[Suggestion] Living Story Rewards.
Yes each character will get those rewards, so if you don’t want to fill up your bank even more i’d hold off playing through the first part of the season (first 4 episodes) till you found a way to store all that stuff (i use one of my characters i don’t paly often/at all to store all that kind of stuff
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I think that healing/condition ascended jewelry I’ll never use is an even worse reward than 20 Mawdrey pieces taking space in my bag. So, for all achievements in seven chapters it’s 30 silver total. Such reward, wow.
I think that healing/condition ascended jewelry I’ll never use is an even worse reward than 20 Mawdrey pieces taking space in my bag. So, for all achievements in seven chapters it’s 30 silver total. Such reward, wow.
That’s another reason to have the rewards be reedemable at our own time.
I’m not doing some achievements because I don’t want to play with Nomad gear right now, but I do have plans for making a toon with it. (No matter what everyone else say)
Forcing us into picking stuff up, and filling our bank with stuff that might only be usefull in the future seems to me like they are either forcing us into buying additional bag/bank slots, or just plain bad design.
The same can be said about the geodes and bandit crests added for the living story… 4 slots occupied just so that later you can trade for something.
The bad news: yes, you will get Mawdrey parts repeating with other toons.
The good news: by tying items to acievement unlocks the second half of season 2 avoids this bag clutter problem.
It would be nice if we could at least sell this stuff to a vendor, salvage, or collect and throw in Mystic Forge for something REALLY interesting. I got an excess Carapace Glove box that the most I can do with is destroy. I always feel I am wasting something when I do that, lol, and I hate wasting something I cannot use. I always feel I should be able to either give it to someone else, recycle etc. Must be a generational thing, LOL. I would love to see us have to figure out something creative to do with this stuff as well as a lot of the “trophy” stuff we amass throughout the game.