[Suggestion]Lottery Dungeon Crawl

[Suggestion]Lottery Dungeon Crawl

in Living World

Posted by: Zietlogik.6208

Zietlogik.6208

Think of a mixture between Fractals (http://wiki.guildwars2.com/wiki/Fractals_of_the_Mists) and Savage Labyrinth/Cave of Ordeals (http://zelda.wikia.com/wiki/Savage_Labyrinth)

It would consist of 50-100 floors, starting at 0, each getting more and more difficult as you progress, and the rewards would be a chance at some of the rarer skins available throughout the game.

It would offer a similar selection layout as a dungeon (players make a choice which “path” they would like) and this would determine which skin they would have a chance at receiving as a drop as they progress.

Each path would offer a reward (gold/karma) at each set of 10 floors completed beyond 50. (50/60/70/80/etc.)

The layout of the floors would be significantly smaller in scale than fractals and mainly consist of fighting a selection of enemies, with a “Boss Wave” before each 10th floor.

Yes, I know it is RNG, but at least it’s not RNG locked behind more RNG, locked behind gems…some random is good, all random is bad.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Suggestion]Lottery Dungeon Crawl

in Living World

Posted by: Flash.6912

Flash.6912

or just adds on to Fractals mini dungeons, up to level 1000. Unique bosses that have their own exclusive loot table items!

R.I.P Kumu <3

[Suggestion]Lottery Dungeon Crawl

in Living World

Posted by: Zietlogik.6208

Zietlogik.6208

or just adds on to Fractals mini dungeons, up to level 1000. Unique bosses that have their own exclusive loot table items!

That would work as well, i am just not a huge fan of the infusion system that artificially creates difficulty

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]