Slow down living world
The way they make them is fine.
Every living world thing in the last time is something like “10 minute solo dungeon” and a new zerg somewhere in the world.
Just go to the mad king now and try to find a zerg, it’s just abbandoned because a new zerg zone was created.
I stopped doing the living world stuff, did the TA new path which I found interesting and nice and now I just do the parts of the game I like. Zerging is just “brainwash no fun game”. A game should be fun and not running around in circles like a dumb chicken.
Yea, I’m gonna have to disagree with you, OP. I like frequent content like this. Blood and Madness you should have completed by now, because honestly, most people finished it in 1 or 2 days. Tower of Madness came out YESTERDAY. WvW Season 1 isn’t even Living Story, I’m not sure why they put it in the LS category, but that’s normal WvW but now with more achievement point opportunities. The WvWers deserved this.
So to recap: WvW Season 1 isn’t part of LS. Blood and Madness is available for an entire MONTH, you have two weeks to finish those simple achievements. Tower of Madness has been out one day. Which one exactly are you having trouble with?
Do you just get confused because there are three different items and you assume it’s overwhelming so you don’t even try?
It’s a medical condition, they say its terminal….
There is plenty of time in a 2 week period to get the achievements done. Take this recent one for an example, it took ~ 4 hours to get 11/14 achievements completed, the remaining 3 achievements I will get done through the daily achievement, which will more than likely take only about 1-2 hours spread out over 3 days to complete. You are looking at about 6 hours to complete the achievement to get the final reward, that you have at least 2 weeks to complete. One can just do the 10-20 minute instance, and then do nothing but the 1 daily (that will probably only take 10-15 minutes to complete) associated with the Tower of Nightmares every day for 2 weeks and get it done to get the final reward.
6 hours in at least a 2 week period is plenty of time for an average casual gamer to complete.
Also the people who make content are not usually the same people who can fix bugs or gameplay, they are not programmers, instead they use the tools that the programmers made for the content developers to use. If a content developer finds a bug, they’ll forward it to the programmers to fix, but the content developer won’t have the skill set to fix the bug. So it makes no sense to have content developers standing by doing nothing while they wait for the programmers to fix bugs and gameplay.
“Also the people who make content are not usually the same people who can fix bugs or gameplay, they are not programmers, instead they use the tools that the programmers made for the content developers to use.”
Probably false. They made a post someday making a balance about the first year. And they talked about the “progress” they made about making first 1 release every 2 months, then 1 release every month and they just started to do 1 release every 2 weeks (and just saying how succesful that is).
First of all, this means that either, they are the game developers and the content developers are the same people, or that they just hired more content developers (and maybe firing some game developers?). In that case, more game developers could be hired.
And I repeat, for me it’s not successful. I guess it really depends on each people where do they put the border. In the extremes, there might be someone that thinks that 1 release each day is perfect, and in the other side, someone says that 1 big release every year is more than enough.