[Suggestion] New Elite Raids

[Suggestion] New Elite Raids

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Dear Anet. Please don’t forget about us who love the Hardcore stuff. Be sure to give us a new event that requires mass coordination. Tequatl and the Great Wurm were great, and we still kill them both daily, but our thirst for a challenge can’t be quelled! Both these Elite events are pretty much on farm-mode at the moment. Not to say they’re easy, but we’re just too used to them and make them look easy.

This leads to the thought of a new map (or maps) for the next LS – The Gates of Maguuma. With new maps comes a new World Boss challenge! But in addition to getting a new boss, I think it would be nice to have some new mechanics thrown in to spice up the fights. Not only am I suggesting more Elite type raids, but I’d like to see some random mechanics that changes the strategy of each event.

Right now, all of us know exactly what to do with Teq and the Great Wurm. Each of us is comfortable with our rolls, and have specific builds to help win. Eles give us weapons. Guards reflect. Necros and Engies condi stack. Warrs and Thieves on mob patrol. Mesmers Timewarp for fast DPS. Rangers…. have pets. But if some type of mechanic is thrown in at random (like Fractals or Gambits), that could force players to learn to adapt. It would bring back some “Eliteness” to the raids. In other words, I’m asking for a Hard Mode for the Hardcore! A Tribulation Mode for the Tribulated (if that’s a real word)! That kind of stuff that can make grown men cry.

So please, bring us more raids, and make them hard.

Thanks!

~Penguin

PS – If John decides to sell private server shards for Gems, I’m willing to buy a lifetime supply.

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Posted by: DeWolfe.2174

DeWolfe.2174

Forget about, that’s all they keep going toward. And, at this point, I don’t think this “hard core content” has added much to the overall game. I’m guessing you must be in TTS from the request to separate yourselves in your own little shard of the game.

btw, if buying a lifetime supply of “shards” comes from gems bought with gold, that doesn’t do much for Anet’s bottom line. I think John’s smart enough to figure that out.

ps.. Kiel say’s “Hi”

[AwM] of Jade Quarry.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I’d love to see another big boss battle. However, the recent Wurm bosses have left a sour taste. I dislike content that requires the players to hit the player-cap of a zone, and some how get everyone organized via external applications such as Team Speak or Mumble. Taxi-ing people into a zone, just to get the right amount of players, is frustrating to say the least. Plus I hate it when events bog down the framerate so much, due to having so many effects and so many players on the screen at the same time. I also dislike events failing because of a timer. This turns the event into a DPS-fest.

The Twisted Marionette battle did a lot of things right, and I’d like to see more of that.

-Players were divided into smaller groups, one per lane.
-Players were re-divided into even smaller groups for the boss fights for each lane.
-No need for voice communication, map chat was sufficient.
-The event failed if the players failed to defeat too many bosses. Not by an arbitrary timer.
-The event wasn’t prone to scaling issues.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Beldin.5498

Beldin.5498

Please no more Teq / Wurm stuff in the open world.

Remember what Colin said long ago, that the players should be able to just jump into an event and have fun .. and not that they need to wait for hours to be shuttled into the correct map and all that nonsense.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: eekzie.5640

eekzie.5640

Mass coördination, sure.

Mass organisation? No!

The ’’difficult’’ encounters are only such because of having to organise the event.
The players individual skill must be of importance, else it’ll be as simple as the current ’’hardcore’’ events. They are extremely easy if you have an organised group. Hardly anything can go wrong in these fights.

Such an instance should be hard. Where even though when you know what you’re doing, it’s still hard to complete it. And that the difficulty should not come from a timer speaks for itself. Anything can be hard if you just screw the timer down. Let’s put a timer of 6 minutes on CoF p1 and all of a sudden it’s a lot more difficult.
Currently no such instance excists in game.
SAB did a good job with it in tribulation mode, but that was jump related not combat related.

