Taimi's Game (Rising Flames Episode 1)

Taimi's Game (Rising Flames Episode 1)

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Posted by: Chuo.4238

Chuo.4238

So in her simulation, the destroyers are not immune to burning…

A fault in her simulation that may be indicative of future errors on her part?

Or something else?

Taimi's Game (Rising Flames Episode 1)

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Posted by: Ashantara.8731

Ashantara.8731

So in her simulation, the destroyers are not immune to burning…

A fault in her simulation that may be indicative of future errors on her part?

Or something else?

Errr… they are never immune to burning in all of GW2.

Taimi's Game (Rising Flames Episode 1)

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Posted by: LouWolfskin.3492

LouWolfskin.3492

So in her simulation, the destroyers are not immune to burning…

A fault in her simulation that may be indicative of future errors on her part?

Or something else?

Errr… they are never immune to burning in all of GW2.

I will gladly point you to the Wiki

https://wiki.guildwars2.com/wiki/Destroyer_Troll

Destroyers in core tyria, aside a few smaller incarnations, are immune to burning.
It’s why, when Ember Bay was announced, many people feared that Guards would not be able to enjoy the content.

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Posted by: Weli.4568

Weli.4568

Why would guards be afraid? Its not like you have to run burn condi based build.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Taimi's Game (Rising Flames Episode 1)

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Posted by: Sam.3162

Sam.3162

Yeah, Guards would be fine. I’d say anywhere from 70-80% of us don’t bother with burn or run a condition/power combo of some kind.

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Posted by: LouWolfskin.3492

LouWolfskin.3492

Hey, i just noticed when it was announced that suddenly there were discussions that A-Net doesn’t care for burn guards, never said you’d have to use it.

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Posted by: Ashantara.8731

Ashantara.8731

So in her simulation, the destroyers are not immune to burning…

A fault in her simulation that may be indicative of future errors on her part?

Or something else?

Errr… they are never immune to burning in all of GW2.

I will gladly point you to the Wiki

https://wiki.guildwars2.com/wiki/Destroyer_Troll

Destroyers in core tyria, aside a few smaller incarnations, are immune to burning.
It’s why, when Ember Bay was announced, many people feared that Guards would not be able to enjoy the content.

Okay, seems like I haven’t killed many destroyers then in central Tyria. But in all of Season 3 (not just Ember Bay, but also during story missions), destroyers are perfectly vulnerable to burning.

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Posted by: LouWolfskin.3492

LouWolfskin.3492

So in her simulation, the destroyers are not immune to burning…

A fault in her simulation that may be indicative of future errors on her part?

Or something else?

Errr… they are never immune to burning in all of GW2.

I will gladly point you to the Wiki

https://wiki.guildwars2.com/wiki/Destroyer_Troll

Destroyers in core tyria, aside a few smaller incarnations, are immune to burning.
It’s why, when Ember Bay was announced, many people feared that Guards would not be able to enjoy the content.

Okay, seems like I haven’t killed many destroyers then in central Tyria. But in all of Season 3 (not just Ember Bay, but also during story missions), destroyers are perfectly vulnerable to burning.

Which makes kinda sense since Season 3 plays after Mordremoth was killed and therefore his energy was absorbed already, changing destroyers and making them vulnerable to fire.

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

So in her simulation, the destroyers are not immune to burning…

A fault in her simulation that may be indicative of future errors on her part?

Or something else?

Errr… they are never immune to burning in all of GW2.

I will gladly point you to the Wiki

https://wiki.guildwars2.com/wiki/Destroyer_Troll

Destroyers in core tyria, aside a few smaller incarnations, are immune to burning.
It’s why, when Ember Bay was announced, many people feared that Guards would not be able to enjoy the content.

Okay, seems like I haven’t killed many destroyers then in central Tyria. But in all of Season 3 (not just Ember Bay, but also during story missions), destroyers are perfectly vulnerable to burning.

Which makes kinda sense since Season 3 plays after Mordremoth was killed and therefore his energy was absorbed already, changing destroyers and making them vulnerable to fire.

As a condi ranger, so much the best thing. I </3 every time I look at the fire elemental guarded alters in WvW because “immune to burning” on those embers, and bam, half my toolkit out the window.

I wish it was applied retroactively, along with conditions on fixed objects, TBH.