The purpose of this test was to see which of the two Salvage-o-Matics would yield higher returns on salvaging Bloodstone-Warped Hides, with the ultimate goal of acquiring mats for ascended armor. I spent an hour each evening this past week farming the Lake Doric Leather Farm with the goal of attaining 2000 hides.
Today when I reached my goal I transferred the 8 stacks of hide to a character with ample “Invisible Bag” space so I could control how many hides were salvaged per test. I then moved 1 stack at a time into a bag in which I could then salvage and record the output of each Salvage-o-Matic.
I did this on a level 80 toon with base Magic Find of 167% with no buffs, for those who may wonder. I believe that MF does not affect salvage outcomes, but for the history of the test I kept track of that figure.
I did 8 tests, salvaging the first stack on Copper-Fed, and the switching to Silver-Fed, and then alternating back and forth until all 8 stacks were burnt.
I recorded the output of each stack separately, and had a friend witness this whole process via Skype shared screen.
During each stack salvaging we noticed that numbers fluctuated greatly and it did not appear that there were any patterns; that is until I made a spreadsheet and input all the figures.
The first thing I noticed was the total number of sections per salvage were slightly higher with the Silver-Fed by ~10%. The Silver-Fed increased the number of sections output in the tier 2 – 6 leather range minus the tier 4 rugged leather.
For the purposes of calculating profit, I checked GW2TP for the history of the leather sell prices at 12 PM EST USA/CANADA which was approximately when I did all the salvaging.
Since the number of sections was greater with the Silver-Fed Salvage-o-Matic, the calculated gold output was greater. However when you factor in the added cost of Salvaging with the Silver-Fed over the Copper-Fed you get the funny result of the Silver-Fed generating ~57 less silver.
One of my brain dead “Stream TV and movies on the second monitor” money generators is what I call the Ironman. I call it that as it’s the “Triathlon” of farming; Ore, Wood, and High Value Foraging.
I know that with an Ironman of just 8 permanent Iron nodes and 2 permanent Platinum nodes and maybe a Flax, I can generate ~4 gold in 20 minutes (~11-12 gold/hour). As I spent in the range of ~8-10 hours on the leather farm (more down time waiting for a squad) the gold per hour output may be less in the end farming leather over iron.
The main difference between iron farming and leather farming is that iron has a measured time/gold output, while the leather farm is RNG based returns. Not to mention the Diminishing Returns on farming leather in any given day.
So while gold output may be different, the fun of slaughtering centaurs may exceed that of farming iron. And the main point to gleam from this test is that with the Silver-Fed I was able to attain more higher tier leathers, albeit at a greater salvage cost. Since my ultimate goal is a set of ascended heavy armor, I don’t have to fork over gold now to buy the required leather squares.
-Ahnah-