Stop using Veterans/Champs, use Bosses.

Stop using Veterans/Champs, use Bosses.

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Posted by: CHIPS.6018

CHIPS.6018

On another thread, I talked about Strong Mobs vs Numerous Mobs. This topic is slightly related to that.

https://forum-en.gw2archive.eu/forum/game/gw2/Strong-Mobs-vs-Numerous-Mobs/first

Right now, as the number of players involved in the world events increase, the chances of veterans and champions spawning increases.

I will be frank and say that veterans and champions are boring. Why are they boring? Because they are exactly the same as the normal mobs, only with increases health and damage.

Instead, as the number of players increase, they should start introducing are bosses to the event.

Take the Teq event for example. Let’s say it was designed for 40 players. That means 40 players can kill Teq in 15 minutes (let’s just assume this for a second).

So what happens when there are 45 players? The game should summon a Lupi at Teq’s location.

Remember Lupi, that giant mob in Arah? Yup him.

When there are 50 players, 2 Lupi will be spawned next to Teq. When there are 100 players, 12 Lupi will be spawned. etc. Every 5 new players gets involved, a Lupi is spawned. This works because 1 Lupi has been balanced to fight against 5 players, from the Arah Dungeon. The players have the advantage of being able to respawn after they died (unlike dungeons, where if the party gets wiped Lupi will reset), so it is easier.

What that means is, dungeons bosses are training to world events. You can expect to see them involved with world events in the future. Players that had been doing dungeons will have an advantage, since they know what to expect from the likes of Lupi.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Stop using Veterans/Champs, use Bosses.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I will be frank and say that veterans and champions are boring. Why are they boring? Because they are exactly the same as the normal mobs, only with increases health and damage.

You forgot that veterans and champions have more attacks as well (not many, but still more). Depending on the foe, that is (the basic ones like Shades don’t).

Instead, as the number of players increase, they should start introducing are bosses to the event.

But… Champions are bosses.

There are three kinds of bosses in the game: Champions, Legendaries, and Epics. In that order of scaling.

So what happens when there are 45 players? The game should summon a Lupi at Teq’s location.

Remember Lupi, that giant mob in Arah? Yup him.

When there are 50 players, 2 Lupi will be spawned next to Teq. When there are 100 players, 12 Lupi will be spawned. etc. Every 5 new players gets involved, a Lupi is spawned.

Aka, instead of bringing in champs, bring in legendaries.

That’s how I read it.

Rather than that, I’d instead prefer to see veterans and champions getting revamped, and silver mobs being introduced before champs do.

Make veterans and champions – even non-event-scaling ones – more interesting. Increase their number of attacks, give them more unique AI, new animated attacks, etc. Make them distinctly different than regular foes. That’s all that a legendary is compared to champions anyways – a regular foe (or sometimes uniquely skinned but oftenly using the frame of other NPCs) with more attacks.

Then remove the no-drops from the event-scaling champions like Claw of Jormag, and instead start spawning silvers as the base with scaling up to champions eventually (so that a lot of players are needed to get a few champions).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Stop using Veterans/Champs, use Bosses.

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Posted by: Fallout.1798

Fallout.1798

Rather than that, I’d instead prefer to see veterans and champions getting revamped, and silver mobs being introduced before champs do.

Make veterans and champions – even non-event-scaling ones – more interesting. Increase their number of attacks, give them more unique AI, new animated attacks, etc. Make them distinctly different than regular foes. That’s all that a legendary is compared to champions anyways – a regular foe (or sometimes uniquely skinned but oftenly using the frame of other NPCs) with more attacks.

Then remove the no-drops from the event-scaling champions like Claw of Jormag, and instead start spawning silvers as the base with scaling up to champions eventually (so that a lot of players are needed to get a few champions).

There are a few events around Tiria now that can have silver mobs at them. For instance I noticed that the asura lab next to the Tequatl event area in Sparkfly Fen, had silver-rank krait attacking the lab, in addition to normal and vets. Another example: the Scarlet clockwork invasions, where we have silver level twisted minions and silver level aetherblades.
Silver (elite) rank mobs I find interesting because previously they only were in dungeons, but now the game developers are bringing them out into the open world. I feel that they are a good balance balance between a veteran and a champ which has a lot of hp.

