Teleport dead players out of the Breach

Teleport dead players out of the Breach

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Posted by: Danek.9450

Danek.9450

I am creating this thread because there is something making me really sick.

Basically it’s about the Breach bosses, especially the Indigo Teragriffs:
It’s fine if people don’t know the mechanic and “tend” to die when the Teragriffs meet, but i do not think that it is fair that these (like 20) people lie around dead, thus dealing no damage, but still scale up the event and write in chat “rezzzzz please you n00b”, effectively making the event impossible to successfully finish for the remaining, living and damage dealing, players.

I believe that it would be good to just teleport dead (not downed) players out of the breach to the surface, out of reach of the actual event, where they could still, potentially, be revived by a kind soul…

They would still get the reward as they probably managed to tag the boss, but they wouldn’t scale the event..

I would like to see what the rest of the community or maybe a developer thinks about this (major!) issue..

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Posted by: Tim.6450

Tim.6450

I don’t think that those people scale up the event.

EverythingOP

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Posted by: Danek.9450

Danek.9450

I don’t think that those people scale up the event.

actually i think they do, its quite notieceable in my opinion..

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Or you could just rez them like you are supposed to…

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Posted by: Esmee.1067

Esmee.1067

Or you could just rez them like you are supposed to…

If you’re full dead, it likely means you went down in a hard to revive place, otherwise people could have revived you whilst you were downed / you didn’t take a huge amount of damage whilst downed to die too quickly for anyone to get to you. Expecting people to risk their life and a considerable amount of time reviving you from full dead is simply rude when you can WP and run back in the same time or less whilst that person in actively working on completing the event.

Downed state is a completely different story ofcourse.

It’s common sense for every big event; Tequalt, Great Jungle Wurm, etc. Why do you think that is?

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Posted by: Krestfallen.8025

Krestfallen.8025

There was a post similar to this one near the launch of Silverwastes in which a red tag stated that dead players stop contributing to scaling after a certain period of time. However no specifics on how long it takes for the dead to “de-tag” were given, and the statement was not made/delivered with 100% certainty.

Or you could just rez them like you are supposed to…

And no. If you’re downed? Yeah, I’ll move heaven and earth try and get you up before you’re “dead-dead.” But if you’re actually full on, grey health bar, somber music in the background dead? “Ain’t nobody done kittened up but you” and I am not gunna sit there and waste valuable dps time (on a timed event no less) and/or watch swaths of players get themselves murdered because they’re trying to rez you instead of dodging red circles and telegraphed attacks.
Especially since the additions of the Hidden Depths waypoint and the Skritt Tunnels means that running back no longer condemns one to automatically missing the boss fight like it used to.

And before anyone starts in with “but, but, but the waypoint and the tunnels close!” You know what a real team player does? 10-25% before the breach a team player opens their map, checks wether Hidden Depths and/or the Skritt Tunnels are open, and if they’re not they go do the events to open them specifically so that people who get themselves killed during the Breach fights can get back quickly and easily.

That’s team play. Not lying there on the cold ground yelling “Rez me! Rez me!” luring people into insect swarms or poison volleys or terragriff roars like some Siren luring sailors to their doom in The Odyssey.

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Posted by: OmniPotentes.4817

OmniPotentes.4817

A bit off toptic but still annoying none the less and worthy mentioning is players getting themselves killed on top of loot chests and going afk in the maze just to grief other players. Instead of looting the chest you start resurrecting these fallen players, and BAM! Down you go. These afk copses should be auto teleported to the waypoint after 10 seconds inactivity at bobble the waypoint cost.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Wow you guys are real kittens… glad the people I play with aren’t like you guys…

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Posted by: Fingolfin.6917

Fingolfin.6917

OK, I see the problem with dead ppl lying around during the breach event.
But lets be honest: This time it is really not ANets fault.

If you participate in the breach event and die you get the reward and the mordrem part even if you die and there is absolutly no reason NOT to waypoint back. You loose nothing (except for waypoint cost ;-)

So this is more a problem with the attitute of the ppl and not with the game design.
In all major world boss events (like Teq), it is clear that downed ppl are rezzed and dead ppl have to waypoint. This should be really clear to every player and be common knowledge.

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Posted by: Healix.5819

Healix.5819

People simply refuse to teleport regardless of the situation and why would they bother? It’s far easier and cheaper to simply AFK as they’ll get the rewards regardless and probably also get revived.

During Halloween for example, some people that died to the candy corn elemental would not waypoint even though it was about 10 seconds away. I’ve even seen people ask to not be revived during the encounter simply because they’ll just die again.

The labyrinth in Silverwastes should have had forced waypointing as a trial, like that one thread discussed a while back. Dead people in there are simply griefing chests.

For the breaches, if people were teleported out, they would actually be revived because the NPCs will stay out there and revive people. Even if people were teleported though and assuming that dead bodies are counted, the scaling wouldn’t downscale immediately. The bigger problem could be – how long does it take for scaling to take effect and do people that tag and run cause it to upscale for that duration? If someone has ~10 bored friends, try playing with an event that spawns adds. The level of the adds will vary as they spawn depending on the scale. Or… ArenaNet… just say it.

Wow you guys are real kittens… glad the people I play with aren’t like you guys…

What if I told you that the ArenaNet dev also thinks you should waypoint? Because during their Tequatl stream, they made that comment.

