(edited by Lucius.2140)
Suggestion: Current Events staying forever
The thing is they won’t be “current” any longer once the story moves on. They’ve stayed on longer than I expected as it is. At some point they’ll be irrelevant, the way the toxic spore events are now (I don’t mind the toxic events as much as I might, mostly because they offer rare chances to use finishers).
That said, I’d like there to be new Current Events on much the schedule we’re getting now, little tiny bits of story advancement with some fun achieves attached. I’d just like them to continue to reflect the story’s progress. If the story introduces a new foe that becomes an ongoing threat, then those events can stick around as long as the foe does, could be years! Somehow I don’t think we’ll be in a perpetual propaganda blitz with hints of organized banditry and a mysterious upswell in ley activity forever, though.
Yeah i understand they will not be current, im just using the word to refer to them, so that most people will get about what content im talking about (plus the title couldnt be longer, tried xd).
I think that as long as you can get a bandit encripted order and a leystone infused core, they will not be out of place, the item will point them to the apropiated lore that make them have sense.
In the case of the toxic alliance, the lore its gone, we dont have a replayable LS1 and the alliance itself or what they did in Kesex Hills its out of place for the ones that miss that LS1 chapter, plus dont blend well into the game for that reason.
If we go with what you said, a lot of events will also need to go out of game, because as you go further in the game story, they become obsolete (EDIT: except f you only refer to the Scarlet model).
As long as an event isnt a spoiler for the players that are “naturally” progressing on that map and has a lore to put it there, i think its ok and good to mantain it, or if its posible you could change small parts so that it can mix well without giving out information of future events to the new players.
(edited by Lucius.2140)
The thing is . . . once the majority leaves these events . . . they’ll be pretty much impossible to complete. Not all, mind. But enough to cause a headache if you try.
That’s kind of the entire problem with the “expansion.”
They do need to stop eventually though, that’s the point of a “living” world. Life goes on. Will some people be unable to complete it? Yes. Will fun events be missed? Yes. But if all living events just kept piling up without being culled for what’s current the game would get bloated and unappealing. What fun would there be going through a level 1-15 zone where the map is covered in meta-trains and taxi-ing squads for a dozen different events too difficult or obscure for a noob to understand? Permanent additions should be in the form of instanced content like LS2, but hopefully they make it fun enough that people actively repeat it.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
The answer, imo, is to turn them into guild missions once they are no longer part of the story.
Place triggers at the locations and include them in the PVE guild mission rotation. That way, they stay in the game and you ensure that, when they are triggered, there is an organized force there to deal with them.
Btw, I’ve always hoped they would bring Marionette and a few other similar events from season one back in this same fashion.
That’s brilliant, Blaeys. I really like that idea. There might be some scaling issues (guild missions are meant for 5-15 people depending on difficulty, though fewer or more can succeed, and the bandit fights don’t need very many whereas the executioners and anomalies need quite a few), but triggered guild missions is a fine way to revisit this content. It could even be considered a “retelling” — Guild leader saying “hey, new folks, let me tell you about the time when the White Mantle came out of the shadows” and the mission is reliving the story rather than having it be actually canonically happening again.
If its true i not agree with King Cephalopad in the necesary presence of a train or the events been individually to obscures for a noob, i must acept that the model of letting all of them be could eventually collapse for the acumulation of events, since they could create confusion as a group and if its true that a small group of “side events” are good, having too much of them could go against the map “thematic” and its cohesion itself.
That been said, the actual state of the maps seems to give them some room to host the actual living events, the map original events and some more, this gap could be filled with events of old ls or retaining new ones when they arent current (like preserving the ones we have right now).
However as stated before, they need to have a cap (determining a individual cap for each map its another topic itself and something i dont think we as the player base can propose properly). This cap could be reach and then rotate to another maps without cap, but this have 2 problkems: eventual cap of all of them, compromising the players experience and the devs art freedom, to make some arcs or make them feet in some determinmed none capped maps.
As such if we could retain events, theres the necesitty of both discriminate the ones we are retaining in map and what we could suggest to be done with the other ones.
In that context, Blaeys proposed the events to be repetable as guild missions /activities and i think that seems a good system to preserve content and prevent it form hinder the game zones eventually. Anet also recicled some content into fractals, but was instance content and it toke a lot of extra effort aparently.
I supose the less out of the context and thematic of the map and not heavy laoded in that part, could tend to be mantained and the other ones added to guild activities.
In that case seems to me that the Kryta civil war related events and scavenger hunt could have more sense and chance to be retained in map and the Ley line ones to be added as a guild challenges, probably with the ley line anomaly separeted form the rest and the other 3 in a sequence, having the variation of maps and locations and the scort been done by either the priory or the consorsium.
Gonna update the suggestion for that and quote Blaeys for the guild quests idea.
That’s brilliant, Blaeys. I really like that idea. There might be some scaling issues (guild missions are meant for 5-15 people depending on difficulty, though fewer or more can succeed, and the bandit fights don’t need very many whereas the executioners and anomalies need quite a few), but triggered guild missions is a fine way to revisit this content. It could even be considered a “retelling” — Guild leader saying “hey, new folks, let me tell you about the time when the White Mantle came out of the shadows” and the mission is reliving the story rather than having it be actually canonically happening again.
This is my thinking as well.
I really hope that, moving forward, they consider guild missions as a legitimate story telling (or, as you describe it, retelling ) tool. They are the one thing my guild most enjoys about the game, but they are getting a bit dated and stale.
I’m personally getting tired of all these “encoded messages” and executioner notices that keep dropping, so I’m ready to be done with this.
Feryl Grimsteel (Charr Engineer)
Tarnished Coast
I like that they are temporary.
It’s a good compromise.
The LS episodes are permanent and replayable,but there are still some non recurring events that make the world feel a bit like it’s progressing forwards.
And I don’t think I would be nearly as interested in these,if they were permanent.
Also if they keep adding these one on top of the other,we could end up with zones overcrowded with overlapping events.
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
My guild was actually saying last night about how sad it is that we have all this new awesome content but nothing has really been added for guilds outside of the halls, scribing and hall upgrades. I love the introduction of guild anthems though we’re still lacking a Gift of Music which we should easily bang out soon enough seeing as we used to be a dungeon guild (plus dungeons aren’t exactly hard now).
I adore Blaeys’ idea of adding Current Events to PvE guild missions. With a lack of GvG mode, ‘Guild’ Wars feels like a bit of a misnomer now so some new group content for guilds would be very welcomed. I remember the Bonus Mission Pack in GW1 involved reliving past events as certain famous NPCs so this could be a cross between that and guild challenges. Go out to the spot where it happened and pop the mission.
dragons, I sometimes wonder if we’ll ever find a way to save us from ourselves.”
Now that I have witnessed how small Living World Season 3 Episode 1 actually is I think it would be a good choice of Anet to to fill up the gap with some minor Current Events until we reach 2-3 months in the future and the new episode of Living World Season 3 starts. With a few achievements. Some Champions, Escorts, Collections.