Tequatl the Sunless worst living world event imo!

Tequatl the Sunless worst living world event imo!

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Posted by: QueenHysteria.1084

QueenHysteria.1084

I don’t usually bother to come to the forums and complain about stuff unless it really bothers me but I just wanted to put in my two cents about the “Tequatl the Sunless” event. I enjoyed a lot of the other living world events those I was capable of participating in but this had to be the most tediously frustrating pointless event in the game thus far.

Why? well there are several things about the dragon that made people abandon the event altogether.

1. Difficulty, the dragon isn’t designed for random people (which is what the live world events mainly are) to take down. It required too much organization and strategy and that’s hard to achieve in a non guild oriented event. It also takes a number of people to bring down when at times there may be only a small group on the map interested in doing the tasks.

2. The wait! Because of reason number 1 people rushed to get into main servers that were organized with guild event runs to take down the dragon. Which meant you would mostly end up in an unorganized over flow waiting to get to a main server or in a main server waiting for the dragon to come which at times would be 1hour of your time wasted.

3. The Rewards. The dragon never dropped any or near enough rewards to compensate for the trouble it takes to bring him down. He’s tough, requires a lot of organization, and patience to wait for his arrival but all you get mostly are junk items and supplies from him making him not worth the trouble at all which many people realized and quit soon after completing him as a daily.

Now Tequatl is still an event in the game but you can see how he is favored by how many people have abandoned bothering with him. With fun stuff like SAB people still played when another event occurred but with Tequatl he’s a cold omelet.

The thing about this event that made it so unlikeable is that it wasn’t fun. It was a chore with little reward.

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Posted by: CakeBoss.3792

CakeBoss.3792

I’m actually very happy about Tequatl being harder. I’m in TTS, which is a group of guilds specifically set up to kill Teq daily. It encompasses 4 different guilds completely filled and there are still people wanting in on the action. Every day we fill up 3 or more overflows just with guildmates and kill the beast on each one usually. The rewards are actually good. I got 7 rares last night’s kill along with 2 gold, 14k karma, and 4 champion chests. Maybe you haven’t killed it since the update so you haven’t seen the updated rewards. There’s plenty of reasons to kill it, be it for the challenge, or the rewards, but it’s a fun time for me. Sure, waiting for it to spawn is not the most fun, but there are still people doing this content every day and enjoying it immensely.

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Posted by: Beast Sos.1457

Beast Sos.1457

I’m actually very happy about Tequatl being harder. I’m in TTS, which is a group of guilds specifically set up to kill Teq daily. It encompasses 4 different guilds completely filled and there are still people wanting in on the action. Every day we fill up 3 or more overflows just with guildmates and kill the beast on each one usually. The rewards are actually good. I got 7 rares last night’s kill along with 2 gold, 14k karma, and 4 champion chests. Maybe you haven’t killed it since the update so you haven’t seen the updated rewards. There’s plenty of reasons to kill it, be it for the challenge, or the rewards, but it’s a fun time for me. Sure, waiting for it to spawn is not the most fun, but there are still people doing this content every day and enjoying it immensely.

Hell yea! +1 from me!

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Posted by: Redenaz.8631

Redenaz.8631

Waiting on the spawn can be tedious, but I’m usually doing something else (in another monitor or offline) at the time, or goofing around with the other people stationed at North turrets, doing costume brawls, commenting on each other’s gear or minis, and just generally being ridiculous. So it might not be ideal, but it’s not nearly as bad as it sounds.

Honestly, if I hadn’t joined TTS, I’d hate Tequatl, but, now that I’ve seen it from the side of beating it regularly, I feel it’s a great example of content that’s not right for everyone. That’s good, because there are plenty of other events to do that are less demanding, although I see how frustrating it might be for unorganized people who treat it like a regular dynamic event, rather than a raid.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Aegis Dominion.4708

Aegis Dominion.4708

Hated it before joining TTS as well. It still needs fixed, even though we kill it all the time, it needs to be adjusted so the majority of players can complete it. This can easily be achieved by just giving a larger time completion limit.

