S2 - More "Orr-style" zones please

S2 - More "Orr-style" zones please

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Posted by: Phaerim.9362

Phaerim.9362

Dear ArenaNet and fellow tyrians.

In my opinion.
The absolutely most fascinating and impressive work of MMO craftsmanship I have ever seen is Orr. From a gameplay and design perspective I love the fact, that you have a Keep in Straits of Devastation as a base of operations that you use to push towards the once holy city of mankind – Arah. Now home to Zhaitan – a huge Undead Dragon. I have played through each event in each of the three zones several times, because I love how the buildup is in these zones.

What I’d love to see is that each patch – maybe every 3rd patch? – adds a new zone, that we as players have to push through. Lets say that the beginning of S2 starts with a huge natural disaster from Mordremoth. This disaster ravage the Maguuma Wastes, and qucikly spreads throughout Rata Sum, The Grove and Divinity’s Reach. Beyond the Brisban Wildlands is a dense and and thick jungle, full of corrupted beasts now doing Mordremoths bidding.

I imagine start of season 2 being a raid against the bandit camps at the edge of Brisban Wildlands to setup a base of operations (much like Fort Trinity). From there expeditions into the wilds will happen, guided through a narrative involving the pact and Destiny’s Edge 2.0 (Brann, Rox, Marjory etc.). From there on we start exploring – and learning more about new dragon minions and most importantly – the whereabouts of Mordremoth. Each zone has a chain of events. Like defending camps, assisting explorers and pact soldiers. Most importantly there should be 3-4 major locations that had huge boss battles much like Priests of each god in Orr. Each zone would have it’s own distinctive storyline, that will help the narrative of the overall storyline.

For example:

  • First zone: What kind of minions do the dragon use. Hints at Mordremoths own Pale Tree
  • Second zone: The whereabouts of corrupted Sylvari, fighting them throughout the zone
  • Third zone: Home of Mordremoths lieutenants – new World Boss here
  • Fourth zone: Mordremoth’s Lair – a huge canopy labyrinth leading up to a new dungeon which has the final fight against Mordremoth in it.

This is of course hypothetical lore progression, but I use it as a way to examplify how you could structure the introduction of each zone. Also I believe this could add following satisfactory content to the game:

  • New Zones to explore
  • New Lore to explore
  • With the recent nerf to champion trains in other zones, this could be a new place for farming high ranked mobs – thats actually makes sense from a lore perspective. We are killing dragon minions in order to survive in these areas.
  • New events that could unlock new skins or items.
  • An excuse to add challenging end game content for players seeking it out.

I would love to see this, and I hope this is the direction S2 will go

Far Shiverpeaks – EU – Ragnarok of Primordus
Norn Guardian

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Posted by: onemantankwall.3641

onemantankwall.3641

2nd pale tree would be in magus not maguuma so no such luck on that but it erks me that the neighboring zone of maguuma is unplayable because brisban and magus will be the most devastated (but we know so very little about gw2 magis that any devastating effects from mordy will pretty much go unseen by the player until they finally decide to finish working on the zone

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Posted by: AnAspieKitten.5732

AnAspieKitten.5732

Every third patches, so every 3 months, well I’d be so glad if that was the case but not really sure they would do that unless an expansion comes out. Though I approve the “pushing towards the final destination” thing, just hoping to see ennemies a bit more interesting that the Risen were.

Dear Santa,
For christmas I’d like to get a crossbow for my characters.
With love, a cute kitty.

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Posted by: Kurrilino.2706

Kurrilino.2706

deear god no……………..

If we don’t need something it’s more Orr.
You guys must be out of mind. We are playing GW here not Zombie apocalypse.
We need more and new zones of pure beauty and fantasy.

I don’t wanna play Cyborg Wars in a world after nuclear fallout.

For god sakes………. extend the Caledon Forrest and finally open the Crystall Desert or the Deldrimor Front.

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Posted by: Aeolus.3615

Aeolus.3615

deear god no……………..

If we don’t need something it’s more Orr.
You guys must be out of mind. We are playing GW here not Zombie apocalypse.
We need more and new zones of pure beauty and fantasy.

I don’t wanna play Cyborg Wars in a world after nuclear fallout.

For god sakes………. extend the Caledon Forrest and finally open the Crystall Desert or the Deldrimor Front.

Indeed, if they reach nightfall map via LS we will get plenty of dreadfull zone already.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

At this point I would be happy with any new zone. Just something, anything!

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Chuck.8196

Chuck.8196

deear god no……………..

If we don’t need something it’s more Orr.

The op wants more “Orr-style” zones. not more Orr. Meaning Lv80 without hearts and event chains that tell story and provide important lore or actions of the dragon and local area, world bosses, chests, jumpin puzzles, and just more phat loot.
I agree. More lv 80 maps with lvl 80 enemies and nicely scaling events. I don’t understand why there are people who want more tasks to complete.

a·chieve·ment – a thing done successfully, typically by effort, courage, or skill
re·ward – a thing given in recognition of one’s service, effort, or achievement
en·ti·tle·ment – the belief one is inherently deserving of privileges or special treatment

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Posted by: Andred.1087

Andred.1087

At this point I would be happy with any new zone. Just something, anything!

+1

Request mods change title to “More zones please” or “More anything permanent please”

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Rym.1469

Rym.1469

Maguuma Wastes north of falls seem to be more like savannah-jungle-mountain type of terrain.

As for Orr – no. Majority of that is nearly copy-pasted textures all over the place, huge wasteland, same monsters and story over and over and little to no meaningful objects/architecture. No, giant circles here and there don’t count as one.

But I agree that we need more “dark” places. Not Caledon forest or Asura zones, more like Wyrmchire Swamp.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Fuin.8361

Fuin.8361

I would prefer “light” places
But any content is welcome of course!

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Posted by: Phaerim.9362

Phaerim.9362

deear god no……………..

If we don’t need something it’s more Orr.

The op wants more “Orr-style” zones. not more Orr. Meaning Lv80 without hearts and event chains that tell story and provide important lore or actions of the dragon and local area, world bosses, chests, jumpin puzzles, and just more phat loot.
I agree. More lv 80 maps with lvl 80 enemies and nicely scaling events. I don’t understand why there are people who want more tasks to complete.

This is exactly what I meant

Far Shiverpeaks – EU – Ragnarok of Primordus
Norn Guardian