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Posted by: guardian.6489

guardian.6489

If there’s going to add a new hardcore organized event they need to improve the taxi and means to find and create a good organized map for these. Something like improvements to the LFG tool, the ability for guilds to create their own instances and most importantly a much better taxi system then spamming “join” until you get in.

I loved working with TTS to try and get world first when the wurm came out but even with their help I don’t know if I want to wrestle with the current system again trying to kill a new boss. I have too many flashbacks of spamming desperately trying to make it in between attempts and DCing 15 mins before the spawn starts after waiting 45 mins to get going.

Retired Leader of TTS

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Posted by: Dakota.4591

Dakota.4591

Pretty much everyone else called it. Nothign wrong with making large-scale events like Teq or Jungle Wurm. The events themselves aren’t that tough, the hard part is bouncing from one ip to another, mass-taxiing, and otherwise trying to get enough people into a single megaserver to actually do the event. As many as a few random people doing heart quests is enough to pretty much break Jungle Wurm since it prevents enough people from actually doing the event to make it winnable.

If they want to make large scale world events that takes a minimum of 50 or so people to beat, but doesn’t require the hard cap to make it winnable, that’s just fine.
If they want to make 150-person events but add some sort of instancing system so that whoever’s organizing it can actually get in enough people to participate, that’s just fine.
If they want to add in-game voice chat, that’d be a cherry on top.

But under the current system of bouncing overflows till someone finds one that -might- have enough room to get an adequate force in? Yeah, we’ll pass on that.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Some people seem to be misunderstanding who these Elite events are made for. This isn’t for the average player, but rather the highly organized groups that thrive on challenges. That’s not to say that we don’t allow pugs to join. In fact, a large portion of each raid is comprised of pugs. TTS is welcoming to anyone who wants to participate in these events. Sure the Megaserver mechanic makes this much harder, but we’ve managed to work with it as best we can.

As for talks about downscaling, I agree that there should be a slight update to this. I think having scaling to a minimum of 100 to 110 players on a 150 max player map is reasonable. Reducing it to 50 doesn’t make sense, since two of the three Wurms require 20 kegs/harpoons each to reach burn phases. Also, you don’t want scaling that low, because then you create Easy Mode.

Speaking on the issue of timers, players forget that the Marionette had timers. That event was good, no doubt about it. But remember that timers are necessary for all events. Without them, you could technically spend hours trying to win one event. That’s not fair to the players doing the event, and other players who want to do the event for themselves.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

If it’s an update of this guy http://wiki.guildwars.com/wiki/Rotscale I will be overjoyed.

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Posted by: Chrispy.5641

Chrispy.5641

Some people seem to be misunderstanding who these Elite events are made for. This isn’t for the average player, but rather the highly organized groups that thrive on challenges. That’s not to say that we don’t allow pugs to join. In fact, a large portion of each raid is comprised of pugs. TTS is welcoming to anyone who wants to participate in these events. Sure the Megaserver mechanic makes this much harder, but we’ve managed to work with it as best we can.

As for talks about downscaling, I agree that there should be a slight update to this. I think having scaling to a minimum of 100 to 110 players on a 150 max player map is reasonable. Reducing it to 50 doesn’t make sense, since two of the three Wurms require 20 kegs/harpoons each to reach burn phases. Also, you don’t want scaling that low, because then you create Easy Mode.

Speaking on the issue of timers, players forget that the Marionette had timers. That event was good, no doubt about it. But remember that timers are necessary for all events. Without them, you could technically spend hours trying to win one event. That’s not fair to the players doing the event, and other players who want to do the event for themselves.

So, Anet should put aside all their resources to make content for the 1-2% of people that play in giant, hyper organized groups, and ignore the 98-99% of players that don’t? It sounds like this is what you are suggesting.

Anet, instead designing easy and hard content separately, should instead :::

  • (1) design a simpler version of whatever boss even they come up with, so the unorganized masses can finish it at their leisure. This version of the boss is what spawns on regular timers.
  • (2) Introduce a guild item for you giant, omega organized guilds to summon the harder version of that boss. The much harder version obviously has much greater chances at better loot and items than the normal version does.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

So, Anet should put aside all their resources to make content for the 1-2% of people that play in giant, hyper organized groups, and ignore the 98-99% of players that don’t? It sounds like this is what you are suggesting.

