Honestly ever since they came into existance I wondered something: How are we suppose to fight something so gargantuan? Well we got our answer in “Vicrory or Death”, where we fought Zhaitan and we hated it.
I even made a topic once on why do we even bother fighting them when technology seems to be the answer? I wrote that we could just build something like a nuclear silo and blast the dragon lairs into oblivion. Considering they are corrupted and uninhabitable anyway who cares about things like radiation?
So then we got Mordremoth and it turned out he would “regrow” if we just destroyed the whole jungle. But fortunately for us we got the “weakness” deus ex machina and we killed Mordremoth by destroying his mind. But it only raised questions like what was Zhaitan’s weakness? Battleships? I know people say it’s “unity” or that we weakened him before the fight etc but really give me a break with all that.
So when episode 2 came out I made a topic that we will probably fight another dragon during season 3, as there isn’t much material to work with at this point. Well it seems I was kinda right, but the result was the worst one yet.
It turned out Jormag and Primordus cancel each other out and again we got a machine to do the job of destroying them both. Only this time it was literally a deus ex machina.
Since we got an actual God attached to it.
Oh ANET don’t you know a literal deus ex machina came out of style in 2003?
Well I guess they simply gave up on the main antagonists and how to fight them at this point, as we got rid of 2 of them in one go.
So 2 Elder Dragons are dead and 2 are asleep and since we can’t kill any more of them, we will have to put the remaining 2 to sleep too. Or you know what? Forget it, let’s just go full nonsense and befriend them. I mean Snaff was able to control Kralkatorrik with his invention, so let’s just do the same only we will go full pro with it.
I seriously think that even the game mechanics suffered because of the Elder Dragons.
Back in GW1 we had lots of types of damage, but if they existed in GW2 too it would be problematic. Take Jormag and Primordus being each others “weakness” as example, some classes would be better or worse at fighting them. However Elementalists would have the unfair advantage as they could use all 4 types of elemental damage in GW1 i.e. fire, cold, shock, earth. In Gw1 cold damage was effective agains fiery creatures such as Destroyers, while fire damage was effective against icy creatures. Other classes usually could only do 1 type of elemental damage, like Necromancers could do cold damage too, so they would do well against Primordus but not Jormag. On the other hand they were also masters of armour ignoring damage which was a “good for all” thing.
But the biggest offenders would in fact be Guardians at the beginning of GW2, because they evolved from Monks. And Monks could use holy damage, which not only ignored armour too but also delt double damage against undead. So yeah the Arah dungeon and rest of Orr events would have been “Guardians only” as other classes would have been a joke compared to them.
So yeah best solution was removing damage types and merging everything into one, but because of this we lack creativity and all we do is compete in who has the biggest DPS. In Gw1 it was situational as many other things had to be taken into account. Not to mention in GW1 you could hit unlimited amount of foes with your aoe attacks, which is also why we fought platoons instead of thin lines which we kill off one by one.
But yeah it was a bad idea from the start, their size and the fact they each represent an “element” only created problems. Thus the whole plot is a failure and if you are still hoping it will get better at this point you are just delusional.