The Silverwastes are REALLY bad
This design is kind of like raid style open world . The whole map participates in the same goal. Its nice but could have been executed better? I don’t know. I just wish the mobs from the event actually dropped loot.
The Silverwastes are one of the best designed areas of the game. There’s stuff there for everyone. If you want to stay there early on and challenge yourself against modrem you can. If you want to hang out for the meta event you can. If you want to run around in a train and farm chests you can. If you want to do an amazing jumping puzzle that spans an entire zone, you can.
There are probably a small percentage of the playerbase that hates the Silverwastes, but it seems to have been a hit with players.
The Silverwastes are one of the best designed areas of the game. There’s stuff there for everyone. If you want to stay there early on and challenge yourself against modrem you can. If you want to hang out for the meta event you can. If you want to run around in a train and farm chests you can. If you want to do an amazing jumping puzzle that spans an entire zone, you can.
You forgot the labyrinth. As for the design, yes, it’s almost as brilliant as one of those business cards with ‘turn over’ printed on both sides, because after a week, maybe two, that’s what it feels like.
There’s no substance to the Silverwastes. It’s a mini-game. It’s SAB without the nostalgic quirkiness. It, along with Dry Top, could have been so much more, but as presented, it’s just another missed opportunity in a game increasingly rife with missed opportunities. And these zones are ‘forerunners’ to what we’ll see in HoT. Joy.
There are probably a small percentage of the playerbase that hates the Silverwastes, but it seems to have been a hit with players.
There’s probably a small percentage of the playerbase that loves the Silverwastes, but it seems to have become a boring grind for players.
Sounds like you should stop complaining because they also made Dry Top and that’s got all the things you seem to like.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
The Silverwastes are one of the best designed areas of the game. There’s stuff there for everyone. If you want to stay there early on and challenge yourself against modrem you can. If you want to hang out for the meta event you can. If you want to run around in a train and farm chests you can. If you want to do an amazing jumping puzzle that spans an entire zone, you can.
You forgot the labyrinth. As for the design, yes, it’s almost as brilliant as one of those business cards with ‘turn over’ printed on both sides, because after a week, maybe two, that’s what it feels like.
There’s no substance to the Silverwastes. It’s a mini-game. It’s SAB without the nostalgic quirkiness. It, along with Dry Top, could have been so much more, but as presented, it’s just another missed opportunity in a game increasingly rife with missed opportunities. And these zones are ‘forerunners’ to what we’ll see in HoT. Joy.
There are probably a small percentage of the playerbase that hates the Silverwastes, but it seems to have been a hit with players.
There’s probably a small percentage of the playerbase that loves the Silverwastes, but it seems to have become a boring grind for players.
This is true of all new content. People flock to it, play it to death and it becomes a grind. Welcome to MMOs. You must be new here.
If I wanted to, I could grind this game. I could grind it hardcore. I could take a brand new character, fresh from the tutorial at level 2, and kill those level 1 and 2 wurms at the very first heart in Queensdale until I hit level 80. I could continue killing them until they had dropped half a dozen precursors for me, then sell them to buy mats for ascended gear.
Walk up to a heart. “Kill centaurs.” Well, sure, why not? 1 1 2 1 3 1 1 5 8 2 11 well that was easy. 10 centaurs dead in like two minutes. Pity I had to grind for those two minutes.
Yes, Anet explicitly said that the players do not and should not have to grind to get ascended. What do any of you interpret that as?
“Hey Anet, I’m level 80, where’s my ascended gear?”
“Oh, congratulations! Here you go!”
<insert mail carrier animation>
“Wow, thanks Anet! So glad there’s no grind in this game!”
…….C’mon.
What’s the alternative? How exactly should we get ascended gear? 10 silver a piece? 20? Talk to an npc? Run AC story mode one time? Kill Zhaitan? Defeat Tequatl? Join a guild? Complete a daily?
Anet said you do not have to repeatedly kill mobs in order to farm experience or get the best gear. Currently, you do not need to repeatedly kill mobs in order to farm experience or gain the best gear.
I have plenty of ascended gear. I gained the mats as a side bonus through doing all the things I enjoy, including: running dungeons, running fractals, working towards map completion on multiple characters, and leveling alts. I have never once “grinded” content, using whatever definition you’d like, in order to get my ascended gear.