More like Anet already caters to the average player. 99% of all content is normal mode. It’s only fair that we 1%ers get some love too. So yes, they should devote some resources so that all players in GW2 have content for them.

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Posted by: Chrispy.5641

Chrispy.5641

So, Anet should put aside all their resources to make content for the 1-2% of people that play in giant, hyper organized groups, and ignore the 98-99% of players that don’t? It sounds like this is what you are suggesting.

More like Anet already caters to the average player. 99% of all content is normal mode. It’s only fair that we 1%ers get some love too. So yes, they should devote some resources so that all players in GW2 have content for them.

And why wouldn’t Anet cater to 99% of players compared to 1% of players? It doesn’t make sense to design any amount of content that only 1% of all players will ever enjoy if there is a way for 99% of players to enjoy it as well as the remaining 1% at the same time. The suggestion in my previous post is just one of many ways.

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Posted by: haviz.1340

haviz.1340

Some people seem to be misunderstanding who these Elite events are made for. This isn’t for the average player, but rather the highly organized groups that thrive on challenges. That’s not to say that we don’t allow pugs to join. In fact, a large portion of each raid is comprised of pugs. TTS is welcoming to anyone who wants to participate in these events. Sure the Megaserver mechanic makes this much harder, but we’ve managed to work with it as best we can.

As for talks about downscaling, I agree that there should be a slight update to this. I think having scaling to a minimum of 100 to 110 players on a 150 max player map is reasonable. Reducing it to 50 doesn’t make sense, since two of the three Wurms require 20 kegs/harpoons each to reach burn phases. Also, you don’t want scaling that low, because then you create Easy Mode.

Speaking on the issue of timers, players forget that the Marionette had timers. That event was good, no doubt about it. But remember that timers are necessary for all events. Without them, you could technically spend hours trying to win one event. That’s not fair to the players doing the event, and other players who want to do the event for themselves.

How making it scaleable to lesser amount of players would make it easy mode? The less people participate in an event, the more responsibility one has. Changing the amount of kegs/harpoons to be scaleable shouldn’t be an issue as well. Heck, with less people those events would be actually harder because you’d still need (or rather prefer to have) people blocking eggs and husks.

What is harder, world event in 5 people or in 50? Let’s also not forget that the vast majority of enemy attacks have a cap of 5 targets and it’s much easier to res fellow players with bigger zergs.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

How making it scaleable to lesser amount of players would make it easy mode? The less people participate in an event, the more responsibility one has. Changing the amount of kegs/harpoons to be scaleable shouldn’t be an issue as well. Heck, with less people those events would be actually harder because you’d still need (or rather prefer to have) people blocking eggs and husks.

What is harder, world event in 5 people or in 50? Let’s also not forget that the vast majority of enemy attacks have a cap of 5 targets and it’s much easier to res fellow players with bigger zergs.

If you lower the bar that much, that means pretty much anyone could go out and do these events. That’s not what Anet had in mind when they did Teq, and then the Great Wurm. They wanted an event that:

1) Catered to the 1% Hard core seeking crowds
2) Requires mass coordination and organization
3) Requires understanding of multiple mechanics in order to succeed

Plus, we all know what happens when you have wonky scaling issues. Bugs and glitches could have a World Boss scaled down for 5 people, with 150 people DPSing him. I would say allow scaling within a 80 to 90% range, and you’re able to prevent a boss from becoming too weak. So if a map can hold a max of 150 players, the lowest scaling would be 120 players. I take back my willingness to lower it to 100 or so players. That’s a bit too low, after thinking about it. And if you and your friends can’t pull those numbers, feel free to join in on one of our maps. Our only request is that you listen to the Commanders.