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Posted by: Novuake.2691

Novuake.2691

OVER and OVER and OVER with this kind of thread. Leave the dead be…

5 Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly.”

Source : http://wiki.guildwars2.com/wiki/Dynamic_event

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

People simply refuse to teleport regardless of the situation and why would they bother? It’s far easier and cheaper to simply AFK as they’ll get the rewards regardless and probably also get revived.

During Halloween for example, some people that died to the candy corn elemental would not waypoint even though it was about 10 seconds away. I’ve even seen people ask to not be revived during the encounter simply because they’ll just die again.

The labyrinth in Silverwastes should have had forced waypointing as a trial, like that one thread discussed a while back. Dead people in there are simply griefing chests.

For the breaches, if people were teleported out, they would actually be revived because the NPCs will stay out there and revive people. Even if people were teleported though and assuming that dead bodies are counted, the scaling wouldn’t downscale immediately. The bigger problem could be – how long does it take for scaling to take effect and do people that tag and run cause it to upscale for that duration? If someone has ~10 bored friends, try playing with an event that spawns adds. The level of the adds will vary as they spawn depending on the scale. Or… ArenaNet… just say it.

Wow you guys are real kittens… glad the people I play with aren’t like you guys…

What if I told you that the ArenaNet dev also thinks you should waypoint? Because during their Tequatl stream, they made that comment.

Teq is a 15 minute fight with massive amounts of AOE where every second counts.

90% of the people who die at the breach do so because of the instant death bug when jumping into the breach. There is no AOE, and it is only a 5 minute fight (takes 2 minutes to run back, only 30 seconds at teq).

I run back at Teq all the time, I will never run back at the breach.

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Posted by: kokiman.2364

kokiman.2364

90% of the people who die at the breach do so because of the instant death bug when jumping into the breach.

Oh cool are we making up statistics now?

99% of the people who play PvP like MLP
and 80% of the players do indeed look like a charr in real life.

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Posted by: Healix.5819

Healix.5819

90% of the people who die at the breach do so because of the instant death bug when jumping into the breach.

I’m guessing you haven’t done many breaches. Amber, Indigo? There’s usually plenty of dead people and AoE there.

I rarely see people die from jumping into the breach and I’ve only had it happen to me once when I was snared and hit the side. You’re supposed to jump into the center.

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Posted by: Morte.5916

Morte.5916

It would be really good to see a definitive comment from Anet on the Scaling Dead issue, i.e. whether the dead scale events, and whether/when they stop.

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Posted by: Krestfallen.8025

Krestfallen.8025

90% of the people who die at the breach do so because of the instant death bug when jumping into the breach.

I agree with most of what you’re saying, but he people who are dying while jumping into the breach are the same type of people who keep trying to push that square peg through a round hole.

Three times I died entering the breach. The third time I asked myself “what happens if I make sure I jump directlt into the center of the hole?” Tried it, didn’t die, never died jumping into the breach again (and I’ve farmed the hell out of this map everyday since release).

I’ve mentioned this in a couple threads, and I see people mentioning it to each other, but let’s keep spreading the word (to those who apparently refuse to do even a little problem solving): when jumping into a sarlaac pit, avoid the teeth.

Wether this is a bug or a feature is largely irrelevant. It’s completely avoidable.
(And for the record, I know I said I don’t rez people during Breach Fights, but if I see people failing “the jump test” I will rez a few of them, but that’s because it’s before the fight has started: there’s relatively little danger, and I’m not in combat yet so I can still get them up quickly.)

(edited by Krestfallen.8025)

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Posted by: Avster.1935

Avster.1935

This is more of an issue with the maze, where dead people at the Lesser Nightmare Chest, don’t respawn. That drives me up the wall. Because you can’t get the chest and continue, or worse, you get attacked by the wolves there…

Evelyn Whitehawk | Exalted Legend | Demons’s Demise | I Transmuted My Legendary Medium Coat

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Posted by: sorudo.9054

sorudo.9054

uhmm, you cal click with your cursor on the chest and loot, anything manually selected is prioritized.
i do this all the time with vendors, annoying NPC’s get in the way all the time so manual select works every time.

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Posted by: ukuni.8745

ukuni.8745

if they could also add retal to the mobs that heal on death that would also be good

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Posted by: Healix.5819

Healix.5819

if they could also add retal to the mobs that heal on death that would also be good

What would that accomplish?

I’m assuming you’re referring to Copper? That wouldn’t stop AoE, that would just slowly get people downed who will simply be revived by all the other people on the ledge. The only thing that would accomplish is lowering the overall DPS.

Besides, there’s nothing wrong with AoEing if you know what you’re doing. Clear out the bubbles away from the boss and then drag the boss into that clear area. Although people like to mindlessly spam 1 while complaining about AoE, the truth is, they’re not helping either. All it takes is someone to knockback or AoE fear the bubbles and snare them, or kite the boss around the room away from the bubbles to prevent them from healing.

If you were also referring to Platinum, you’re the victim of false information like many others. Being within ~600 range off Platinum is far worse than popping the bubbles.

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Posted by: Novuake.2691

Novuake.2691

Oh cool are we making up statistics now?

99% of the people who play PvP like MLP
and 80% of the players do indeed look like a charr in real life.

I PvP.
I am an MLP fan.

IT MUST BE TRUE!

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU