsson as the king of the restored kingdom of Ascalon. Maybe Rytlock takes up the mantle of Khan-ur and all will be right in my mind. Maybe Rurik would feel the same.

Make it happen Anet. (No seriously, PLEASE make this happen)

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

I don’t see why people are so fussed about raids… this is GW2 – we have no trinity. All it’ll be is a group of 10 – 20 meta dps builds zerging stuff and abusing the fight mechanics to make it easier.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Does this mean we get to enter there and see Grenth? I liked him the most out of the human gods after meeting him in the PS. He seems like a “down to earth” god who doesn’t really care who he helps as long as they do it to face evil. Haven’t gotten far enough to meet him in GW1, so that’s the only basis I have for him.

What? At what point do you meet Grenth in the PS? And no you don’t meet any of the God’s in GW1.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
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Rytlock opens UW up again(spoilers)

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Posted by: Gummy.4278

Gummy.4278

Does this mean we get to enter there and see Grenth? I liked him the most out of the human gods after meeting him in the PS. He seems like a “down to earth” god who doesn’t really care who he helps as long as they do it to face evil. Haven’t gotten far enough to meet him in GW1, so that’s the only basis I have for him.

What? At what point do you meet Grenth in the PS? And no you don’t meet any of the God’s in GW1.

I think someone has a case of mistaken identity….It was a Reaper of Grenth. Well I would go along with that about meeting any Gods, but I helped make a new God and that meant defeating another God. So I know that last part you are mistaken.

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Posted by: Gummy.4278

Gummy.4278

I don’t see why people are so fussed about raids… this is GW2 – we have no trinity. All it’ll be is a group of 10 – 20 meta dps builds zerging stuff and abusing the fight mechanics to make it easier.

For one you assume to much, you act as if Anet has no ability to make it awesome. Also there is a large group of people who would love this. Just cause there is no trinity does not mean it can’t work. I know a quite a few people that think this is one thing that the smaller guilds need, as a 10 man raid could be done and maybe a 20 man if the guild pulls a few friends into the run. Heck add guild commendations as part of the reward and limit it to once per week.

Also when they introduce Legendary Armor, Trinkets, and Back Pieces this could provide a new tier of high quality materials, that will be needed to make said such pieces.

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Posted by: ricky markham.8173

ricky markham.8173

I don’t see why people are so fussed about raids… this is GW2 – we have no trinity. All it’ll be is a group of 10 – 20 meta dps builds zerging stuff and abusing the fight mechanics to make it easier.

For one you assume to much, you act as if Anet has no ability to make it awesome. Also there is a large group of people who would love this. Just cause there is no trinity does not mean it can’t work. I know a quite a few people that think this is one thing that the smaller guilds need, as a 10 man raid could be done and maybe a 20 man if the guild pulls a few friends into the run. Heck add guild commendations as part of the reward and limit it to once per week.

Also when they introduce Legendary Armor, Trinkets, and Back Pieces this could provide a new tier of high quality materials, that will be needed to make said such pieces.

i kind of agree with him until they can define some type of roles in the combat itll be one just zerg fest

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Posted by: RedStar.4218

RedStar.4218

Before you get your hopes too high, I hope you understand that this is GW2 we are talking about.
If UW makes an appearance you can be sure if won’t have anything to do with GW1’s version. Everything will be changed and don’t hope for it to be an elite zone nor even a dungeon.
What made UW especially difficult is that you could wipe very easily, which isn’t the case in GW2 no matter how much you mess up.

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Posted by: Gummy.4278

Gummy.4278

Before you get your hopes too high, I hope you understand that this is GW2 we are talking about.
If UW makes an appearance you can be sure if won’t have anything to do with GW1’s version. Everything will be changed and don’t hope for it to be an elite zone nor even a dungeon.
What made UW especially difficult is that you could wipe very easily, which isn’t the case in GW2 no matter how much you mess up.

If they did an exact replica of the original design with a new look, I would actually hate that.
It was not that you would wipe very easy, but moreover the fact that if you did die you got kicked right out. If they kept that one little concept it would make it a hardcore area no matter what kind of physics and concepts were implored.

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Posted by: Gummy.4278

Gummy.4278

I don’t see why people are so fussed about raids… this is GW2 – we have no trinity. All it’ll be is a group of 10 – 20 meta dps builds zerging stuff and abusing the fight mechanics to make it easier.

For one you assume to much, you act as if Anet has no ability to make it awesome. Also there is a large group of people who would love this. Just cause there is no trinity does not mean it can’t work. I know a quite a few people that think this is one thing that the smaller guilds need, as a 10 man raid could be done and maybe a 20 man if the guild pulls a few friends into the run. Heck add guild commendations as part of the reward and limit it to once per week.

Also when they introduce Legendary Armor, Trinkets, and Back Pieces this could provide a new tier of high quality materials, that will be needed to make said such pieces.

i kind of agree with him until they can define some type of roles in the combat itll be one just zerg fest

I think they are slacking up a bit on the original trinity design of the game. The newer gear with what could be considered tanky type attributes. The really only lacking thing would be skills and traits that allow you to hold aggro. I don’t see them going that far into it.
I think a lot of people appreciate not having to look for a dedicated healers to just be able to go in and have some fun. But sometimes fight mechanics for a boss type can go along way for making a team designed with the current trinity to make things like holding aggro not even needed. This has been a work in process the whole way though the game. I think they go outta there way to make these roles that anyone can do kinda like holding an item during a fight to get it charged up, this is where they placed the roles in the current trinity.
Looking at one over the other, I don’t really see much difference zerging with or without a tank it still ends up being a zerg when its all said and done.

