Silverwastes "Legendary" Bosses
The RNG of their spawning is very frustrating. I sympathize wth you completely on that.
But the legendaries don’t die that fast. I know it’s tempting to sprint all the way across the map when someone calls out one you need, but don’t. Just focus on one at a time. Load into the zone, tell yourself “I’m gunna go after this boss,” and just hang out at that fort doing the events/Breach as per usual until it spawns.
And if you can, tag up at whatever fort you’re defending. Players still tend to instinctively gravitate towards tags.
And I’m feeling a bit cranky this morning so I apologize for being snarky, but I’m going to preemptively cut you off: Yes. If you want these achievements you will end up having to camp a fort. Wether or not they should be designed this way is irrelevant, the fact is that they are. If you want them, then camp for them. If you don’t want them, then don’t. They are in no way mandatory, so don’t force yourself to do something that’s just going to fill you with nerd rage.
I have been camping Amber for the Executioner for over 3 days of gaming sessions, he hasn’t shown up yet. The Executioner is the last Boss I need, I don’t think I’m the only one waiting for him to make a showing.
Bosses requiring luck to show up. Bad design. Especially with putting titles requiring fighting them.
Camp a base and have the lfg tool open in a corner somewhere so you can see if you get lucky for a random goodhearted taxi. That’s the way I did it… in the end I didn’t need a taxi, got 3 just by them appearing when i was defending the fort and the last one randomly when running to replay Caithe’s Recon Squad mission on an alt.
Yes it requires a bit of luck, but in my experience not so much that you won’t get it organically just by playing the map. Which tbf, is how map specific achieves should work.
But the legendaries don’t die that fast.
Oh yes, they can die extremely fast, if there’s a zerg nearby. Fortunately now such zergs are rare, but at the time of Amber Farming it was not uncommon for Amber legendary to die in like 5 seconds. Fast enough that if you were at the correct fort, but not at the spawn spot, you’d miss it.
On the other hand, i now see them spawning with only 2-3 people defending “their” fort. You don’t need many people to get that achi. You might spend some time spawning correct forts though.
Remember, remember, 15th of November
I’ve seen them spawn with only ~5 people defending the fort. I’m guessing its based on RNG and how long you’ve successfully defended the fort. Each successful defense causes it to get a little harder. The timer will increase and more enemies will spawn for example. Also, it’s not a zerg that causes them to die fast, it’s having the majority in DPS gear. It only takes a few people to kill them in under a minute for example. It’s a lot of people with low DPS that cause stuff like this to take longer and potentially fail – like when people flood into breaches.
As for the achievements, it’s not like it’s required. There’s no reason to make it easier to acquire. Its permanent content.
After spending the better part of the last two days there, I invariably encountered two situations:
- Either there were virtually no players on the map, and the bosses never spawned because the forts weren’t maxed out.
- There were enough players to max out the forts, but the bosses died in under a minute and there was no you could realistically get to them if you weren’t standing right next to the spawn.
You are having this problem after only 4 weeks in that zone, imagine what its going to be like for new players who have started the game in the last month and who wont get to that new zone for another month or so,
This is why the new time gated zones for events will not work out in the long run, I feel sorry for you having to waste pretty much your entire gaming time in that zone waiting for a boss that may not spawn at all.
You are having this problem after only 4 weeks in that zone, imagine what its going to be like for new players who have started the game in the last month and who wont get to that new zone for another month or so
It’ll probably actually be better when it dies down because of the megaserver. Right now for example, I can hop between 3-6 different Silverwastes instances, so there are at least that many running currently. The problem I see however is that they’re mostly underpopulated, but sometimes they actually aren’t. I’ve seen quite a few people AFKing in the zone, simply waiting for the breach to occur or whatever else. Last night for example, I solo’d more than 50% of the event, causing a breach. At that time, the zone went from completely dead with maybe 5 active people to a zerg out of nowhere.
Once these instances die out, there will be a few populated ones left. In the meantime however, simply guest around to the various megaserver instances.
But the legendaries don’t die that fast.
Oh yes, they can die extremely fast, if there’s a zerg nearby. Fortunately now such zergs are rare, but at the time of Amber Farming it was not uncommon for Amber legendary to die in like 5 seconds. Fast enough that if you were at the correct fort, but not at the spawn spot, you’d miss it.
On the other hand, i now see them spawning with only 2-3 people defending “their” fort. You don’t need many people to get that achi. You might spend some time spawning correct forts though.
You’ll note that right after that sentence I immediately made the suggestion that you yourself alludd to: camp the fort with the boss you need and/or you plan on aiming for. That way you don’t miss it.
Look, I said I was sympathetic to those suffering from this issue, and that’s because I suffered the same problem myself. I spent three days camping Indigo trying to get the Demolisher. And I don’t mean “three days where I had one or two hours to play.” I mean I had three days off work where I would log in first thing and head straight to indigo and do events there until that rat kitten Demolisher finally showed up. I even stayed on/near my computer while I was cooking/eating, just in case.
