Taxiing from breach to breach a symptom
“Why?” they’re doing it, I’m sure it’s because they’re trying to cut down on the RNG for acquiring the organs needed to complete the luminescence collections. But I’m sure you may’ve known that or could’ve suspected.
I’m not a fan of the organs being RNG’d either and I don’t have as much free time to grind out everything compared to other people, but it is ruining the ‘purpose’ of releasing a new map. I still blame RNG for it all though.
In the 2+ weeks time it takes to get all the organs and complete both sets, the map inevitably becomes barren. But with the LFG system, that only made it all happen sooner.
Why? As you stated, the defense events are stale, repetitive, boring and utterly unrewarding due to no loot from corpses. People prefer to hop in at breach because that+labyrinth are kinda the most rewarding part of the whole SW at the moment. And the majority of people play for rewards. I am pretty convinced that if the Luminescent collections didn’t require such a huge amount of SW farming, the area would already be even more abandoned than it is. Whether we like to admit it or not, it’s no longer fun for anyone who spends there quite some time.
Tonight been helping out a friend there with farm for his boots skins. As we first teleported we ended up in a totally deserted map. Took a while for us to find a taxi to an organized SW, the only one advertising was one stating to be at a SW map at 50% from breach and it got filled pretty quickly.
First round went fine, map got full, did breach, did lab…then? People massively left map, to which we were left about 2-3 people x keep to do the defence. And it’s only going to get worse as soon as majority of people will have completed all of the collections. Thus I suggest to everyone who plans to get them done to farm now…
>>=<
What is happening has always been happening. It doesn’t matter how fun the content is, it’s about maximizing rewards with as little effort as possible. Some people are just now catching on due to the way Silverwastes is designed. Back before world events were on timers for example, this was how you could complete them back to back, running in at the last moment. If you really want to abuse the breaches, run in to every one of them and hit the boss with 1 decent hit. Proceed to the middle and simply wait for them to die one by one and use an extractor. Now you get all 4 per run.
Personally, as a soloist, the reward system in GW2 ruins my fun because putting time and effort into something greatly reduces your rewards. I’ve pushed breaches solo for example just to solo the bosses, but I get nothing special out of it in terms of rewards and it takes far longer in comparison. It’s also terrible to know that you’re being profited off of and that they’re getting the same rewards for doing nothing.
Unfortunately, a fix to server hopping is going to ruin legitimate server hopping. Imagine for example being locked to the current instance you’re in, unable to guest or join a friend. They could alternatively simply put the breaches on a timer like past events rather than relying on defenses, but then they would have to add a new purpose for defending.
utterly unrewarding due to no loot from corpses.
That’s one of the best things they did. You should not be rewarded simply for bringing more people. By tying the rewards to the event, a small group gets the same rewards as a zerg. Normally, a zerg causes champions and a lot more mobs to spawn, thus more loot, yet the difficulty is reduced due to having so many people.
which we were left about 2-3 people x keep to do the defence.
That’s really all you need, assuming they’re not mindless zerglings and can DPS efficiently. It’s actually faster to do the breaches with less people, or at least it was. For example, with only 3 people, the bosses took roughly 1-2 minutes – the teragriff would die in a single bubble. Judging by what I’ve seen since the patch however, they must have either nerfed the bosses or nerfed scaling. I’m guessing they broke scaling considering I’ve seen the health bar drop a good chunk (10-20%) in under a second as if someone dealt 1 big hit.
I think the reall question is, and i feel its valid.
Why do people do this.
And its fairly obvious, Arenanet made a farm event time gated. Im pretty sure allot of people are there not for the fun of it, but because right now at this moment all the newly added content give much bigger rewards then the older ones.
Farming is to blame. And only Anet can stop the farming, make the loot all round. Instead of nerfing laby or RNGing stuff. Give everyone a timer wich replenishes every start wich tracks your personal progression in that area (did X amount of events and spent X amount of time) To get a good return rate on loot. Problem will forever be with these types of events, Afking people.
But thats just the nature of the beast, If it maximises profit, its simply the best method to get that item you need to grind on till forever.