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Posted by: DeathMetal.8264

DeathMetal.8264

I actually like Teq, and you don’t have to be in an organized guild to defeat him. I got my kills and full title just fighting him with my close friends and random server.

However, despite the good rewards, Champ train and regular world boss run is still better imo. You can camp Teq for however long you want, get his drops, change to your alt, and do the same thing again. How is it any different from world boss? Huge difference. You can do the same thing with less organization needed, and get equal or better rewards.

What are the alternatives?

  • Do regular Orr Temple Runs. Lots of mobs, if you are in huge zerg, Champion spawns as well. Doesn’t require heavily organized group, rewarding, and for a lot of players I know, it’s fun.
  • Do regular World Boss runs. I mean, Commissar, Ulgoth, Fire Shaman, etc. Pretty easy runs, decent drops, and yes. Champion loot chest.
  • And while waiting, you dont have to camp overflow or taxi people around. You just join a Champ train or gather resources, etc.
  • For the time spent camping and waiting and goofing around at Sparkfly Fen, you can also do dungeons, easy paths like CoF P1, AC P3, SE P1, etc.

So do Teq when you can, join guild that can help you beat him if needed, or don’t spend negative energy hating it and just do other stuff.

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
[Aeon of Wonder]
Maguuma Server

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Posted by: Victory.2879

Victory.2879

I wonder how many times you will stand around goofing around waiting on the spawn before you realise you would be better off actually doing something productive with all that time, and that Teq is one gigantic waste of space.

The Teq guilds will slowly wither as people get bored with the waiting and decide there are better things to do with their RL time than standing around in a game which is supposed to be your valuable leisure time.

For the majority of players Teq has just become something that they don’t even bother to think about any more when playing the game- it’s as if they removed a chunk of one map from the game, just somewhere that no longer exists for them.

Given the hectic two week new content release timetable they probably won’t have time to fix it into something people might want to do on a regular basis.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Meglobob.8620

Meglobob.8620

For the majority of players Teq has just become something that they don’t even bother to think about any more when playing the game- it’s as if they removed a chunk of one map from the game, just somewhere that no longer exists for them

True.

That entire part of Sparkfly Fen may as well been cut from the game completely. All the other dynamic events around it will be avoided as well, because on most servers it fails 99.99% leaving those pods, which are annoying and you don’t want to bother with.

In 1-2 months even the dedicated guilds to doing it won’t bother…

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Posted by: Wiara.4236

Wiara.4236

Another prime example of an ill thought out change to the game. Seriously does anybody actually sit down and evaluate the impact of such changes have in the long run or is it just slap and dash fixes.

I am astounded by some of these so called updates and ideas. So many of them have pretty obvious flaws that really do show themselves right away if anybody actually took 5 minutes to consider them before proceeding ahead with them.

This 2 weeks rush and slap it out there updates, so called Living World are quickly undermining any credability and prestige the core campaign garnished for Anet on its initial release.

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Posted by: Stooperdale.3560

Stooperdale.3560

The Canach mini dungeon was the third worst living world content. It was really poor and a complete design dead end. The second worst content was a scavenger hunt where the contacts kept bugging so a hundred people stood around saying “What am I mean to do here”. The karka invasion of Lion’s Arch was the worst living world content as it was a single time event and nobody could move because of the lag, so it annoyed both everyone who missed it and everyone who was there.

Tequatl is nowhere near to being the worst living world content. It needs the access sorting out or the scaling sorting out, but if either is sorted out we get a promising event.

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Posted by: Lalocat.6793

Lalocat.6793

Now that it’s over I’ve come up with my final answer: I like Tequatl and will continue to do it on occasion. Did it again today. It is much easier and faster now that the UI does not announce the encounter and bring a flood of clueless curious people into the map.