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Posted by: Nick.6972

Nick.6972

No more open world Tequatl / Wurm like content.
Horrible lag, fps drop, not being able to get in the right world, inability to kick trolls/afkers, having to play with clueless people who don’t want to listen, learn or cooperate.
There’s nothing fun about it, it’s frustrating.
The fights themselves aren’t even hard if you can get everyone to listen.
Leave open world alone. Make more dynamic events, hearts, etc. doable by any size of groups and skill levels.
Make instanced content hard.

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Posted by: MrIllusion.5304

MrIllusion.5304

I feel the biggest challenges with Teq/Wurm are:

1) Communicating with large numbers of players
2) Taxi-ing in to the right instance
3) Dealing with AFKers
4) Self discipline (take time to get consumables, read strategies, no AFK during setup etc)

All of these have little to do with individual skill.

As such, I don’t think the discussion should be about hard content vs casual content. There’s always going to be a percentage of people who want challenging content, and these will be outnumbered by people who disagree because they don’t have the means to access that content.

I think a better discussion should be how to make challenging content accessible to players who are on-the-fence.

If players had ingame means to get organised efficiently, and don’t have to worry about funding/administering a public Teamspeak server, the content would immediately be accessible to a lot more people, especially those outside raiding guilds.

Once this happens, it becomes so much easier to justify the resources needed for developing megaboss content.

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Posted by: haviz.1340

haviz.1340

If you lower the bar that much, that means pretty much anyone could go out and do these events. That’s not what Anet had in mind when they did Teq, and then the Great Wurm. They wanted an event that:

1) Catered to the 1% Hard core seeking crowds
2) Requires mass coordination and organization
3) Requires understanding of multiple mechanics in order to succeed

Plus, we all know what happens when you have wonky scaling issues. Bugs and glitches could have a World Boss scaled down for 5 people, with 150 people DPSing him. I would say allow scaling within a 80 to 90% range, and you’re able to prevent a boss from becoming too weak. So if a map can hold a max of 150 players, the lowest scaling would be 120 players. I take back my willingness to lower it to 100 or so players. That’s a bit too low, after thinking about it. And if you and your friends can’t pull those numbers, feel free to join in on one of our maps. Our only request is that you listen to the Commanders.

Pretty much anyone can go and do these events. Like anet said, they expect players to self-organize but that’s pretty much it. Those events are not hard and organized groups make them almost faceroll. I’m part of the group that kills teq and wurm on daily basis and the only requirement to join is to have consumables which wouldn’t even be needed if the requirements were more strict, like using proper dps builds instead of relying on broken consumables. Hardly “hardcore” unless you mean by that the effort of organising, not the difficulty itself.

Anet can design more of those events but only if they finally support it properly with game mechanics and optimise them. Until then, they should move their resources to instanced content which I’m pretty sure is more popular.

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Posted by: Blaeys.3102

Blaeys.3102

Here is what I would like to see in terms of new challenging content:

For one to five players:

- Living story repeatables (the journal) that include optional hardcore bosses or titles/achievements that challenge us in unique ways
- New dungeons or TAssault level revamps of existing paths
- More fractals
- return of the “trials” event from cutthroat politics with rotating enemies monthly based on what is going on in the game world

For 15-100 players

- New “hardcore” guild mission category that includes extremely difficult bosses (bounties) and events (challenges) – that start scaling at 15 and continue up to 100 people

- Open world mini-dungeons that require thought and coordination to open/complete

- New category of open world dynamic events that show up in a different color, indicating they are more difficult than others

- Revamp/addition of world bosses to include anti-zerg/coordination mechanics (portals on Behemoth were a good start and work for very low level – now do the same with the rest)

For 100+ players

- Tequatl and Triple Threat
- one additional boss of this caliber during each living world “season”
- Living Story invasion events (temporary content, but at least one every other month)

(edited by Blaeys.3102)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Pretty much anyone can go and do these events. Like anet said, they expect players to self-organize but that’s pretty much it. Those events are not hard and organized groups make them almost faceroll. I’m part of the group that kills teq and wurm on daily basis and the only requirement to join is to have consumables which wouldn’t even be needed if the requirements were more strict, like using proper dps builds instead of relying on broken consumables. Hardly “hardcore” unless you mean by that the effort of organising, not the difficulty itself.