Another symptome of non skilled events. For me a group of 5 is ideal at such events, if there was even the sligtest communication between the group, instead of 1 commander shouting what everyone should or shouldnt be doing.
If the events where extremely hard to pull off with more people, it would be fixed (people staying in deserted areas for a greater chance at good loot)
As usual, yes, A-net has a responsibility in this, but you ppl should stop acting like victims and take what rest on your shoulders.
Personally, I’m sick and tired of the “reward not good enough” trope. If the game itself is not rewarding for you and you rely on external gimmicks dropping to sustain your presence inside GW2 something is wrong. This isn’t a job, it’s a game.
Farming really isn’t the issue in this context. It’s the grind to get the achievements. Since it is time-gated, as Erazor says and correctly, people will look for a way to speed up the process.
Thus, the leaping from Breach to Breach with the LFG tool.
Repeating the events, over a period of an hour or more, isn’t exactly the most exciting thing right now.
I think if unique loot like Mordrem organs were to possibly drop from the normal SW events, people would have much more incentive to do the whole round instead of jumping about. Yeah, Mordrem organs dropping from a random defense event doesn’t make much sense when you’re supposed to need to extract them underground, but surely some other item could be devised and worked into the process.
If they increased the crest drop from events it’d make more sense to actually sit through the thing and do the events as opposed to just taxi to breach.
Right now there’s little to no reason to do the events because you get crests from the breach anyway as well as the modrem parts needed to do the achievements.
I don’t think folks doing a taxi dance is what causing the LFG to do the pee pee dance right now. That started with this last update where the refresh is at an insane rate. Folk who are trying to get into a group would simply cause an advertised group to disappear once full. I am seeing a lot of folk trying to join a group but because of the insane refresh rate accidentally filling groups which close and then they leave to try to get into correct groups. LFG needs a hotfix like ASAP.
“Why?” they’re doing it, I’m sure it’s because they’re trying to cut down on the RNG for acquiring the organs needed to complete the luminescence collections. But I’m sure you may’ve known that or could’ve suspected.
I’m not a fan of the organs being RNG’d either and I don’t have as much free time to grind out everything compared to other people, but it is ruining the ‘purpose’ of releasing a new map. I still blame RNG for it all though.
In the 2+ weeks time it takes to get all the organs and complete both sets, the map inevitably becomes barren. But with the LFG system, that only made it all happen sooner.
If there was a reason to do the foothold events like being able to get extracted parts outside of breaches people wouldn’t be jumping breach to breach.
Also recently it’s just gotten worse, now, if you CAN get into a SW taxi group from LFG in the 0.1 seconds that the group is open, the map is probably full, and you can try and try and try, but I have better luck getting into TTS wurm maps than I do SW maps.
So I keep getting stuck in empty maps that make 0 progress. It’s frustrating and kills any enjoyment of the game. Taxiing from breach to breach is killing the zone, killing the LFG tool, and is definitely not how the developers intended for the zone to be.
Something has to change drastically.
(edited by Devildoc.6721)
If only the events leading up to the breach were interesting. I didn’t even get through the end of the first week of the zone’s existence before getting bored with them.
I’ve found this to be a problem as well. You’d have a small group of people holding 1 or 2 forts push the progress up to 80% then suddenly the map is overflowing with people.
This is good on a few breaches because there was enough players to take down all the bosses on several occasions.
However, it meant if you stayed on one map – it took a much longer time to get to a breach state since only 1 or 2 forts were doing 80% of the progress. (in addition to some forts being reclaimed and lost several times)
What I’d like to see is more incentive to stay on one map until breach. I don’t think altering the boss rewards would be the way to go – but providing assistance to players who like working toward a breach. Maybe allowing more stacks of Perseverance or adding damage bonuses to stacks of Perseverance so that dedicated map players can face invasion waves easier.
If the perseverance buff was adjusted to affect loot from the event rewards, provide more rewards, and the stacks increased that might solve the problem, since it provides an incentive to stay in a map. The real issue is the poorly thought out RNG for organs and the requirement for two bladder pieces.
