Shout Out to the Development Team

Shout Out to the Development Team

in Living World

Posted by: Theplayboy.6417

Theplayboy.6417

I just wanted to drop a quick line to the Development Team regarding the last two events. I haven’t had this much fun in GW2 since Halloween. I couldn’t be more happy with the latest area and mechanics. Bazaar of the Four Winds and the PowerUps and Sky Crystals achievements is the best thing to happen to GW2 in a long time. Additionally, the Aetherblade Dungeon is the only Dungeon in the game that I actually enjoyed running. The mid fight boss mechanics specifically are awesome. I enjoy the new sPvP SkyHammer map too. You guys created a sPvP map that’s actually fun to play. Keep that focus for sPvP. I promise if you make it Fun, people will come. I am eagerly anticipating more of the same awesome updates going forward. This has renewed my interest and faith in the GW2 and the direction the game is headed.

FYI – My favorite events and items to date: Mad Kings Clock Tower, Bazaar of the Four Winds, and the Super Adventure Box. Keep it up.

Aside from the positive stuff I do have to give some constructive feedback:

• The filler achievements need to stop – Kill x Number of Aetherblades in this certain area, Loot x number of kite drops, Kill x number of enemies from Holographic Nodes, etc…. Nobody likes these, they don’t add anything to the game, get rid of them.

• Sanctum Sprint – Race is awesome but too much RNG at the start. If I get Aspect Master 3 times from the first 4 power ups, nobody will ever be able to catch me. I’m going to win and have a nice 4:30 wait after I finish for the race to end. Get rid of RNG in any future PvP Game Type.

(edited by Theplayboy.6417)

Shout Out to the Development Team

in Living World

Posted by: Mastruq.2463

Mastruq.2463

• The filler achievements need to stop – Kill x Number of Aetherblades in this certain area, Loot x number of kite drops, Kill x number of enemies from Holographic Nodes, etc…. Nobody likes these, they don’t add anything to the game, get rid of them.

You need these for the player types that have a grind or collector mindset and less of a competitive outlook. Anet is putting stuff for all (well, most) player types in. You sound like the competitive sort and that’s fine but asking for other gameplay aspects to not be included in future updates is shortsighted imo.

P.S. they should be tuned down a bit considering the two week schedule. 100 signs over 4 months for F&F was fine, 4x 50 aetherblades or 150ish pinatas/fireworks all the same zone in 4 weeks, not so much.

(edited by Mastruq.2463)