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Posted by: phil.1870

phil.1870

I find now that more people have beat him and received all of the achievements that less people are participating and it’s harder to kill him unless you are able to get on your main server just after reset and not in overfail

Nodferatu….QT

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Posted by: DaveNic.5098

DaveNic.5098

I have stiill not managed to get to fight him on my own server. I’ve given up in disappointment not because the tactics are difficult. They’re are easy if dim. You have 6 guys on turrets descaling the dragon and buffing and protecting and removing the poison affecting the people in the zerg trying to take him down. Because of this you have to fight in a big ball of bodies and hope the guys on the turrets and those protecting them know what they are doing. It’s a militarily stupid tactic as if you lose the protection you can lose half or three quarters of the zerg in one go, because if they’re in the middle of the crowd they can’t see to dodge an attack ie waves, especially if they are surrounded by huge norns and charrs. I Love this game but PVE content should not require such huge numbers of people in one tiny space. It’s a badly designed mess and despite the fact i love hard content i like to beat it with my own weapons and skills not rely on a few people in turrets to protect me. Make it in to a Guild challenge for the people who like silly timers and bad tactics. Bring back the old Teq, perhaps improved and tewked here and there, so that those of us who prefer to fight in small parties can still do him. Taking a big boss down with a small party gives you a sense of achievement whereas the new Teq fight makes you feel like you’ve achieved nothing other than been lucky enough to get on the right server with enough people who are motivated and organised to do him in. You’re just part of the cannon fodder. I sincerely hope they don’t do this to the other bosses as that would completely ruin the game for me and the small guild I’m with.

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Posted by: MastaNeenja.1537

MastaNeenja.1537

I disagree it was was one of the best because it didn’t have anything to do with the Living Story’s story really.

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Posted by: Hawkian.6580

Hawkian.6580

Tequatl was fantastic for a few reasons. It was the first thing outside of WvW that required any kind of server cohesion and organization. And the race to improve and see how your server could do on the leaderboards was really exciting if you had the community for it. Additionally, it fostered the communal forming of like-minded individuals into the kill squad guilds like TTS, which both provided an opportunity for those whose home servers couldn’t do it, and also guaranteed a good baseline of skill. If you still haven’t gotten a kill under your belt, I highly recommend joining up, it’s very satisfying.

I’ve helped kill him a number of times now, both on my home of SBI and on overflows with TTS, and it’s been a blast.

As much as we all like to whine about the rewards not being that great, I have to say that they’re probably at about the right level. When it comes to the people who would do it only if there were better guaranteed rewards, I sort of simply prefer that they just write it off and not show up in the first place. Since cooperation is the main thing needed to win. I like the idea that the people who do show up will be the ones who want to get him down regardless of how it will benefit them personally.

Calls for him to be reverted strike me as excruciatingly short-sighted. I don’t know what would give the impression that an Elder Dragon champion is meant to be easy, and he wasn’t just that before- he was pathetic. There are plenty of easy ways to get in-game shinies remaining.

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Posted by: daros.3407

daros.3407

Only thing that is really terrible are rewards. Not worth a single second spended for that event.

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Posted by: MastaNeenja.1537

MastaNeenja.1537

Only thing that is really terrible are rewards. Not worth a single second spended for that event.

Lol you must be new to GW, this is the norm.

I never expect good rewards, i just do it because it’s fun, you’ll be in for a lot less disappointment that way.

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Posted by: daros.3407

daros.3407

Only thing that is really terrible are rewards. Not worth a single second spended for that event.

Lol you must be new to GW, this is the norm.

I never expect good rewards, i just do it because it’s fun, you’ll be in for a lot less disappointment that way.

Almost 7000 archievments points. I am not new. The fact that this is norm does not mean that it is right. This game is unrewarding in many aspects and that must be changed.

(edited by daros.3407)

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Posted by: MastaNeenja.1537

MastaNeenja.1537

Only thing that is really terrible are rewards. Not worth a single second spended for that event.

Lol you must be new to GW, this is the norm.

I never expect good rewards, i just do it because it’s fun, you’ll be in for a lot less disappointment that way.

Almost 7000 archievments points. I am not new. The fact that this is norm does not mean that it is right. This game is unrewarding in many aspects and that must be changed.

Anet already doles out a participation trophy of one random rare upon completion of any world event at one point they didn’t even do that. Now we get random chance boxes with little prizes and a chance at an exotic for killing champs instead of just blues and greens. I’m not sure of what you’re expecting from this event in particular but if its a guaranteed exotic or several gold you’re in for some disappointment.