Knights of ARES, Dragonbrand
Good times, good memories
The other night I had an amazing full map, all bulls being escorted by close to 5 people, good crowds at every fort, and for three cycles we completed the breach meta. I’d hate to see that vanish.
Knights of ARES, Dragonbrand
Good times, good memories
The other night I had an amazing full map, all bulls being escorted by close to 5 people, good crowds at every fort, and for three cycles we completed the breach meta. I’d hate to see that vanish.
If there were more compelling reasons to do foothold events it wouldn’t vanish it’d actually mean more maps like that.
Right now people are like freaking locusts, hopping from breach to breach and people might complete a dozen breaches without having escorted a single dolyak or defended a single fort.
Breach leeching happens because of the body part requirements, and anet is only making it WORSE by increasing the body part grind.
Anet, can’t you see you’ve made a horrible mistake?
Is that what you want from GW2? A bunch of Breach Leeches hopping around from map to map like locusts?
Since it is necessary to play the breach over and over to get all the organs, I jump from map to map instead of playing a single map, defending forts and dolyaks. I don’t want to farm Silverwastes evening after evening doing nothing else.
I even hit breach bosses only twice and run to the next fort to get multiple organs in one event. You just have to activate the next extractor as soon as you see the message on the screen and your previous extraction buff has vanished.
I see many people do the same – quite a few tourists that travel from fort to fort during the event. My best was 3 organs on 1 breach. Depends on the skritt tunnels.
I would not do this ridiculous task if it were not for the organs. Now I only have a single one left and looking forward to leave this map. Well, actually I have to grind another 1000 badges to be able to really leave it. All for the armor only.
I’ve got the notion that Arenanet makes these new “free” armors this tedious to get, so that in the future players resort to buy them in the gem shop again. Exactly the scheme with free to play games lure the players to the shop, and this is exactly why I don’t play free to play games.
I fear the last 2 armor skins are acquired the same way and the experimental extractor is simply expanded and will give 2 new organs with an even lower probability. This would be the end and I will most certainly not complete the armor set.
(edited by Silmar Alech.4305)
Breach leeching happens because of the body part requirements, and anet is only making it WORSE by increasing the body part grind.
This.
I’m starting to see maps that are emptying during the labyrinth which is incredibly frustrating for me given it’s such a good source of crests. Without it, I find the crests coming in so much slower.
I had really been looking forward to completing these new ingame armors, but I am seriously questioning if I’ll be able to stick out the slow crest acquisition and needlessly horrible RNG for mordrem parts, compounded by needing to do each boss a minimum of 12 times even if you were lucky and got the parts first try.
The area started out as interesting and has devolved into a horribly repetitive grindfest.
(edited by Lothirieth.3408)
If they increased the crest drop from events it’d make more sense to actually sit through the thing and do the events as opposed to just taxi to breach.
Right now there’s little to no reason to do the events because you get crests from the breach anyway as well as the modrem parts needed to do the achievements.
Increasing the crest rewards may actually make zone hopping more frequent. Players would get the crests they need much faster and would be left farming the parts sooner, thus hopping even sooner.
OP, making parts drop from the Legendary bosses could help, though it may result in the zones becoming less populated faster as the 2 week cycle progresses.
They’re special! They got aspirations.”
Finn the human
If they increased the crest drop from events it’d make more sense to actually sit through the thing and do the events as opposed to just taxi to breach.
Right now there’s little to no reason to do the events because you get crests from the breach anyway as well as the modrem parts needed to do the achievements.
Increasing the crest rewards may actually make zone hopping more frequent. Players would get the crests they need much faster and would be left farming the parts sooner, thus hopping even sooner.
OP, making parts drop from the Legendary bosses could help, though it may result in the zones becoming less populated faster as the 2 week cycle progresses.
another thing.. escorting dolyaks should have a guaranteed shovel reward
Shovels = Chests = Profitable farming even after you get your bodyparts = zone doesn’t die.
Shovels attached to Dolyak escorts means breach progress happens faster and more consistently.
I don’t know why people bother to jump from breach to breach… you still have to do 100000 defense events because you need 4000 crests for boot boxes and the amulet. You will have 50 bladders by the time you manage to get that many crests.
I don’t know why people bother to jump from breach to breach… you still have to do 100000 defense events because you need 4000 crests for boot boxes and the amulet. You will have 50 bladders by the time you manage to get that many crests.
Because you make like 5000 crests per day with the breach hopping method?
I finished my boots and legs yesterday because of this strategy. Also got the 1200 crest miniature.
I don’t know why people bother to jump from breach to breach… you still have to do 100000 defense events because you need 4000 crests for boot boxes and the amulet. You will have 50 bladders by the time you manage to get that many crests.
no, this is wrong on both counts. #1 you make more than enough badges from the few T3 defense events just before a breach, breaching/selling body parts, and the labyrinth. I have thousands saved up right now for next episode and I only have 1 spleen, and I’m missing 1 bladder. so that’s 4 parts still.
Secondly, you can get leg boxes by repeating the story on alts, and you can get boots by having high magic find and bandit chest farming during time out. I found all 3 of my boot boxes in about an hour and even got a few more boot boxes just to salvage for ecto.
Or put the breach on a half hour timer, but only let it activate if 3 or more forts are held. You will still get a mass exodus and influx from Taxis, but it won’t be as bad. Personally I would like to see a more progressive chain, if the breach succeeds it opens up a path to 4 mordrem forts giving twice as many chances at parts, then you have to defend and attack. The feel I felt they went for was a PvE map wit WvW style play. Except we only got half the experience. Then if you clear and hold the 4 mordrem bosses a legendary World boss spawns and gives a chance at any of the parts (ie. Husk, teragriff, thrasher) and small chances to drop other unique loot from crests. But I agree the time vs. rewards (specifically crests) is kind of low compared to other festivals and such. Perhaps instead of adding regular loot make monsters have a chance to drop 1-3 crests on death that way if you do end up alone and can’t get in a full map at least you aren’t completely screwed.
I don’t know why people bother to jump from breach to breach… you still have to do 100000 defense events because you need 4000 crests for boot boxes and the amulet. You will have 50 bladders by the time you manage to get that many crests.
no, this is wrong on both counts. #1 you make more than enough badges from the few T3 defense events just before a breach, breaching/selling body parts, and the labyrinth. I have thousands saved up right now for next episode and I only have 1 spleen, and I’m missing 1 bladder. so that’s 4 parts still.
Secondly, you can get leg boxes by repeating the story on alts, and you can get boots by having high magic find and bandit chest farming during time out. I found all 3 of my boot boxes in about an hour and even got a few more boot boxes just to salvage for ecto.
A t3 defence event nets me 3-8 crests… the body parts give me 15 crests, but cost 12 crests to get… so a net of 3…. i’ve opened ~100 bandit chests, which since the nerf only give back 1-2 crests, but cost 5, so i’ve lost ~300 crests from that and not a single box.
So not really sure what you are talking about…
I don’t know why people bother to jump from breach to breach… you still have to do 100000 defense events because you need 4000 crests for boot boxes and the amulet. You will have 50 bladders by the time you manage to get that many crests.
no, this is wrong on both counts. #1 you make more than enough badges from the few T3 defense events just before a breach, breaching/selling body parts, and the labyrinth. I have thousands saved up right now for next episode and I only have 1 spleen, and I’m missing 1 bladder. so that’s 4 parts still.
Secondly, you can get leg boxes by repeating the story on alts, and you can get boots by having high magic find and bandit chest farming during time out. I found all 3 of my boot boxes in about an hour and even got a few more boot boxes just to salvage for ecto.
A t3 defence event nets me 3-8 crests… the body parts give me 15 crests, but cost 12 crests to get… so a net of 3…. i’ve opened ~100 bandit chests, which since the nerf only give back 1-2 crests, but cost 5, so i’ve lost ~300 crests from that and not a single box.
So not really sure what you are talking about…
Sometimes body parts net you 25, 35, or even 50-100 badges.
T3 defense events net me 15 badges A successful breach kill gets you about 8-15 badges, a successful 5 kill breach gets you 30, successful tier completion of labyrinth also gets you about that much. I think the greater nightmare pod gives badges too and lesser nightmare pods might give 1.
