[Suggestion] No reset nodes in living story hard achis

[Suggestion] No reset nodes in living story hard achis

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Posted by: AkiraZero.8514

AkiraZero.8514

Replaying some of the episodes to do the hard achievements for the luminescent parts I have realised there is a distinct lack of any reset nodes for the challenges.
I am currently aiming for Dodgy Crowd on the No Refuge story and have been at it about 2 hours due to having to log out to reset the challenge every single time I fail. Not only that but then having to go through the whole thing and watch every single cut scene is extremely frustrating.
Each instance needs reset nodes for the challenges and since we have already played through the story once why are we not able to skip cut scenes on the replays?

Akira Antares/Necrosymphonic/Valiant Echo [AVA] [ZERO]
Gandara

[Suggestion] No reset nodes in living story hard achis

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Posted by: vpchelko.4261

vpchelko.4261

cut scenes annoying.

Need option to disable cut scenes after the first viewing

Attachments:

(edited by vpchelko.4261)

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Posted by: Astral Projections.7320

Astral Projections.7320

Skipping cutscenes: Source
Jeffrey Vaughn
Content Designer
“There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown cinematic sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off."

(edited by Astral Projections.7320)

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Posted by: vpchelko.4261

vpchelko.4261

Skipping cutscenes: Source
Jeffrey Vaughn
Content Designer
“There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown cinematic sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off."

i.e. “we did one bad thing to prevent another bad thing”.

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Posted by: Electro.4173

Electro.4173

The lack of reset nodes during the last couple LS events did indeed suck, and I’m not sure why they didn’t put them in when they get a hugely positive response when they added them to Glint’s Lair.

Thankfully this recent update does have them again, so hopefully they’ll stick around for future story missions as well.

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Posted by: lelariol.4763

lelariol.4763

Sorry to necrothread stuff from one month ago, but I am indeed sick to death of this crappy Dodgy Crowd kitten. I do not mind having a difficult achievement to do, but the need to redo all the parts all over again all the time is obnoxious, stupid and non necessary: glint’s lair had plenty of ways to reset the encounters.
It makes sick of playing.

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Posted by: Alerno.1425

Alerno.1425

Managed to do the Dodgy crowd when I went in with a friend. First I agroed the mobs and he got the achi, then we did again so he agroed and I stayed a side sniping and I got the achi.

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Posted by: CureForLiving.5360

CureForLiving.5360

Skipping cutscenes: Source
Jeffrey Vaughn
Content Designer
“There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown cinematic sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off."

i.e. “we did one bad thing to prevent another bad thing”.

Which is why reset nodes would be idea, that way you watch the cutscene once, fail the encounter, run to the reset node, and do the encounter again without having to watch the cutscene.

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Skipping cutscenes: Source
Jeffrey Vaughn
Content Designer
“There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown cinematic sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off."

i.e. “we did one bad thing to prevent another bad thing”.

Actually it was "We did this to stop people QQing about how much they wished the game had “real” cutscenes instead of these awesome looking story dialogues we shipped with, so now you have to live with not being able to skip them.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

While every other game is making it easier to retry content after failure, Anet makes you watch unskippable cutscene after unskippable cutscene.

For achievements, they should just let you pop directly to your chosen fight (as with Queen’s Gauntlet) without even having to suffer through the really bad dialogue a second/third/fourth/… time.

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Posted by: Khisanth.2948

Khisanth.2948

Maybe they thought forcing people to watch the cutscenes would provide additional incentives to complete them on the first try. :P

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Dodgy Crowd does need a reset mote.

Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
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