Anet can design more of those events but only if they finally support it properly with game mechanics and optimise them. Until then, they should move their resources to instanced content which I’m pretty sure is more popular.

Anyone can participate in the events, but not everyone will be successful. Being able to organize is only one part of the puzzle. If players aren’t willing to follow instructions or cooperate, these events can lead to failure.

As for you not thinking these events are hard, consider that we only make it look easy because we know what to do. It took time for us to develop a strategy in order to get where we are now. This is largely thanks to the GW2 community. Deso, BG, TxS, TTS, all collaborated with tips and ideas when this first came out.

I’d like to point out that I’ve never been a fan of instanced content that prevents random pugs from participating. TTS is welcoming of all players. However, the Megaserver idea, while helping a majority of the population fill maps, really put a dent in community based groups with players across all servers. This is the only reason why I’m willing to pay Gems for personal server shards. Or, as some have suggested, do the GW1 drop down server list where we could select which shard to go into.

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Posted by: MrIllusion.5304

MrIllusion.5304

One suggestion I have has three parts:

1) raise the squad cap of Commanders (blue tag).

2) give Commanders the ability to zone his whole squad in with him when he waypoints. Trigger a prompt for the player to confirm within 30s, for anti-trolling purposes and to weed out AFKers.

3) make people belonging to the same guild have a higher priority in the algorithm used to decide who ends up on the same instance.

This way if the squad has too many people to fit into an existing map, a new map will spawn.

If a guild has smaller numbers, they will fit into an existing map. But with more of their guildmates in the same map, it becomes easier to coordinate the stragglers.

And they can always advertise in a city ahead of time to get interested players to join up before zoning in, so only people who are interested in the fight itself (instead of doing other activities) will be on the map. Players who are doing hearts/DEs/leveling/farming will end up on another map

This way even players who do not belong to a mega guild can join up for such events.

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Posted by: SkiTz.4590

SkiTz.4590

So, Anet should put aside all their resources to make content for the 1-2% of people that play in giant, hyper organized groups, and ignore the 98-99% of players that don’t? It sounds like this is what you are suggesting.

More like Anet already caters to the average player. 99% of all content is normal mode. It’s only fair that we 1%ers get some love too. So yes, they should devote some resources so that all players in GW2 have content for them.

And why wouldn’t Anet cater to 99% of players compared to 1% of players? It doesn’t make sense to design any amount of content that only 1% of all players will ever enjoy if there is a way for 99% of players to enjoy it as well as the remaining 1% at the same time. The suggestion in my previous post is just one of many ways.

So you mean to tell me if anet decided to add some hardcore content , you would never do it because your too casual for it? You mean to tell me 99% of the playerbase will never even bother trying it and if they do try and fail, they just give up and never try again and would consider it dead content? 99% of the playerbase would do this? Get realistic.

A lot of casual players would love to have challenging hardcore content.
If all you want are temple zerging, theres already plenty of that junk. Go do them, if you don’t like it that anet wanted to add something extra for the few remaining hardcore players, why you getting all your diapers in a wad? You act as if you will be completely restricted from doing the new hardcore content, when in reality its just something thats not your taste and thus will whine about it and say why didnt anet make something more useful that i like?

This game is already a freakn cake walk , stop acting as if adding some challenging content is all of a sudden going to kitten 99% of the playerbase off

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Posted by: Saint.5647

Saint.5647

How making it scaleable to lesser amount of players would make it easy mode? The less people participate in an event, the more responsibility one has. Changing the amount of kegs/harpoons to be scaleable shouldn’t be an issue as well. Heck, with less people those events would be actually harder because you’d still need (or rather prefer to have) people blocking eggs and husks.