Like I also said, you need far fewer badges than you think too because boot boxes can come from bandit lockboxes and it’s affected by magic find. Pop some boosters, have 5 stacks of perserverence, and you’ll get boxes.
I don’t know why people bother to jump from breach to breach… you still have to do 100000 defense events because you need 4000 crests for boot boxes and the amulet. You will have 50 bladders by the time you manage to get that many crests.
no, this is wrong on both counts. #1 you make more than enough badges from the few T3 defense events just before a breach, breaching/selling body parts, and the labyrinth. I have thousands saved up right now for next episode and I only have 1 spleen, and I’m missing 1 bladder. so that’s 4 parts still.
Secondly, you can get leg boxes by repeating the story on alts, and you can get boots by having high magic find and bandit chest farming during time out. I found all 3 of my boot boxes in about an hour and even got a few more boot boxes just to salvage for ecto.
A t3 defence event nets me 3-8 crests… the body parts give me 15 crests, but cost 12 crests to get… so a net of 3…. i’ve opened ~100 bandit chests, which since the nerf only give back 1-2 crests, but cost 5, so i’ve lost ~300 crests from that and not a single box.
So not really sure what you are talking about…
you can always get at least 25 for body parts.
if youre giving them away for only 15, the cryptobotanist is stealing from you and you need to wait until he has a better offer for the specific part you have.
dont let that rat get away with theft.
head here to discuss wvw without fear of infractions
I don’t know why people bother to jump from breach to breach… you still have to do 100000 defense events because you need 4000 crests for boot boxes and the amulet. You will have 50 bladders by the time you manage to get that many crests.
no, this is wrong on both counts. #1 you make more than enough badges from the few T3 defense events just before a breach, breaching/selling body parts, and the labyrinth. I have thousands saved up right now for next episode and I only have 1 spleen, and I’m missing 1 bladder. so that’s 4 parts still.
Secondly, you can get leg boxes by repeating the story on alts, and you can get boots by having high magic find and bandit chest farming during time out. I found all 3 of my boot boxes in about an hour and even got a few more boot boxes just to salvage for ecto.
A t3 defence event nets me 3-8 crests… the body parts give me 15 crests, but cost 12 crests to get… so a net of 3…. i’ve opened ~100 bandit chests, which since the nerf only give back 1-2 crests, but cost 5, so i’ve lost ~300 crests from that and not a single box.
So not really sure what you are talking about…
you can always get at least 25 for body parts.
if youre giving them away for only 15, the cryptobotanist is stealing from you and you need to wait until he has a better offer for the specific part you have.dont let that rat get away with theft.
Does his position effect what he gives? or is there some other variable? I did notice that sometimes he would give 25, but it is usually only 15.
I don’t know why people bother to jump from breach to breach… you still have to do 100000 defense events because you need 4000 crests for boot boxes and the amulet. You will have 50 bladders by the time you manage to get that many crests.
no, this is wrong on both counts. #1 you make more than enough badges from the few T3 defense events just before a breach, breaching/selling body parts, and the labyrinth. I have thousands saved up right now for next episode and I only have 1 spleen, and I’m missing 1 bladder. so that’s 4 parts still.
Secondly, you can get leg boxes by repeating the story on alts, and you can get boots by having high magic find and bandit chest farming during time out. I found all 3 of my boot boxes in about an hour and even got a few more boot boxes just to salvage for ecto.
A t3 defence event nets me 3-8 crests… the body parts give me 15 crests, but cost 12 crests to get… so a net of 3…. i’ve opened ~100 bandit chests, which since the nerf only give back 1-2 crests, but cost 5, so i’ve lost ~300 crests from that and not a single box.
So not really sure what you are talking about…
you can always get at least 25 for body parts.
if youre giving them away for only 15, the cryptobotanist is stealing from you and you need to wait until he has a better offer for the specific part you have.dont let that rat get away with theft.
Does his position effect what he gives? or is there some other variable? I did notice that sometimes he would give 25, but it is usually only 15.