(edited by MastaNeenja.1537)

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Posted by: folly dragon.4126

folly dragon.4126

Many of you havent met the Glimmerking, nasty dragon surrounded by more then 100 instant repop glimmerlings. I remember the first time we fought him, 300 of us charged him, with a swipe of his tail, 150 dead bodies lay dead, 1 shotted. Then came a claw swipe right and a claw swipe left followed by a nasty breath of nasty gases which finished the raid.

Take 2 – 250 charged the dragon, this time more like Leeroy. The result was nearly the same.

Take 3 – 150 now getting worn down, strategically Seperates into 4 groups, 1 takes on glimmerlings A, another on glimmerlings B, and another on glimmerlings C, last group splits into 2, rotating in and out like a line up for hockey. They won, of course, next was hashing out why nothing dropped from it.

Seeing as Teq is a lieutenant, not sure why hes harder then Zhaitan

(edited by folly dragon.4126)

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Posted by: Solid Gold.9310

Solid Gold.9310

The thing that ruined it for me, and it’s still doing it, OVERFLOW.

What a pile of rubbish.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: daros.3407

daros.3407

Only thing that is really terrible are rewards. Not worth a single second spended for that event.

Lol you must be new to GW, this is the norm.

I never expect good rewards, i just do it because it’s fun, you’ll be in for a lot less disappointment that way.

Almost 7000 archievments points. I am not new. The fact that this is norm does not mean that it is right. This game is unrewarding in many aspects and that must be changed.

Anet already doles out a participation trophy of one random rare upon completion of any world event at one point they didn’t even do that. Now we get random chance boxes with little prizes and a chance at an exotic for killing champs instead of just blues and greens. I’m not sure of what you’re expecting from this event in particular but if its a guaranteed exotic or several gold you’re in for some disappointment.

Rares are no reward. It is just salvage trash. Easy content provide enough of this, why should i want to loot it from encounter like tequatl? It is weird to have no good loot from harder content.
I can do CoF1 and have good chance to get same reward as is from Tequatl.

(edited by daros.3407)

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Posted by: MastaNeenja.1537

MastaNeenja.1537

Only thing that is really terrible are rewards. Not worth a single second spended for that event.

Lol you must be new to GW, this is the norm.

I never expect good rewards, i just do it because it’s fun, you’ll be in for a lot less disappointment that way.

Almost 7000 archievments points. I am not new. The fact that this is norm does not mean that it is right. This game is unrewarding in many aspects and that must be changed.

Anet already doles out a participation trophy of one random rare upon completion of any world event at one point they didn’t even do that. Now we get random chance boxes with little prizes and a chance at an exotic for killing champs instead of just blues and greens. I’m not sure of what you’re expecting from this event in particular but if its a guaranteed exotic or several gold you’re in for some disappointment.

Rares are no reward. It is just salvage trash. Easy content provide enough of this, why should i want to loot it from encounter like tequatl? It is weird to have no good loot from harder content.
I can do CoF1 and have good chance to get same reward as is from Tequatl.

Your comparison between the two is excellent, just like COF path 1, Teq takes 15 minutes or less and both events are repeatable and relatively easy once you know how it’s done. COF gives you diminished returns for subsequent runs and Teq has a chance of failure but rewards you with loot that you can only get from that event.

The reason why Teq fails frequently is because you have more people involved where as inversely a small team of experienced players can clear COF in 8 min. Let’s not forget that people have had a year to practice COF 1 where Teq 2.0 has only been out for about a month. The point I’m trying to make is you spend roughly the same about of time so that’s why the rewards are similar.

Golds are salvage trash? So i guess ectos are trash. The way you worded that reeks of entitlement. Yes i am sure that the majority of gold drops are salvaged. If we got exotics from events like Teq (and there will probably be other dragon revamps) then they’d just be salvage trash too. You have to draw the line somewhere and so far you have remained very ambiguous about the rewards you expect from this event.

From the Teq event you get a title, a back skin, that are guaranteed pending you put in the work for it and a chance at a weapon skin that can only be earned from doing that event. Those were the rewards offered by Anet, no one told you to do the Teq event if you didn’t like those rewards why not run CoF instead?

