Rather than looking at this from an Expansion POV maybe it should be looked at more in the context of the Living Story itself and how can Season 2 and Season 3 improve where its already gone.
What has S2 done right
- The story is a lot more fluid (with the exception of DR part 1) and smooth, making the story more consistent and better paced.
- The Main Characters do eventually get some important character development.
- The Pact is back (finally).
- We got a new zone (minor yay) but heck it has a kick kitten soundtrack and visual detailing.
- We got a new backpack that has an interesting scavenger hunt mechanic to forge.
Now for the Bad:
- S2 so far has suffered from a lack of content, namely that it took 4 updates to give us a full Dry Top, of which the town of prospect had to change which may affect people doing episode 1 of this story for the first time.
- DR part 1 was a disaster, trying to tie world events into story progression was just ‘bad’ without an excuse to justify it.
- It feels almost too easy to do even if I myself am a casual gamer, and it lacks any real long term challenge, achievements aren’t motivating.
- Dry top is only ONE zone with no new sign of a dungeon any time soon, that took 2 months to “fully” make over the course of 4 updates.
What S3 and future updates should try doing:
- Focus less on weekly update, and more on what might be SIMILAR to an expansion, this means, longer development time, but bigger content chunks E.g:
- 3 month development time for the first part of season 3, it comes with the first 4 episodes of 12, 2 new zones and potentially 1 new world boss.
- It may sound like a lot of work for devs to make that much in only 3 months but since zones would be no bigger than dry top in expanse I don’t see an excuse why they cant in 3 months of dev time.
- Raid Boss Atunement, E.g. Certain parts of a zone are afflicted with THICK dragon corruption and give you an almost instant kill Debuff without atunement, thus you have to UNLOCK the right to fight the world boss, which has a special weapon set that only drops exclusively from that boss, and will guarantee you a chance to acquire it IF you can kill the boss in an associated time ONCE you are attuned (yes it sounds hard but its really not to develop or to do as a player).
- Less focus on the Biconics, while they are a group of heroes in the world it would be interesting to let them go their own way post S2 and give other things a chance to shine, like the cast of Lions Arch, or maybe minor chars, maybe the pact.
- Sub Antagonists, aka: Humanoid villains and not just the dragons, something like Scarlet, but done more concisely so that its less confusing, e.g. A Cult started in the name of the remaining dragons, or some looter taking advantage of the war, or maybe a few war hungry patriots on the human/charr conflict stirring trouble between the dragon problems, maybe another Anti-Villain like a Mursaat or something.
- Same as above, focus on a villainous character that we can get to know over time and not just some random guy we kill off after we keep hearing they did this or that, but rather someone that actively causes trouble while we are trying to fix it.
There’s a few things that’s for thought about S3 and what I think A-net should do with it.