Is it frustrating? Yes. Is it badly designed? Yes. Is it pathetically deplorable coming from a company that’s always kittening itself over how “innovative” and “forward thinking” it is? Absolutely. (I mean seriously, this kitten is as bad as the crap spawn time bullkitten that freaking Everquest put us through back in the frikkin nineties… "inovative my big fat kitten…).
I’m not trying to be condescending, or minimize anyone’s frustrations or anything like that. I’m just trying to be… jadedly pragmatic I guess: this is how the achievements are set up, and this is what you have to do to get them. And given their track record, it’s unlikely that Anet is going to change them.
All we can do is give our feedback (which we’ve now successfully done in this thread), and then make the individual decision of wether or not thesecachievements are worth our time (which btw is another form of feedback; we all know how much Anet just loooooves their metrics…)
Bosses requiring luck to show up. Bad design. Especially with putting titles requiring fighting them.
I think its great design. Makes the title take a bit of effort at least. Not just another show up and reap the rewards thing.
Bosses requiring luck to show up. Bad design. Especially with putting titles requiring fighting them.
I think its great design. Makes the title take a bit of effort at least. Not just another show up and reap the rewards thing.
I know a person who did it exactly like that (managed to cap all legendaries within 10 minutes of logging to the map, with no effort put into it whatsoever, just as a sideeffect of chest farming). That’s the downside of RNG – it doesn’t require any effort. Just luck.
Remember, remember, 15th of November
it doesn’t require any effort. Just luck.
Exactly that. A couple of my guildies got lucky and got into an instance where two popped during one run, and then the other two popped during the next run. The day after the content went in, I got lucky and zoned into maps just as a boss I needed was up. But then it took me four or five days of waiting to get the last boss I needed (and I only got it because a guildie was in an instance where it popped up and let me know).
No skill or real effort is needed; just luck.
I think it would be easier on people if there was at least one more waypoint further in, because even if you use the LFG tool and find a map with the boss, they definitely die before you can run over. Maybe this will ease when more people have the title, but I’m not sure.
Bosses requiring luck to show up. Bad design. Especially with putting titles requiring fighting them.
I think its great design. Makes the title take a bit of effort at least. Not just another show up and reap the rewards thing.
I know a person who did it exactly like that (managed to cap all legendaries within 10 minutes of logging to the map, with no effort put into it whatsoever, just as a sideeffect of chest farming). That’s the downside of RNG – it doesn’t require any effort. Just luck.
You can apply the same logic to precursors. The fact that only some people are that lucky makes it valuable.
Bosses requiring luck to show up. Bad design. Especially with putting titles requiring fighting them.
I think its great design. Makes the title take a bit of effort at least. Not just another show up and reap the rewards thing.
I know a person who did it exactly like that (managed to cap all legendaries within 10 minutes of logging to the map, with no effort put into it whatsoever, just as a sideeffect of chest farming). That’s the downside of RNG – it doesn’t require any effort. Just luck.
You can apply the same logic to precursors. The fact that only some people are that lucky makes it valuable.
I wouldn’t cry ‘bad design’ straight away, like Malediktus says, the RNG makes it valuable (or desirable in case of the bosses.) Whether most MMO’ers admit it or not, they like to be special, so they want things that not everyone can get, but when they can’t get it easily, they complain. When it’s RNG they cry unfair, when it’s too difficult they cry it’s inaccessible for X-group (casuals, PvE’ers, PvP’ers, WvW’ers etc.)
Luckily you can greatly increase your chances regarding the Legendary Bosses:
- Find a decent map, join community organized Silverwastes if possible, Guild-Organized or just try and taxi or organize a ~10 man group yourself at a Fort with a Legendary you still need.
- Go 1 Legendary Boss at a time, if someone calls out one on the map and you could (easily) make it, ofcourse, go for it, but all in all, try to stick on the spawn of the one you chose to do right now. Keep your groupfinder open, hop to a different map if they call out the Legendary on who’s spawn-spot you’re camping (loading screen + walking generally means you’ll be too late, potentially risking a good map, hence I recommend this only for the boss you happen to be near.)
- Preferably mix it with tagging what you can near your chosen destination / Fang / Tendon farming, I wouldn’t be surprised if for the next Living Story it’s the same bosses (again) at the breach dropping another Organ and Boots/Helm/Leggings/Top for Bandit Crests.
- Start at Indigo, Indigo is most central, giving you the best change to run to a different boss if it’s called out, high Mobility is greatly recommended.
Took me ~4h to get all of them except (ironically) the one that spawns at Indigo. Would I rather have it done in 10 minutes like some people? Sure, though it’s my own fault for not playing straight after release when maps are everywhere, increasing my chances even more. In the meanwhile I got 4/4 Tendons and 2/4 Fangs, enough crests to get to 3/3 Shoulders and 2/3 Gloves, this was less than a week ago, when the hype died down already.
On that note, does the Indigo Legendary Boss spawn north or south of the keep?
North of the keep.
One thing I don’t think anyone’s noted yet..