What is harder, world event in 5 people or in 50? Let’s also not forget that the vast majority of enemy attacks have a cap of 5 targets and it’s much easier to res fellow players with bigger zergs.

If you lower the bar that much, that means pretty much anyone could go out and do these events. That’s not what Anet had in mind when they did Teq, and then the Great Wurm. They wanted an event that:

1) Catered to the 1% Hard core seeking crowds
2) Requires mass coordination and organization
3) Requires understanding of multiple mechanics in order to succeed

Plus, we all know what happens when you have wonky scaling issues. Bugs and glitches could have a World Boss scaled down for 5 people, with 150 people DPSing him. I would say allow scaling within a 80 to 90% range, and you’re able to prevent a boss from becoming too weak. So if a map can hold a max of 150 players, the lowest scaling would be 120 players. I take back my willingness to lower it to 100 or so players. That’s a bit too low, after thinking about it. And if you and your friends can’t pull those numbers, feel free to join in on one of our maps. Our only request is that you listen to the Commanders.

Let’s not confuse Teq or the Wurm with “hardcore” content. There is nothing “hardcore” about it. The difficulties lie in organizing within a megaserver and initially understanding the mechanics.

When you really break it down, everything in GW2 PvE comes down to mechanics though. Anyone CAN go out and do these events…and they do. There is nothing difficult about them on an individual level.

While I’ve had my fun killing Teq or Wurm from time to time, the setup is just brutal. I’m not against the adding of more large scale content, although I’m perhaps not the biggest fan. However don’t make the mistake of calling this “hardcore”.

The only reason only “1-2%” of players complete these events is not because of their difficulty or “hardcore-ness”. It’s because most of them are not all able to rush an OF and take it over by taxing all their people into it. Most of the people in these Teq/Wurm killing groups are not geared any better or more skilled than the average joe that’s just roaming the zone.

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Posted by: Zanshin.5379

Zanshin.5379

You kill them both daily? Wow, I can’t even kill the wurm once…
All the organised guilds are closed now.

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Posted by: VOLTCIEAGE.3029

VOLTCIEAGE.3029

Maybe just add teq and wurm to guild missions ? you activate portal which let guildies enter instance and there are no pug etc .

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Posted by: Nick.6972

Nick.6972

Wouldn’t solve the massive lag, unless they reduced the people needed.
I’m having less lag in 3 way SMC fights than in Tequatl/Wurm.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

You mean to tell me 99% of the playerbase will never even bother trying it and if they do try and fail, they just give up and never try again and would consider it dead content?

This is literally what happened to Taquito on my server within maybe a week of it getting revamped, everyone gave up and the people who cared guested to bigger servers. Triwurm didn’t even last the week.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

So, Anet should put aside all their resources to make content for the 1-2% of people that play in giant, hyper organized groups, and ignore the 98-99% of players that don’t? It sounds like this is what you are suggesting.

More like Anet already caters to the average player. 99% of all content is normal mode. It’s only fair that we 1%ers get some love too. So yes, they should devote some resources so that all players in GW2 have content for them.

And why wouldn’t Anet cater to 99% of players compared to 1% of players? It doesn’t make sense to design any amount of content that only 1% of all players will ever enjoy if there is a way for 99% of players to enjoy it as well as the remaining 1% at the same time. The suggestion in my previous post is just one of many ways.

So you mean to tell me if anet decided to add some hardcore content , you would never do it because your too casual for it? You mean to tell me 99% of the playerbase will never even bother trying it and if they do try and fail, they just give up and never try again and would consider it dead content? 99% of the playerbase would do this? Get realistic.

A lot of casual players would love to have challenging hardcore content.
If all you want are temple zerging, theres already plenty of that junk. Go do them, if you don’t like it that anet wanted to add something extra for the few remaining hardcore players, why you getting all your diapers in a wad? You act as if you will be completely restricted from doing the new hardcore content, when in reality its just something thats not your taste and thus will whine about it and say why didnt anet make something more useful that i like?