Not sure if there’s a reliable way to tell what part he’s looking for. The parts he’s looking for and position change randomly (along predesignated spots anyway) for all I know.
Dulfy has a map in her Luminescent guide that shows the locations of the cryptobotanist and what he wants while in that location. That way you can maximize the value of your parts.
http://dulfy.net/2014/12/05/gw2-luminescent-leggings-and-boots-collections-guide/
It’s because of the RNG for the body parts, yes. People are taxiing from instance to instance so they can farm the Breach and hopefully get the part they need. (Crest farming is only a secondary benefit; if you need Crests, the fastest way to get it is by joining an organised map, picking a Fort, and then make sure the Forts are fully upgraded and defended. The rewards you get for Fort defense improve the more Forts you have under your control and at a higher tier; with all 4 Forts defended and at rank 3, you get 25 Bandit Crests + Gear bags + bonus loot with each defense event. Since the events respawn every 5 mins, that’s a lot of Crests you can farm, especially if you run to help at the other nearby Fort during downtime at your Fort.)
The Cryptobotanist wants specific parts depending on which location he is at:
Camp Resolve – Bladders
Near the crashed helicopter – Tendons
At the oasis (in the water) – Fangs
At the W of Blue Fort – Tendons
Near the Labyrinth WP – Spleens
There’s one more location where he wants Fangs, I think. I fully expect two of the Tendons/Fangs locations to be swapped for whatever body parts are needed for the Helmet/Chestpiece armor come two weeks later.
I didn’t get to the point of taxi-ing from Breach to Breach, but I definitely log in from time to time on my ranger that I have parked in silverwastes and if it’s close to the breach I would go to a fort.
Otherwise, the “Pack bull-defend-fort-defend-repair wall-rinse and repeat” after the first week only got so boring, that I can’t usually stand more than 10 minutes of it at a time.
Laby also is not really worth all the work, I didn’t find the drops any better than what the champs outside after the breach give. Less bother and faster working. Unless I get a greater key at the Breach then I only go in, open the chest then spend some time looking for Bandit chests.
Otherwise, yes, booooring. I don’t find the luminescent gear that awesome that I’d be willing to do mind-numbing stuff over and over for it.
Today I had a go at this, and turns out it’s lucrative as hell provided the map works together to successfully complete breach events. Completing the maze subsequently also rewards 35 badges. Plus by the end of my 10ish breach runs I had about a stack of exotic loot bags from events, killing champs after the breach and those that drop from the chests in the maze. I must have chucked about a hundred rares in the forge tonight. I think people have not caught on to this yet, but is seams to be far better then any champ train. The trick to maximizing profit is to successfully complete the maze event and not just run in open the chest and leave.
(edited by OmniPotentes.4817)
I know the map jump method is lucrative and profitable, but the ‘Breach Leechers’ are basically just exploiting a game mechanic at the expense of people who are putting the effort in to getting the map into a 75-80% complete state at which people miraculously start to appear…
Last night I and a group of about 5 or 6 others held 1-2 forts for over an hour trying to get people to join us… occasionally we’d get to 3 forts then lose one and people would leave the map and we’d be down to one fort again… eventually we got to 80% and within 5 minutes the map was full, the Breach was done in another 5 minutes but then the map was emptied as fast as it was filled (the Labyrinth event didn’t even make it past Tier 1).
There has to be a better method of effort vs. reward… the perseverance mechanic is a good start but maybe needs to involve smaller increments (e.g. re-scale it to 100) based on time and maybe reward participation based on the B/S/G event participation (e.g. if someone is afk leeching in the map they should only accumulate perseverance at a base rate for ‘bronze’ participation, whereas silver gets you double and gold triple the base rate). It also needs to mean more in terms of what loot drops are available (i.e. tier based) so the longer you stay in a map the better the loot becomes (up to a maximum) .
Basically there needs to be more emphasis on rewarding people who play the game in the spirit in which it was intended to be played, rather than those maxing the loots-per-minute ratio.
In the end someone will have to do the defenses to move the meta event forward anyway. You can’t just jump from maps to maps to get breaches. At some point you’ll run out the map readied.