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Posted by: Gehirn.8796

Gehirn.8796

The inefficiency of organizing the event on a main server has to be the biggest letdown. I remember in WoW (vanilla — when it was good) stumbling across my first dragon event. Died. A lot. But it was exciting and helped to define what I think an MMO should be.

Sadly, there won’t be any new adventurers walking into a Tequatl fight. All they will find is David and Goliath. But on the plus side, people are not restricted to the demographic of their world. TTS is filling the gap just like the community did during The Lost Shores release (where those that missed it could enter overflows to kill the boss).

Maybe Teq should appear less frequently with much bigger rewards? Crabby McCrabcakes seemed to have a decent turnout. Why wouldn’t he? He gave you a 20-slot bag, an exotic trinket, two rares and two exotics. But he was part of an event that wasn’t permanently recurring (and people complained). Tequatl is permanently recurring (and people are still complaining).

My biggest fear is, if there’s not enough of a demographic for content like this, it will end up like that other game. We’ll all be pushed into five-player sandboxes and L.A. will become a really expensive lobby screen.

Geez now look what you’ve all done, you’ve depressed me

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Posted by: Septemptus.7164

Septemptus.7164

I totally agree with the reasons.
I stopped TQ even before completing a kill. It just took to much of my time.
I don’t even know when will I complete achievements for it cause noone goes there. It would be great if it salled properly, but getting organized 80+ people with top gear…

Yes, the worst thing that happened to the game and definitely worst world event.

I have to say I enjoyed other world event bufs, but this… Nope, Its horrible…

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Posted by: Hawkian.6580

Hawkian.6580

I totally agree with the reasons.
I stopped TQ even before completing a kill. It just took to much of my time.
I don’t even know when will I complete achievements for it cause noone goes there. It would be great if it salled properly, but getting organized 80+ people with top gear…

Yes, the worst thing that happened to the game and definitely worst world event.

I have to say I enjoyed other world event bufs, but this… Nope, Its horrible…

I’m sorry, but this is just kinda silly.

If your server isn’t pulling together to organize and beat Tequatl, but you’re still interested in doing it, it’s perfectly valid to join one of the kill squad guilds and get a crack at him that way.

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Posted by: daros.3407

daros.3407

Only thing that is really terrible are rewards. Not worth a single second spended for that event.

Lol you must be new to GW, this is the norm.

I never expect good rewards, i just do it because it’s fun, you’ll be in for a lot less disappointment that way.

Almost 7000 archievments points. I am not new. The fact that this is norm does not mean that it is right. This game is unrewarding in many aspects and that must be changed.

Anet already doles out a participation trophy of one random rare upon completion of any world event at one point they didn’t even do that. Now we get random chance boxes with little prizes and a chance at an exotic for killing champs instead of just blues and greens. I’m not sure of what you’re expecting from this event in particular but if its a guaranteed exotic or several gold you’re in for some disappointment.

Rares are no reward. It is just salvage trash. Easy content provide enough of this, why should i want to loot it from encounter like tequatl? It is weird to have no good loot from harder content.
I can do CoF1 and have good chance to get same reward as is from Tequatl.

Your comparison between the two is excellent, just like COF path 1, Teq takes 15 minutes or less and both events are repeatable and relatively easy once you know how it’s done. COF gives you diminished returns for subsequent runs and Teq has a chance of failure but rewards you with loot that you can only get from that event.

The reason why Teq fails frequently is because you have more people involved where as inversely a small team of experienced players can clear COF in 8 min. Let’s not forget that people have had a year to practice COF 1 where Teq 2.0 has only been out for about a month. The point I’m trying to make is you spend roughly the same about of time so that’s why the rewards are similar.

Golds are salvage trash? So i guess ectos are trash. The way you worded that reeks of entitlement. Yes i am sure that the majority of gold drops are salvaged. If we got exotics from events like Teq (and there will probably be other dragon revamps) then they’d just be salvage trash too. You have to draw the line somewhere and so far you have remained very ambiguous about the rewards you expect from this event.