Stormbluff Isle
[AoD]- Commander Vars Wolf

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Silver (elite) rank mobs I find interesting because previously they only were in dungeons, but now the game developers are bringing them out into the open world. I feel that they are a good balance balance between a veteran and a champ which has a lot of hp.

While I’m well aware that the silver ranked mobs are being brought out a bit, I meant to do that more.

Also, about them only being in dungeons before – not entirely true. There are a few in Fireheart Rise that have always been in the open world. Those Godforged enemies in one of the bigger bases you cannot capture there.

And I agree they’re a good inbetween balance. They give a challenge that a single person can overcome but with time, while not providing bags like champions. So replacing a few champs with the silvers is something I wish was done when the champ bags were released.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Stop using Veterans/Champs, use Bosses.

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Posted by: Tom Gore.4035

Tom Gore.4035

I will be frank and say that veterans and champions are boring. Why are they boring? Because they are exactly the same as the normal mobs, only with increases health and damage.

Hi, I’m a Champion Risen Grub and I’d like to talk to you about this sentiment of yours…

One – Piken Square

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Posted by: digiowl.9620

digiowl.9620

Only issue i have with silvers are that there is no way to tell them apart from the normal bunch. With veterans and champs at least it says so at the start of their name. I wonder how many times i have gone after what looks like a ordinary mob at Taco and found myself wondering why it is not dropping, only to glance at the image and seeing the silver border.

Stop using Veterans/Champs, use Bosses.

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Posted by: Redscope.6215

Redscope.6215

I don’t think its so much the difficulty level of the mob, but rather the difference between being content-specific and generalized.

There are plenty of champs that look and act just like vets with more stats, and there are plenty of vets that look and act just like norms with more stats. There are also a whole lot of champs that are unique and vets that are only seen as vets, nothing more and nothing less.

The question is content. Would you rather have more content come out with a few repeat and easy “scale-up” model champions thrown in, or would you like less content but with all unique mobs of champ difficulty onward?

I think they’re striking a pretty healthy balance right now. If there were more than 24 hours in the day, and people didn’t need sleep, you’d probably see a lot more of those unique (or “named” back in the day) champs in events that recur multiple times throughout the day.

Stop using Veterans/Champs, use Bosses.

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Posted by: CHIPS.6018

CHIPS.6018

Yes Redscope that’s exactly what I meant. Champions and veterans are unnamed mobs. I want to see more unique named bosses with unique skills in world events. Hopefully some that we saw in dungeons before, so we are better prepared for them. We will be fighting these named bosses alongside the main world boss.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Stop using Veterans/Champs, use Bosses.

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Posted by: Brindled.2179

Brindled.2179

yeah, make teq harder…. YEAH!

Stop using Veterans/Champs, use Bosses.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Only issue i have with silvers are that there is no way to tell them apart from the normal bunch. With veterans and champs at least it says so at the start of their name. I wonder how many times i have gone after what looks like a ordinary mob at Taco and found myself wondering why it is not dropping, only to glance at the image and seeing the silver border.

It doesn’t always say Veteran or Champion at the beginning of names. For generically named foes, yes. But not for all uniquely named ones.

Either way, the problem you mention is easy to remedy by creating an official non-development title for them (such as Elite or Lieutenant like the player base uses).

Yes Redscope that’s exactly what I meant. Champions and veterans are unnamed mobs. I want to see more unique named bosses with unique skills in world events. Hopefully some that we saw in dungeons before, so we are better prepared for them. We will be fighting these named bosses alongside the main world boss.

“Let’s make the currently unique mobs not so unique” is how I am understanding you at the moment.

I’d love more unique mobs, especially for world boss events, but I do not want them just taken out of dungeon fights.

Why? Dungeon bosses are designed and balanced around dungeons – around 5 players, and only five players. A Giganticus Lupicus fight will not be the same in the open world as in Arah even if you have a GL added per 5 players in the area. It just won’t be the same at all.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.