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Posted by: tafari zyfer mage.7152

tafari zyfer mage.7152

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Posted by: Ben K.6238

Ben K.6238

It’d be nice to tie up that loose end of what Eir did with the fragments of Magdir after AC story too. That’s never been adressed.

She was taking them to a (guessing here) norn smith to be repaired. My pick is Logan will try to use Magdaer to repeat the ritual and go after Rytlock.

Would be hilarious if Logan’s attempt actually succeeded where Rytlock’s failed and left him high, dry, ghostless and very much Tyria-bound. But perhaps due to the Power Of Symbolism™ it’s only going to work when man and charr complete the ritual together with both swords.

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Posted by: ricky markham.8173

ricky markham.8173

I don’t see why people are so fussed about raids… this is GW2 – we have no trinity. All it’ll be is a group of 10 – 20 meta dps builds zerging stuff and abusing the fight mechanics to make it easier.

For one you assume to much, you act as if Anet has no ability to make it awesome. Also there is a large group of people who would love this. Just cause there is no trinity does not mean it can’t work. I know a quite a few people that think this is one thing that the smaller guilds need, as a 10 man raid could be done and maybe a 20 man if the guild pulls a few friends into the run. Heck add guild commendations as part of the reward and limit it to once per week.

Also when they introduce Legendary Armor, Trinkets, and Back Pieces this could provide a new tier of high quality materials, that will be needed to make said such pieces.

i kind of agree with him until they can define some type of roles in the combat itll be one just zerg fest

I think they are slacking up a bit on the original trinity design of the game. The newer gear with what could be considered tanky type attributes. The really only lacking thing would be skills and traits that allow you to hold aggro. I don’t see them going that far into it.
I think a lot of people appreciate not having to look for a dedicated healers to just be able to go in and have some fun. But sometimes fight mechanics for a boss type can go along way for making a team designed with the current trinity to make things like holding aggro not even needed. This has been a work in process the whole way though the game. I think they go outta there way to make these roles that anyone can do kinda like holding an item during a fight to get it charged up, this is where they placed the roles in the current trinity.
Looking at one over the other, I don’t really see much difference zerging with or without a tank it still ends up being a zerg when its all said and done.

im not talking about trinity but id love to see more playable roles besides zerg or dps. protection interuption as roles would be nice if they could include them in roles. im saying i want any class to be able to do those things so you dont have to have a dedidcated type have to be healer. i just want there to more roles to play beside big damage dealer.

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Posted by: Gummy.4278

Gummy.4278

I don’t see why people are so fussed about raids… this is GW2 – we have no trinity. All it’ll be is a group of 10 – 20 meta dps builds zerging stuff and abusing the fight mechanics to make it easier.

For one you assume to much, you act as if Anet has no ability to make it awesome. Also there is a large group of people who would love this. Just cause there is no trinity does not mean it can’t work. I know a quite a few people that think this is one thing that the smaller guilds need, as a 10 man raid could be done and maybe a 20 man if the guild pulls a few friends into the run. Heck add guild commendations as part of the reward and limit it to once per week.

Also when they introduce Legendary Armor, Trinkets, and Back Pieces this could provide a new tier of high quality materials, that will be needed to make said such pieces.

i kind of agree with him until they can define some type of roles in the combat itll be one just zerg fest

I think they are slacking up a bit on the original trinity design of the game. The newer gear with what could be considered tanky type attributes. The really only lacking thing would be skills and traits that allow you to hold aggro. I don’t see them going that far into it.
I think a lot of people appreciate not having to look for a dedicated healers to just be able to go in and have some fun. But sometimes fight mechanics for a boss type can go along way for making a team designed with the current trinity to make things like holding aggro not even needed. This has been a work in process the whole way though the game. I think they go outta there way to make these roles that anyone can do kinda like holding an item during a fight to get it charged up, this is where they placed the roles in the current trinity.
Looking at one over the other, I don’t really see much difference zerging with or without a tank it still ends up being a zerg when its all said and done.

im not talking about trinity but id love to see more playable roles besides zerg or dps. protection interuption as roles would be nice if they could include them in roles. im saying i want any class to be able to do those things so you dont have to have a dedidcated type have to be healer. i just want there to more roles to play beside big damage dealer.

Yeah my favorite mesmer build from GW1 would have most bosses sitting on their bum twittling their thumbs, since the only skills that would go though are the uninterruptable ones. Btw, when I mention trinity…I mean GW2 trinity…Damage, Control, and Support. Yeah so if they brought back the mesmer, I could go total control with a bit of damage.

The Problem with GW2 trinity roles is people want stuff and they want stuff now. In order to get stuff now, they don’t try to fill those roles in the trinity that are not damage, since stuff seems to come faster if you deal more damage. But if everyone is a glass canon and boss skill x one shots everyone then its not faster anymore and that is why filling roles like control can speed up runs but don’t you dare try to explain that to anyone.