From the Teq event you get a title, a back skin, that are guaranteed pending you put in the work for it and a chance at a weapon skin that can only be earned from doing that event. Those were the rewards offered by Anet, no one told you to do the Teq event if you didn’t like those rewards why not run CoF instead?

Cof is easy. Skill or coordination and everything else that tequatl requires is not required for CoF. For cof you form group 30 seconds, for tequatl it takes hour to prepare and organize run.
Tequatl is something special and should drop something special. I personaly thing it could help to start to invalidate ascended crafting. I have no problem to do hard content for good things, but that farming now is terrible. And no that 0,00.. is not high enough chance.
Cof is something totaly trivial and gives same reward as tequatl? And if i want ectos i will do that cof for it. From tequatl i (and many others) expect something special.
With all respect to creator but that bacpack looks awful. And title is just another title.
Tequatl is special event but there is nothing special about his loot.

(edited by daros.3407)

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Posted by: CHIPS.6018

CHIPS.6018

Before I talk about anything else, look at the number of forum posts on “Teq”. And then compared that to the number of forum posts on “TA Assault” or even “MA Dungeon”. You can clearly tell which event gets the players’ attentions. World events are more popular than dungeons.

The only point I agreed with is “the wait”. This is unacceptable and Anet got to find a way to fix this.

I actually enjoy the “difficulty”. We already have way too many mindless content in PvE. I am glad we are starting to get some that needs organization. Yes organization is a requirement now, and that’s how you make yourself a better player. That’s how you get player growth. If you join the TTS guild, there is zero reason why you can’t beat Teq at least once. And trust me when you beat Teq for the first time, that feeling is great.

“Rewards”, I don’t really care about that. I think this game is already too focused on a “carrot on a stick”. Its time this game becomes fun without any rewards.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: ikereid.4637

ikereid.4637

Before I talk about anything else, look at the number of forum posts on “Teq”. And then compared that to the number of forum posts on “TA Assault” or even “MA Dungeon”. You can clearly tell which event gets the players’ attentions. World events are more popular than dungeons.

The only point I agreed with is “the wait”. This is unacceptable and Anet got to find a way to fix this.

I actually enjoy the “difficulty”. We already have way too many mindless content in PvE. I am glad we are starting to get some that needs organization. Yes organization is a requirement now, and that’s how you make yourself a better player. That’s how you get player growth. If you join the TTS guild, there is zero reason why you can’t beat Teq at least once. And trust me when you beat Teq for the first time, that feeling is great.

“Rewards”, I don’t really care about that. I think this game is already too focused on a “carrot on a stick”. Its time this game becomes fun without any rewards.

Teq isnt fun anymore. You need to ‘hunt’ down a server and RNG your Luck to Pug the dragon Kill. OR you need to be in one of the specific Teq Killer Guilds. While I do like what I am seeing in the community around this new content. I do not like how they ripped the encounter away from casual players, and Players that just dont really ‘want to play’ the game, but rather coast through it.

If you want to kill teq you need to get to the first spawn after server reset, and hope you hit a lucky engaged server that isnt in overflow (RNG). Or be one of the first ones to show up if your in a Teq Killer Guild. But it seems that Teq Killing only happens RIGHT after server reset since we cannot control when he spawns. I wish this fact was fixed, and its a huge time sink away from so much more of the game.

Jormag and Shatterer were left alone, they are both very facerollable. So why only Teq is like this. THIS is what feels unbalanced to me!

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
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Posted by: Redenaz.8631

Redenaz.8631

Jormag and Shatterer were left alone, they are both very facerollable. So why only Teq is like this. THIS is what feels unbalanced to me!

While I expect them to eventually do some more revisions to the Claw of Jormag and the Shatterer, especially the Shatterer, I think it’s good that they only started with Tequatl.

He’s obviously been a very controversial change, and I’d rather they rock the boat with one dragon and see how it goes than to risk turning the boat over by redoing all the dragons at once. That’s one of the main pros going for the Living Story, that they can learn from biweekly releases rather than having to lump them all into the occasional large release without getting feedback first.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: folly dragon.4126

folly dragon.4126

Well,

There are a few problems with the logic in comparing Teq to a dungeon path.

