Id like to give my impressions with this with my critisisms so ill be a fair one to give this an even handed review:
The Story
The launch of the new Season story was epic, the voice acting felt right, the plot development flowed brilliantly I enjoyed every moment of it.
Five new missions in a single episode was more than I was expecting, so I’m pleasantly surprised to see how much development went into giving flesh to the story side of the game, with some rich char development in the right places.
This paced better than its predecessor in the same way the flame and frost dungeon paced, it felt like a proper adventure and I enjoyed every moment of it, I was really enthralled by what was going on right off the bat.
Maybe its because I followed S1 to the very end and I enjoyed it story wise despite its flaws, but despite my bias, I really feel you’ve ramped up Season Two to a whole new level of brilliant.
Other MMO’s better be scared because story wise GW2’s really making a solid comeback.
The New Zone, Dry Top
A returner from GW1 but with SO much changed about it its almost unrecognizable, this small but simple zone features a good use of new templates, new zone assets and makes use of older mobs in an enjoyable way.
Visually, I love this place, its stunning, the audio for Dry Top is fantastic musically, the orchestra really gives life to it.
The use of Zephyr Crystals to explore the zone just makes it fun too, adding those little pockets to explore and puzzles to solve.
However, I can make one criticism about this zone.
While I do like it and hey, it includes a nod to personal story for certain human players (you know which char I mean!) It does have one major letdown.
The zone is tiny compared to even Southsun Cove.
Adding a new zone is hard work, I cant discredit that, however, this one feels like its not finished, and hopefully that is the case since I get the feeling this feels like a giant demo preview for the entire area, as Dry Top’s small region is… lackluster.
Not only that but the limited activities to do will guarantee that outside story and repeating it for achievement sake, you will run out of things to do here, fast.
My problem with that is that 2 weeks with a tiny new area and a single story update feel great except they also feel a little shallow.
Hopefully there will be other distractions that come with future Season 2 updates because without them, adding small zone additions per patch wont really be enough to feed the masses for long, especially given people are easily starved, and even more easily bored.
A possible solution:
Make use of existing regions in the game to add even more story missions thus giving people more to do while they wait, making each episode feel more like a lengthy chunk of content.
At the very least, this might please those that aren’t as easily distracted at others with something to do that isn’t just recycling 5 new missions and 1 new (small) zone.
TL:DR?
- The Story is fantastic, kitten you for leaving me on a cliffhanger, I want more!
- The new zone is visually and musically pleasing.
- The new update creates an over hype for wanting even more content sooner than later, hopefully the game will take advantage of this.
- Suggesting implementing more story missions/side missions in present and existing areas to give more chunk to the meat.