Silverwastes and Dry top - just another Orr?

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: SilverWF.4789

SilverWF.4789

It means: just another zones for event trains?

Stupidly strong monsters, especially that flower dogs – they are acting like unpredictable lightning! And all monsters there just a pain in the a… for any non-ranged class/spec
Unfriendly surrounding, forcing us to hate each other – try to res anyone and you’ll die immidiately.

Also, why so short period between sieges in Silverwastes? Why not make it 1 minute – this will be “fun”!
I never seen friendship score more than 4 in the Dry top – how do you think, why?

It will be like Orr. Before that, when event rewards wasn’t so big, Orr was empty and fully contested. Noone cares about take back camps.
Anet increased rewards and… And there is just event-trains, mindlessly running from event to event, followed by comm tag. Not for fun, but for gold farm only. There is even tricks, like how to spawn more champs or fail some events to force it faster restart, etc

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: Sankekur.9182

Sankekur.9182

Take some time and you will learn the patterns and behaviour of all those stupidly strong monsters- even the flower-dogs.
And you won’t die if you try to res anyone. Unless you pay no attention to your surroundings.
As for the short periods between sieges, I have to disagree. The time it takes to fight back an attack, the repair you walls by bringing stuff to the forts master and then helping one or two of those dolyaks or whatever they are from one fort to another is a great way to bring some variety into the map. Non-stop sieges are no fun.
Concerning Dry Top, I’ll give you the point, now it’s really hard to get a t5 map. It happens from time to time, but not as frequently as when the map was introduced, and the novelty has worn off. Most people who want their ambrite-weapons got them at this point (even me, and I tried to get into DT seriously for the first time when sw was introduced)
And of course, people will always find tricks to make progress faster and more efficient, because, and let’s be honest here – it would be a horrible chore if you had to grind 1000 events for the bandit crests you need for an armor piece.

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: GreenAlien.5623

GreenAlien.5623

Dry Top isnt a casual map… It’s like the Great Jungle Wurm of maps. There is a need for some central organisation if you want to succeed T6. There are various guilds/communities that do this daily. Silverwastes is more like Tequatl. The more people become familiar with it, the easier it succeeds even with out much organisation..

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: Tachenon.5270

Tachenon.5270

Those Dry Top Zephyrites are SO fickle! Too high maintenance for me. Their theme song must be ‘What Have You Done For Me Lately?’ Well. They can go Favor themselves, I say.

The table is a fable.

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: Exxcalibur.6203

Exxcalibur.6203

No, it is no where near as interesting aesthetically as Orr.

The monsters, as it were, are much of a muchness, tbh. Like the Season Two of the Living Story, it is conceived and designed by people with no great imagination, who should probably be doing something else for a living.

“Skritt, I’m hit!"

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: Oldirtbeard.9834

Oldirtbeard.9834

I see nothing wrong with it I have a blast in Orr and FSG, adding Dry Top and SW to my rotation keeps things fresh.

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: suffish.4150

suffish.4150

I, although I suppose it is technically just farming events, think that SW is fun and not just mindless zerging. I often farm FGS/ Orr and I get tired of it after a couple of hours and have to do something else but sometimes I can spend many hours in silverwastes farming crests for my luminescent gear that will be released in January and I enjoy it all I don’t really know what is so different about farming SW to farming Orr but it is just a lot more interesting, even if it is just an ‘event train’.
Dry Top, I don’t really know- I haven’t touched it since DR: Part 2 but it was quite enjoyable while it lasted, although I can understand why people could find it very dull due to the lack of large scale events like the breach.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: Gudy.3607

Gudy.3607

It means: just another zones for event trains?

I can’t speak for the Silverwaste because I haven’t spent much time there yet, but Dry Top is actively anti-train except during the sand storm. Raising zephyrite favour beyond tier 4 requires distributed small teams, not zergs. From what little I’ve seen of Silverwastes, the same seems to be true there as well.

Stupidly strong monsters, especially that flower dogs – they are acting like unpredictable lightning! And all monsters there just a pain in the a… for any non-ranged class/spec

The Mordrem are part of ANET’s attempt to lessen the Zerker meta, at least in open world content. Conditions are great against most of them, and you want some condi clear, CC and dodging to go with that. Also, all Mordrem mobs have certain mechanics. Learning those makes fighting them a lot easier: Wolves do lots of damage from the sides and back, so pay attention to your positioning. Husks have high armor and low hit points, and thus melt to condition damage. Threshers are squishy from behind. And so on.

I never seen friendship score more than 4 in the Dry top – how do you think, why?

Because going beyond Tier 4 requires central organization and a bit of discipline (ignore the Dust Monster, for goodness’ sake!), or alternatively several small teams of players who already know what they’re doing, especially when it comes to the mechanics of events that can give bonus favour. If no-one steps up to do the work and everyone just muddles along, Tier 4 is possible simply by having a bunch of reasonably active players on the map, so tier 4 is what you get at best, most of the time.

It will be like Orr. […] There is even tricks, like how to spawn more champs or fail some events to force it faster restart, etc

Dry Top doesn’t work that way. Upscaled champions don’t drop champ bags, AFAIK. Failing events, or not finishing them in a timely manner, only possibly makes them respawn slower, not faster. And your champ bags mainly come from a few events on a regular, fixed schedule or from the buried locked chests during the sand storm, which imposes a kind of delayed gratification scheme that doesn’t work for everyone.

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: Novuake.2691

Novuake.2691

Silverwastes and Dry top , the names are in your title.

They are clearly not Orr.

Not to mention that Orr is an event train for MOBSPAWN, SW is definitely not 1. A train. 2. Mobfarming.

And if you think SW is hard, maybe you should change up your glass cannon build or learn to dodge.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: SilverWF.4789

SilverWF.4789

I’m pretty sure I’m acting in this zones far batter than all of you.
But this zones are pretty harder than another but rewards are not bigger than in Orr

Also, I’m pretty sure Zerk is only viable option and this is right thing. And if in some part of the game Zerk is not good - this part must be changed to make Zerk viable

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

Silverwastes and Dry top - just another Orr?

in Living World

Posted by: Tom Gore.4035

Tom Gore.4035

I don’t know how you could even compare the Orr zones to Dry Top or Silverwastes.

For starters, each of the Orr zones are double the size of Dry Top and Silverwastes combined (granted, we don’t have access to the western portion of Silverwastes yet).

Second, each Orr zone is practically littered with Renown Hearts, Dynamic Events, Vistas, Skill Point Challenges and everything that made the original zones interesting.

What the new zones do have over the Orr zones is a zone-wide rotating event, but IMO those are nowhere nearly as interesting as the original zones were.

In short, I don’t understand why they didn’t make the new zones more alike the original zones. Perhaps because they’re supposed to be desolate areas, but that’s a lame excuse. My bet is they just don’t have the resources.

My best consolation is that I can still go back to the original zones if I want and have some kind of challenge. I tend to find new dynamic events all the time I haven’t yet done (and I wish there was a tracker for those so I could hunt down all of them).

One – Piken Square