People taxiing are just leeching other’s work to finish some useless collection faster. Why can’t some enjoy doing a defense for the sake of doing it, instead of doing it to be the first to obtain some ugly shiny pants ?
In the end someone will have to do the defenses to move the meta event forward anyway. You can’t just jump from maps to maps to get breaches. At some point you’ll run out the map readied.
People taxiing are just leeching other’s work to finish some useless collection faster. Why can’t some enjoy doing a defense for the sake of doing it, instead of doing it to be the first to obtain some ugly shiny pants ?
Because we’ve been doing the same exact defense events for 6 weeks straight and ANeet just keeps heaping on more and more RNG?
Why can’t some enjoy doing a defense for the sake of doing it, instead of doing it to be the first to obtain some ugly shiny pants ?
it’s not a problem to be the 1st to obtain all things (if u’re the RNG GOD himself) – it’s just gives you a chance to collect all needed components faster by grinding breaches and bosses. For me it tooks 3 days to get the Teragriffs Spleen while i got 5-9 pieaces of each component.
Why? As you stated, the defense events are stale, repetitive, boring and utterly unrewarding due to no loot from corpses.
You might not get loot from mobs directly, but after a round of the meta, with all the loot sacks, champion bags and chest loot I’m pretty satisfied really. 20 bags of fine/masterwork loot is about standard I think, each containing 3 items. The volume of champion bags easily make up for the foes rarely dropping any materials.
You can see why they did it though, surely? Everyone would just camp one fort and force Champions to spawn over and over. That would ruin the map the way the Amber Fort Chest Farm did.
As for the events being boring. Yeah, maybe…after so many…but I still think that they come so thick and fast that I don’t find myself getting as bored as I was doing the Clockwork Map Invasions last summer. Red Rock Bastion feels the most fun to defend, and feels the most lucrative to me. A nice array of potential bandit chest locations around it, and 3 Supply Bull events [Red, Indigo, Amber] it’s easy to get participation for.
Because we’ve been doing the same exact defense events for 6 weeks straight and ANeet just keeps heaping on more and more RNG?
Stockpile the unopened Mordrem parts for each boss until ArenaNet have released all the content. God knows I love my Achievement Points, but even I have the restraint to wait until all the RNG has been added before opening them.
Notwithstanding this, take a step back and look at how it’s likely to end up when this season is complete. You’ll have a zone providing a structured way of obtaining a slightly prestige armour set. Obtaining the base carapace skins (which are quite lovely as they are) is a piece of cake. Completing the Luminescent set might end up taking a bit longer than running dungeon paths every day to earn a skin set from dungeon vendors. To me, this is ok. Earnable armour skins are what this game has needed for some time and I’m pretty happy with the way it’s been implemented.
(edited by Sarie.1630)
In the end someone will have to do the defenses to move the meta event forward anyway. You can’t just jump from maps to maps to get breaches. At some point you’ll run out the map readied.
People taxiing are just leeching other’s work to finish some useless collection faster. Why can’t some enjoy doing a defense for the sake of doing it, instead of doing it to be the first to obtain some ugly shiny pants ?
Because the defense events are extremely repetitive and boring, we’ve been doing them for over a month.
There needs to be more event variety but we get the same defense events over and over and over and I really do understand people being sick of them. They haven’t been fun for about 6 weeks now. They were fun oh… the first day. But they repeat SO often that they wore out their welcome by the second day.
There’s also a subset of the players that hop between maps near breach that roam around tagging all of the bosses. That’s currently those most efficient way to get parts and crests.
It’s understandable, but that’s a problem with the design of SW that Anet would need to consider fixing. I’d say throwing in 3 RNG pieces this time around just further adds to the problem. The Silverwastes have been out for? Weeks now? Nothing new has really been added in comparison to Dry Top, its the same defend event, same 4 bosses with a random organ drop.
I just now started playing the patch because I have finals. I did maybe 3-4 defense events over the weekend from near start to finish, maybe 5? I don’t quite recall. Out of that amount, I got 1 piece of a bladder… I can understand the frustration and why people would taxi instead of sitting through 1 hour of the same thing just to get nothing or maybe a piece of something.