The first would be timeframe, 15 minutes versus 8 minutes.

You dont have to wait 8 minutes in a 30 minute cooldown in a 60 minute window. So even with diminishing returns, the dungeon will still out perform in terms of loot.

The unique rewards from the chests

Really, just the breathers. Otherwise its just for fluff. Mini’s can be sold.
So technically, you dont miss out on much if you choose not to do it.

Pass or Fail.

The dungeon even when failed can be repeated instantly, Tequatl has at least a 30 minute wait, 1 hour window.

Super Organizing and Learning curve.

Teq requires 100% organization, doesnt mean folks are always hitting their marks, but due to the ticker, there is less room for error. Its a constant learning curve as people change in and out.
Dungeon Path, you can often carry 2 of the 5. And as you repeat it wil same people, the learning curve ends.

Plus often turret operators that dont abandon their turrets even when helping megalaser still arent getting all chests.

So, with the exception of Aquabreathers, its all fluff after that.

Dungeons in long term are easier to organize, better loot over time, huge margin of error recovery, no timer, no fighting overflow, no fighting the new afk mechanics even when your not afk. Rewards as long as your there. Dungeon currency.

Im sorry, dungeon still prevails.

Statiscally drop ratio, lets say the regular ascended formula is 1%, lets say the average period between Tequatl attempts is 60 minutes. So, lets say the advanced drop rate on Tequatl for ascended weapons is 5%. I take my 5 man party through 7 times, it means 7 times 1% chance is greater chance then my 1 chance at 5%. Its not like we are talking s huge chance increase. It also means 7x the main chest loot. The regular scrub battery phase loot boxes I get from regular mobs on the way, plus little boxes in dungeon along the way x7.

So yeah, keep believing the loot is on par.

However, I love that type of content and truly hope they iron out the rest of the problems, I wont stop succeeding at it, even knowing all stated above. Because I honestly have high hopes for the future of this event.

Thanks for reading

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Posted by: CHIPS.6018

CHIPS.6018

Oh I never doubted that dungeons will give better loots and money than world events like Teq. I was just saying that Teq gets a lot more player attention than dungeons. Of course not all the attention is positive. We have read enough complains about it to last a life time haha.

But even the players that had been complaining about Teq do actually want to get it done.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: Plexxing.2978

Plexxing.2978

On what server is teq getting done? I’m on Darkhaven. How do I join TTS?

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Posted by: daros.3407

daros.3407

.
.
.
Thanks for reading

Well that proves dungeons give a lot more for less work. Teq require much more work so it should give much more.

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Posted by: Stx.4857

Stx.4857

Has anyone actually seen someone that has a Teq weapon? I honestly haven’t seen one anywhere. Not in LA, not in my large guild events, and not even on the battlefield with hundreds of regular Teq slayers.

What is the actual % chance for him to drop his ascended(the only reason to kill him post achievements).

Those weapons are the only reason I sit around with my thumb in my kitten for an hour and a half multiple times a day, but I have never seen one. I feel like I am wasting my time and its getting a bit hopeless.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: juginst.5018

juginst.5018

Just wanted to say that I ’ m totally agree with OP. We (two friendly guilds) spent over 40 minutes for preparations and waiting for Teq and yet that was for nothing. It was really frustraing. I have quited trying after the third try. It is too hard for me as for a casual player, I could spent that hour just playing the game, not waiting for the Teq and fighting the fight, that we did not even had a chance to win (because there was more than 50% of Teq left).

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Posted by: StriderShinryu.6923

StriderShinryu.6923

For the majority of players Teq has just become something that they don’t even bother to think about any more when playing the game- it’s as if they removed a chunk of one map from the game, just somewhere that no longer exists for them

True.

That entire part of Sparkfly Fen may as well been cut from the game completely. All the other dynamic events around it will be avoided as well, because on most servers it fails 99.99% leaving those pods, which are annoying and you don’t want to bother with.