This game is already a freakn cake walk , stop acting as if adding some challenging content is all of a sudden going to kitten 99% of the playerbase off

You would be surprised hon how many servers Teq was quit on. When I was on FoW before the mega server update, teq was never done on the server. You could go there when ever he was dew to start and ghost town. He’d sit there in his little bone cage all alone. No one even bothered with the worm. It was guest to another server. Battle of LA was the same. I think the server nearly did it once. After it failed it was time to gets to deso all over the map chat.

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Posted by: Blaeys.3102

Blaeys.3102

I would like to see more challenging content added, but not through instanced raids as some have suggested. Having raided 10 and 25 man hardcore for years, I know firsthand the kind of toxic environment they can create.

I think the best place to add hardcore large group content (keeping in mind they do need more solo and 5-man challenges as well) is through guild missions.

I would like to see two additional categories of guild missions:

- Tier 4 Bounties: Two raid level bosses that spawn in set locations in the open world that offer a real challenge (current bounty bosses do not – its more like hide and seek).

- Tier 2 Challenges: Extremely difficult group dynamic events (guild challenges taken to the next level).

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Posted by: Asgaeroth.6427

Asgaeroth.6427

Seems like they could put hardcore bosses in instances. Use the squad system for instance entry instead of the group system so it can handle larger numbers and release an over tuned 75 man raid zone every 6 months. Then make teq and trip more like a step up from Jormag instead of the chronic pug eaters they are. Would please a lot more people. One side of the argument demands hard fights and more than once a year, the other side says they don’t want their map dotted with unkillable fights unless they mess with /ip and try to hunt down guild groups. Displeasing too many people trying to find middle ground when it’s just not that complicated to give everyone what they want.

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Posted by: Dramen Maidria.1034

Dramen Maidria.1034

I would like to see another open world raid boss. I think the experiments from the last LS season (marionette and knights) provided some good learning points and effective ways to discourage mindless zerging. The lane mechanics from marionette worked really well in cutting down on the need to mass communication. I honestly thought Tequatl was fine outside of some scaling issues and the problem of AFK turret people, but the megaserver update has allowed me to get a Tequatl kill every time I have decided to go for it now. Wurm does have some problems with the hard cap which I would like to see fixed.
I’m still waiting for Shatterer and Claw to get similar revamps. Taking down a dragon Champion really should be more involved.

Dramen Maidria
Knights of ARES, Dragonbrand
Good times, good memories

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Posted by: Beldin.5498

Beldin.5498

I never have beaten Teq, Wurm or even Mationette since i simply refused to wait for 1 hour for an event to spawn.

So please .. no more of those events that don’t scale properly in the oprn world and for all thats good .. please level Claw of Jormag alone .. that event is totally fine and if you add new event in the open world, make something more like that one.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Zanshin.5379

Zanshin.5379

I never have beaten Teq, Wurm or even Mationette since i simply refused to wait for 1 hour for an event to spawn.

Agreed. If we have to wait one hour for any kind of event just because we have to make sure to have a spot on the correct megaserver, then obviously something is wrong with the whole system.

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Posted by: DarkWasp.7291

DarkWasp.7291

I have to admit, when I was a kid and just getting into MMOs I was completely amazed by big world events/raids. The 1-3 hour wait was the experience and the attempt was the reward.

However, over the years it’s gotten like rollercoasters. I’m done. I’ve been on so many, they are no longer worth the wait in line. Sure if I see one with a short line, I’ll zip right on up, but don’t expect me to come off the ride eyes wide and completely thrilled.

I have a job now. I’m not going to spend 2 of my 5 precious hours home-and-awake doing this stuff.

Marrionette was fine though, because I managed to pop right into many successful attempts within the last 10 mins before it started. If you had to nerf Teq and Wurms to be like that, I would honestly be all for it. Of course people would complain but let’s be honest: Skill isn’t what wins those, elitism is. It’s ALL about filtering out the new players and casuals.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.