Story Journal Achievements

Story Journal Achievements

in Living World

Posted by: Stooperdale.3560

Stooperdale.3560

I’m glad these achievements are in the game, something to do, but am I the only person who just doesn’t find these achievements much fun? My problems with them would be

- You tend to have to repeat things again and again. Do it once to unlock achievements. Do it without setting off traps for one achievement. Do it with setting off traps for another achievement.
- Many achievements don’t change things enough to make it interesting. It really is just doing the same again for an achievement.
- Failures can be rather spurious. On Swift Wings at Concordia was particularly bad as it would fail without you knowing who, where, how, what, why. Solving your own problems is good but being forced to use a walk through is bad.
- I don’t mind waiting while the NPCs talk but I’m sure other people do.
- It would be more interesting to do them on alt characters … without having to go through all the story with your alt character as well just to unlock the opportunity to do it. Stop locking so much content away – it’s becoming a bad design habit!

Also I’ve found

- Misleading gameplay. When saving the fort at Concordia you are trying to keep people alive but going in to help them only spawns more monsters. In No Tricks the NPCs tell you the inquest will always return, it looks like they always return, but you just have to stubbornly kill them for ages (solo). In On Swift Wings you can search an area once and then survivors appear there later from nowhere.
- Mechanics can glitch. For example you run over to save some people from monsters and use your big skills only to find the monsters are invulnerable while some talking is going on.

Story Journal Achievements

in Living World

Posted by: Goatjugsoup.8637

Goatjugsoup.8637

For me this issue would be resolved simply by not forcing you to complete the content before you can even attempt the achievements, if the concern is spoilers than lock the descriptions but if people luck into the achievements or end up reading a guide then so be it.

Also if the concern is wanting people to see the story that is something which is interesting and worthwhile to me but if it wasn’t then forcing the story on me would not make me pay attention it would just be annoying.

Most wanted in game additions: Beastiary, readable books

Story Journal Achievements

in Living World

Posted by: suffish.4150

suffish.4150

For me this issue would be resolved simply by not forcing you to complete the content before you can even attempt the achievements, if the concern is spoilers than lock the descriptions but if people luck into the achievements or end up reading a guide then so be it.

Also if the concern is wanting people to see the story that is something which is interesting and worthwhile to me but if it wasn’t then forcing the story on me would not make me pay attention it would just be annoying.

I completely agree, I did not understand the logic behind only having achievements on repeats of the instance. However, I am not sure if it is locking away the achievements that has done it or just improved storytelling but usually in game I just play for AP, but in LSS2 I am becoming more and more interested in the storyline as a whole. I still would like to be able to do achievements first time though, just to save some time in game.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Story Journal Achievements

in Living World

Posted by: PopeUrban.2578

PopeUrban.2578

I like the achievements, as they remind me of the secondary objectives in GW1, however where GW1 differed was that you could always complete all of the objectives in a single playthrough (though is some cases it was a lot EASIER to do separate playthroughs) and actually accidentally do all of them on the first playthrough.

Thus, I’d like to just see a victory screen that looks more like the original game, maybe with three treasure chests with descriptions of the achievements at the end, and the ones you didn’t get greyed out. At this point the achievements themselves unhide, and you get the helper description buffs on subsequent playthroughs.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