Camping a keep is all well and good when waiting for a Legendary, but you also need to get supplies in. The Legendaries won’t appear at all unless the keep you’re defending is level 3 or higher, which takes several successful bull escorts to reach. So don’t be afraid to split off from your keep to ensure that the bulls are being properly run. The faster you get your chosen keep to level 3, the more chances you have at getting your Legendary during that event cycle.
Actually, that’s not true, Xiahou. I’ve seen Legendaries spawn when the Keep was only level 2. I’m fairly certain now that the only requirement is that the particular Keep must be under Pact control (although I think it may be possible that their spawn rate is increased the higher the level of the Keep).
In any case, I agree that if you’re after a specific Legendary, the best approach is to basically camp at that Keep in question and keep your LFG window open so you can quickly taxi in to instances where a boss is up. (There’s usually always helpful people offering to taxi. )
Bosses requiring luck to show up. Bad design. Especially with putting titles requiring fighting them.
I think its great design. Makes the title take a bit of effort at least. Not just another show up and reap the rewards thing.
I know a person who did it exactly like that (managed to cap all legendaries within 10 minutes of logging to the map, with no effort put into it whatsoever, just as a sideeffect of chest farming). That’s the downside of RNG – it doesn’t require any effort. Just luck.
You can apply the same logic to precursors. The fact that only some people are that lucky makes it valuable.
Ah, but that’s not the argument you brought up previously. You were speaking specifically about effort, not value. Luck is not effort. And since the titles are not tradable, the rng factor doesn’t really increase their general value.
What does you having the title tell me? Nothing, since you might have gotten it in 15 mins (and by pure accident) with no effort whatsoever involved. Especially since that’s very close to how i got mine, so i know exactly how “valuable” they are.
And yes, the same argument about luck not being effort can be made (and have been made many times already) regarding precursors.
Remember, remember, 15th of November
First: stand next to the locations of the spawn, for bosses you need to kill. It may take a while, but I managed to do this achievement in about a week, just take your time.
I just wonder about one fact: they didn’t die ‘within seconds’. Usually it took about 5 minutes to kill the legendary boss. So if someone told in mapchat there’s a legendary up, I had easily enough time to get to the boss and kill him. So, it seems you were in an extremely crowded map? On the other hand I found myself in crowded maps, too and still had enough time to wayponit and run to a boss (even died once and waypointed and ran to a boss!).
‘would of been’ —> wrong
Well, it’s been almost a week now, and you wanna know how may legendaries I’ve managed to kill? A big fat zero.
Last night, the Executioner spawned right on me, and I was like “Yes, finally!”, but for some reason it spawned on a level 1 Fort and I was more or less the only one there (not counting a couple of straddlers). I tanked it for a couple of minutes, waiting for other people, but ultimately there wasn’t much I could do alone and the event was gone by the time I respawned and ran back (disappeared).
So yes, this is definitely in the top 5 design blunders in the entire game as far as I’m concerned. And yes, the titles have zero value because they’re based completely on luck (which doesn’t make them any less desirable).
For now I’ve given up on trying to get the achievements. I’m still hoping Anet will come to their senses and change the mechanics. We’ve made the case against RNG-based achievements back in season 1, and they seemed to have taken it to heart until now, so this just feels like a big step back.
I have been camping RED ROCK for 6 days now, and no sign of the Annihilator, other legendary have appeared multiple times
I am with you, Tetisuko, the Annihilator is the last one I need. Been at Red Rock for 2 days now
7 days for me now.
I’ve also been sitting at Red Rock for the past 6 days waiting for the Annihilator. I’ve seen every other legendary, many, many times over, but not Annihilator.
I’m at seven days waiting for annihilator. Like others, I’ve seen every other boss multiple times. Haven’t seen him once.
It’s been at least a year and a half without so much as seeing any of these things, and I’m starting to get discouraged. Also for the record, it’s really not as optional as you would think. Core Tyria Mastery points are a nightmare any way you slice it. Oh, and don’t listen to anyone who uses italics when presenting their opinion. They’re pretentious to the extreme.
Bosses requiring luck to show up. Bad design. Especially with putting titles requiring fighting them.
I think its great design. Makes the title take a bit of effort at least. Not just another show up and reap the rewards thing.
I know a person who did it exactly like that (managed to cap all legendaries within 10 minutes of logging to the map, with no effort put into it whatsoever, just as a sideeffect of chest farming). That’s the downside of RNG – it doesn’t require any effort. Just luck.
I’ve never understood why some players like to go around claiming that RNG rewards show effort? No they don’t, they just show luck. There’s no prestige in getting lucky.
Personally I don’t think these bosses were that hard to find, but I was reminded of this when I saw Malediktus’ comment about this being “effort” to kill them. Yes, you could put in effort and farm the map for hours every day until you find all 4 of them. But realistically its just pure luck about how long it takes you to kill all 4.
Didn’t they increase the spawn rate of these bosses at some point? But yeah, the RNG is still a kitten. I’ve been on several maps where three legendaries popped up within minutes of each other, but also on maps where nothing spawned although every fort was levelled up and permanently controlled.
And they can definitely die incredibly fast when enough people happen to be at the right spot at the right time.