If there was maybe more to do (like if they added more objectives overtime like Dry Top) and it was more like a WvW for PvE, maybe it would be more enjoyable. But right now its just predictable. Maybe adjust some of the event rewards while they’re at it so people actually help, watching 5 people run past a dead doly and not help clear mobs, along with other things I’ve observed while playing this weekend just makes me not enjoy the Silverwastes.
You all do realize that the more events you complete the faster you get to a breach? I’ve seen a full map get to a Breach in 20 minutes. Also, for those that say the mobs don’t drop loot, I have news for you, they do, just not every single mob. Doing a defense of Red Bastion yesterday I looted a half dozen Mordrem that I killed during a defense event, divided half between crafting mats(venom, fangs, etc.) and half junk. Now that’s out of how many mobs maybe 5% of the total Mordrem involved in the attack, but they do drop loot.
As for them not being fun, make them fun, do something different, try fighting from different locations or using different tactics…anything can be made to be fun, even repetitive tasks.
You all do realize that the more events you complete the faster you get to a breach? I’ve seen a full map get to a Breach in 20 minutes. Also, for those that say the mobs don’t drop loot, I have news for you, they do, just not every single mob. Doing a defense of Red Bastion yesterday I looted a half dozen Mordrem that I killed during a defense event, divided half between crafting mats(venom, fangs, etc.) and half junk. Now that’s out of how many mobs maybe 5% of the total Mordrem involved in the attack, but they do drop loot.
As for them not being fun, make them fun, do something different, try fighting from different locations or using different tactics…anything can be made to be fun, even repetitive tasks.
The primary way I have seen the progress bar move is by completion of the defend events. No other events seemed to progress it.
Yes. Only the Defense events progress the bar. Killing Mordrem, escorting Bulls and doing Rubble events all do not count.
Solution is probably to more finely divide perseverance stacks (so, say, max 10 stacks, but same benefit as five), reset it after breaches, and let that (rather than extractors) govern organ drops. It would also end the “crap, I forgot to use my extractor!” syndrome.
(edited by perilisk.1874)
Yes. Only the Defense events progress the bar. Killing Mordrem, escorting Bulls and doing Rubble events all do not count.
All the events progress the bar, just not at the same percentage which is why you don’t notice the progress, it’s considerably less than the defend events which give the most progress. It might be on the level of 1% vs 5%(just throwing some numbers out there, but the Escort, Rubble and Clear Out the Mordrem all contribute in their own small way.
Are you sure? I’ve often watched the bars closely after Bull/Rubble events and they don’t move at all after completion. Unless the percentage is so small that I don’t even notice, it might be possible you confused it another Fort’s defense event that finished at the same time.
Only capturing or defending a fort progresses the event. Capturing is worth a small amount, like 1%, whereas successfully defending a fort is worth a larger, variable amount. Successfully defending a fort will increase its defense level up to a maximum of 3, which determines the difficulty and duration of its defense event as well as its worth. Failing a defense event will cause the fort to reset back to level 0.
Successfully escorting caravans will add to a fort’s supply pool which increases the defense capabilities of that fort. Although it doesn’t directly help progress the event, it helps you to more easily defend a fort.
well, OP, what happen to the “play the game as you like” principle ?
Archeage = Farmville with PK
well, OP, what happen to the “play the game as you like” principle ?
there isn’t much playing the game as you like when you get stuck on a dead map that’s not progressing.
Note I’m not saying disallow taxiing I’m saying find a way to solve the source of the problem so that people will be more inclined to stay on maps rather than all flood onto near breach maps, between adding extractable body parts to legendary mobs that pop up during defense events, shovels for dolyak events, and well it’d be nice to have more event variety and more events that counted towards assault progress so that it went faster. Basically right now you’re looking at if you do opt to stay in maps rather than taxi, about 45 min-hour of sheer unrewarding boredom, vs taxiing and getting more loot, and getting your collection parts with less effort.
There should be something making it worth staying in maps, and perseverance just isn’t cutting it.