In 1-2 months even the dedicated guilds to doing it won’t bother…

This is my issue with the new Teq fight. I have no issue with content being added to the game that emphasizes challenge and teamwork, even in a large number of players (“raid content” so to speak). I do, however, have issue with content being taken away from one group of players, regardless of how large (and in this case, it was content taken away from everyone) to serve a different group of players. This isn’t even a direct one to one trade of the same type of content as in the Twilight Assault patch, this is straight up taking out one style for one audience and switching it for another style for another audience.

(edited by StriderShinryu.6923)

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Posted by: Velinestra.8142

Velinestra.8142

I thought the whole point of Dynamic Events was to let random people come together and accomplish the events. With Tequatl, it’s now about gear, guild affiliation, and tactics. In the past, ArenaNet has always stressed the importance of community and players helping players. However, the new Tequatl fight is just dividing the community.

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Posted by: callidus.7085

callidus.7085

I really think that a fight like this should be instanced. This is what a raid could be, make it another guild mission (but please for the love of small/medium guilds require less people).

Slow down and smell the pixels.

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Posted by: deadatspawn.6045

deadatspawn.6045

At first i enjoyed this, but now i can’t stand it. Having to wait 1.5 hours to setup before the fight just wastes time that i could be enjoying the game.

Scaling it up for the 2 weeks was great, but you should lower it again as it is a pain to get everyone organized to fight him. I fought and beat Teq again last night but i think it will be my last as i can have a better time in a dungeon and get a better reward for my 1 hour of play time instead of the 2 hours of setting up/fighting Teq.

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Posted by: John Lightning.6293

John Lightning.6293

Can someone send me an invite to TTS? Thanks

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Posted by: Mastruq.2463

Mastruq.2463

The encounter and rewards are fine imo. I’m ok with content that isnt for everyone but that finds its niche.

The annoying part of the encounter is the waiting. The only change I want is an added pre-event that takes a bit or is triggered, so the players spend less time waiting.

There is really no need to break GW2s goal of having a lively open world by instancing everything. Please note that none of the guild missions are instanced either. Tequatl doesnt need and should not be instanced.

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Posted by: cherrie.8907

cherrie.8907

Yes, he should be instanced: a principle of good game design is not to place the fail conditions of an encounter beyond the player’s control.
How open world in GW2 works (overflows etc) and how Tequatl fight does, as well, does mean that fail conditions are outside of players control.

Guild missions are largely different: it is impossible for a random person to fail, or largely contribute to a fail, in them. Because of how random they are and because they are trigered on guild’s whim, there is little worry with overflows, scaling to unrelated people that aint contributing, afkers on crucial equipment and other problems that make Tequatl fight particularly annoying.

That being said, he would be a great Guild Quest!
But makes very badly designed world event.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

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Posted by: Charak.9761

Charak.9761

I tried to do it for a couple weeks, realize it wasn’t paying out and stopped, just a waste of time unless you know RNG favours you. Disappointing really :/

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Posted by: gwawer.9805

gwawer.9805

Has anyone wanted to but not done teq?

I wanted to experience the fight, but doing so in a random overflow where significant number of players put very little effort into it or were even AF K was not appealing to me. I didn’t put in the effort to find a player organized to killing squad. One of these days I ought to try and join a group to try and killed this boss, but as time passes by, my desire to do so dwindles because the initial excitement dwindles.

The overflows will decrease due to less clear interest and I have a better chance of being on my home server. Hopefully there is enough people on to defeat it,

My belief that overflows lack player effort is only from what I’ve read on the forums. Perhaps this is a inaccurate stereotype of overflows.

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Posted by: Septemptus.7164

Septemptus.7164

So if anyone know Teq killing squad on EU servers, please let me know, catch me in game or just invite me based on my account name. I would give Teq another chance.

If not it will be my worst world event/update for a long time :/.

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Posted by: cherrie.8907

cherrie.8907

I gave up on the fight during the LS week because of the overflow bull.
I’d still want to experience him but no way I will waste my gaming time to randomly wait for him to spawn.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

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Posted by: Wolfheart.1938

Wolfheart.1938

Tequila has some considerable issues that many pointed out (waiting time being my biggest concern), yet I find his update a good one. My server and at least 2 other in EU still kill him quite regularly, but it is people organizing themselves, not random pugs just jumping in there. Those have given up, thankfully.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”