Something I think Season 2 and Heart of Thorns suffered from was “Deaths” for the sake of death, of characters we never knew, or got to really care about, and this is not a good thing.
Death has to “mean” something if its going to happen, so let me give you a headsup warning about it in advance.
Spoilers from here on
You were warned
Everyone that didnt want spoilers gone? Good, right, moving forwards.
Id like to give an example of how a good death can happen, vs how a bad death can happen in GW2, and point out a few tips as to why it was good and why it was bad, for A-net to remember in the future.
Example Of Good Death: The Mentors
To be entirely honest, these guys had the best potential death in the series, their death was actually meaningful and their role to play genuinley hurts you when it finally happens. It could have been prevented, but the build up was there, it wasnt like it hadent been signed to you that these guys werent going to kick the bucket, because they definately were.
But the thing that made this good is that you couldnt have possibly known that “until” the battle for claw isle, you would never have been able to tell unless you put every small hint together that Forgal was an old war vet, that Sieran had such a short but exciting life (I genuinley cried at her death), and of course everyone loves Tybalt and his witty banter which ended in a sad note when he realized he had to make a hard choice.
Their death left genuine impact on the player, you grew to care about them, they benefitted YOU as a person often doing things WITH you, growing WITH you, and developing with you, their life wasnt just meaningless, you had a whole 2 chapters or so with this particular person and thats what gave them meaning.
You had a whole story to tell with them.
Now then…
Example of a Bad Death: Belinda
Belinda, The Master of Peace and The other Master that died too, their deaths were utterly meaningless and forgetful, their characters had no impact, no relevence, no development and no layers to which I could genuinley feel sad that they died.
Belinda’s literal existance was to be a token kill for Mordremoth so Marjory could feel sad, it was forced, it was bad, it was too soon. The same goes for the Masters who both died unnecessarily quickly to the point we just didnt “care” that they died at all.
Theres a lesson to be learned here, a character with no story to tell wont be missed enough to care. You wont really know who that person is, you wont really care, who that person is, and frankly, I think thats the issue with killing minor/secondary characters off without any real point.
You need to actually make that character help the player in some way, involve them with the story, make them grow, make them develop, you need “adventures” together that you can miss them for.
Death has to be relevent when it actually happens, and if some nobody redshirt dies because they can, you wont care.
Example of Meh Deaths: Eir, Faolain, Treesus
These three died a very pointless death, it wasnt necessarily that any of them died for no reason, their reason was there. But it was weak, the story was told in a forced way, for the pure sake of killing a character. Eirs death was not the same as the Mentors because it “could” have honestly been avoided, I think frankly its very out of character for Eir to help Faolain considering that she literally knows in EoD what a backstabbing cow she actually is. Faolains death was even more pointless since her entire purpose for injuring Eir was to run off, and instead she gets injured and killed, so nobody wins, in some ways the “metaphor” is okay, but it doesnt really do enough symbolic impact to the game, Braham shaving his hair was pointless. And as for Treaherne, the entire matyrdom thing was… forced, it was not a good way to kill off a marmite character who was both loved and hated by the playerbase, it was the best way admittingly you could have done it cheaply. But there are better ways to kill someone off.
Going Forwards
Death must be important in any game, it has to be important because you need a good build up to it, Scruffy dying was decent, the Mentors dying was decent, but Belinda and The Master of Peace were nobodies nobody even cared about, and Eir’s Death was just… avoidable.
Its literally about the WAY you portray death that matters, it has to happen in either the most predictable but inescapable build up, or, in a way thats so sudden and horrifying that it leaves you hollow when it finally does.
But it has to happen, most importantly, AFTER you have grown to really care about the character, which can take an ENTIRE Season or even 3-4 seasons to actually achieve.
Example of a potential Death Going Forwards:
Lets say… one of the Biconics finally snuffs the bucket, maybe… Canach?
Now im going to be honest ill be really bloody sad if Canach dies… but there are ways you could do this. He could be a victim of the racial hatred of Sylvari, he could sacrifice himself to save the queen from assassination, he could do alot of heroic things to die to “redeem” himself, as a former criminal. But if he WAS going to die, it’d have to be in a way that actually WORKED.
To be honest, I think Taimi, would be a far more tragic and better character to kill but theres always a stigma towards killing children… however, I think theres a way to make something like that work.
Theres an easy copout option if your really looking for a way to kill someone like Taimi, do it while shes in a mech suit, the suit explodes, we dont see her body, we just know the hollow destruction of the suit and the lack of voice comming from it signals the death of our beloved little inventer.
That, could be genuinley hurtful, and if done by a main antagonist, such as a white mantle leader, or a dragon, that could give us MORE than enough reason to want true angonising revenge upon them. Just as Zhaitans minions killing our Mentor, gave us more than enough reason to go to Orr, and destroy Zhaitan.
Anyone could die, really, but you need to KNOW who they are first, and you need to have some kind of subtle build up, hints you leave like seeds that something is going to happen to THAT character soon maybe something “great” happens and they’re about to make a huge discovery. Maybe they’re about to become the queen of kryta, and suddenly, they get stabbed in the dark without warning.
Or maybe they’re feeling pretty low lately (Braham) and just want to end it already, they’ve given up the fight, given up trying.
That too, is a possibilty.
Either way, Death has to be MEANINGFUL if its going to happen at all.
So remember A-net, you dont have to kill your creations, but if your going to, remember that there is a good time to do it, and a bad time.