Silverwastes is too easy

Silverwastes is too easy

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I like the direction that Anet has taken with new zones. The 2 new zones during season 2, dry top and the silverwastes, take after the genius meta-event that in LA that took place during season 1. The event where there is no such thing as failing, but only suceeding, at a certain level of tier.

This style of design is really good because you kill two birds with 1 stone and dish out content that can cater to the most noobish kittens and the most hardcore super saiyan players. Create low tiers of completion for an event for the noobs, and high tiers(like +1500 citizens saved in LA) for the hardcore.

One thing I think Anet has done very wrong in this patch and perhaps a tad in dry top is that the tier ceiling for the meta event of the zone is too low. Securing the keeps and upgrading them is not that difficult with a pug group. This leaves nothing for the organized groups that enjoy pressing countless hours in the game to achieve completion at the final tier that gives uber-sexy rewards.

To summarize, Silverwastes is too easy, the meta event as a whole needs another tier added. At this point I feel like the zone has reduced to a farming territory, where instead it could be both a farming territory and challenging territory.

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Posted by: Asmodeus.5782

Asmodeus.5782

And yet pugs make gold/silver fail regularly…

Language is a virus from outer space.

William S. Burroughs

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Posted by: lordkrall.7241

lordkrall.7241

It is very unusual for an unorganized map to take and hold all 4 camps for the whole duration of the meta and then finish with killing all the bosses.

Which would suggest that it is indeed rather hard and does require organization.

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Krall Peterson – Warrior
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Posted by: Vargamonth.2047

Vargamonth.2047

Something like a “flawless defense” (defending a fort without losing any door or wall) would be interesting. It could:
- Provide additional progress towards the breach event (I’m not sure if this currently happens).
- Provide some interesting bonus loot, like a rare
- Increase (cumulatively) the chances of a Legendary spawn in the next attack.

Anyways, I think there are more serious issues with the map, starting with event tagging (something they should look a fix for ASAP if they want to keep up with floating chest event rewards) and further reward balance.

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Posted by: Nilkemia.8507

Nilkemia.8507

Really? All the Mordrem everywhere, unsoloable defense events/breach events, the Gold/Silver ’Griffs that tend to wipe entire groups (partially due to their overpowered gimmicks and due to players not knowing what to do), the other hostiles that will usually put aside their differences just to kill you, and this place is too easy?

Well, I doubt many others will share that sentiment.

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Posted by: spoj.9672

spoj.9672

I think its fine for open world. Any harder and you cause major frustration to players who get put on bad maps. Besides we will probably get another tier in the next patch. Im guessing successful completion of the breach activates the world boss on the left side of the map.

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Posted by: Olvendred.3027

Olvendred.3027

See those 3 paths leading out in the west of the zone? There’s a good chance your extra tier will appear there.

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Posted by: Astralporing.1957

Astralporing.1957

I think its fine for open world. Any harder and you cause major frustration to players who get put on bad maps. Besides we will probably get another tier in the next patch. Im guessing successful completion of the breach activates the world boss on the left side of the map.

I hope not. Even relatively well organized maps usually fail gold+silver.

Actions, not words.
Remember, remember, 15th of November

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Posted by: spoj.9672

spoj.9672

Recently people seem to be suceeding on it a lot more. I joined a very quiet map yesterday and finally managed to get my achieve done. With greater incentive to suceed the breach event people will improve. You will see a lot more organised SW in lfg (i havent seen any in the last few days on EU). Also it will force even pug maps to split players across the map. Which means people wont zerg gold and silver, scale it up and fail.

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Posted by: Blaeys.3102

Blaeys.3102

I suspect that will change with the next update. Remember that Dry Top became progressively more complex with each release. I suspect the same will happen in Silverwastes.

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Posted by: aspirine.6852

aspirine.6852

There is nothing easy about gold and silver. Stupid is more like it.

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Posted by: guardian.6489

guardian.6489

I’d wait till the full zone is out before criticizing it mostly because as others have said, I wouldn’t be too surprised if they’re “training” us this patch and harder content will be added as the meta moves along.

Retired Leader of TTS