On to Silverwastes. I think SW is awesome and interesting. It’s also very repetitive. On an average day, I’ll join the first map I get and run around trying to solo defenses like a badkitten hero until more people show up and we hit breach. Then after vinewrath, I leave for the day. Lots of fun, decent loot, not too much time.
Could I farm Silverwastes? Yes. Oh yes I could. I could probably spend hours running chest trains for some of the fastest loot in the game. I could map hop and breach breach breach all day long. I could run around mindlessly killing mordrem because…well, because I felt like it.
If people want to play the game that way, then that’s their choice. If people decide that CoF armor is the coolest stuff they’ve ever seen and they absolutely have to have it RIGHT NAO, then they could farm P1 for 20 tokens a run until they had enough. Likewise, if people decide they need all their ascended for all their characters RIGHT NAO then they are perfectly free to farm gold and/or mats until they get it. It’s a choice.
TL;DR ascended takes time and effort, not grind.
TL;DR 2 just because Silverwastes is an easily farmable map often filled with farmers doesn’t mean everyone has to play that way.
I think I can understand what OP meant. It is not lazy – it is just fast made zone none paid for. This is that kind of quality you get when it is for free.
Sadly the latest zones of Orr (even though it was meant as RP horrible zone) pushed the barriers too far away. Every new zone just copy from that and it is carried on and on.
So the company created something that turned against them in the end. If they would make Orr more spooky, mysterious and chilly instead annoying horrible and slaughtering, they would have more free hands to do more creative staff later on. I really hope they will see it one day how big mistake it was and how it mislead the original concept of this otherwise great game.
I think I can understand what OP meant. It is not lazy – it is just fast made zone none paid for. This is that kind of quality you get when it is for free.
Sadly the latest zones of Orr (even though it was meant as RP horrible zone) pushed the barriers too far away. Every new zone just copy from that and it is carried on and on.
So the company created something that turned against them in the end. If they would make Orr more spooky, mysterious and chilly instead annoying horrible and slaughtering, they would have more free hands to do more creative staff later on. I really hope they will see it one day how big mistake it was and how it mislead the original concept of this otherwise great game.
I think you grossly underestimate the amount of work that went into the Silverwastes. I’m assuming you didn’t do the jumpinp puzzle.
This is true of all new content. People flock to it, play it to death and it becomes a grind. Welcome to MMOs. You must be new here.
Actually, the only reason why “all new content” works like that is because players are willing to accept shallow content and play it regardless. The Silverwastes is the perfect example of this – it’s basically a non stop grind with a bit of eye candy, and nothing else. An incredibly lazy area when compared to any given zone seen on the original release of GW2, but filled with players because it has what can basically be summed up as a world boss that can be repeated many times per day.
If players actually demanded good, deep content, MMOs wouldn’t be basically big grinds. If players actually demanded gaming designers to be honest, we wouldn’t receive the lies they try to feed us. But as long as people are willing to settle for less, less is the best we will get.
I actually liked Silverwastes for the first few hours. It got worse very quickly after that. Just like Drytop, silverwastes has to be my least favorite zones of the entire game.
The zone just feels like it was made to grind. There’s nothing of interest and almost zero replayability in terms of fun. Sure, it’s a great zone if you want to grind away for gold, but that’s about the only credit I will give it.
I want zones that are FUN to replay. I don’t want new spots to grind.
I actually liked Silverwastes for the first few hours. It got worse very quickly after that. Just like Drytop, silverwastes has to be my least favorite zones of the entire game.
The zone just feels like it was made to grind. There’s nothing of interest and almost zero replayability in terms of fun. Sure, it’s a great zone if you want to grind away for gold, but that’s about the only credit I will give it.I want zones that are FUN to replay. I don’t want new spots to grind.
And that’s where opinion comes in because the Silverwastes is one of my favorite zones to replay. I like the fact that early on before you get close to a breech event, there’s some actual challenge in trying to take back forts and protect them. There are very few events in the game that are that hard, with that few people around.
This is true of all new content. People flock to it, play it to death and it becomes a grind. Welcome to MMOs. You must be new here.
Actually, the only reason why “all new content” works like that is because players are willing to accept shallow content and play it regardless. The Silverwastes is the perfect example of this – it’s basically a non stop grind with a bit of eye candy, and nothing else. An incredibly lazy area when compared to any given zone seen on the original release of GW2, but filled with players because it has what can basically be summed up as a world boss that can be repeated many times per day.
If players actually demanded good, deep content, MMOs wouldn’t be basically big grinds. If players actually demanded gaming designers to be honest, we wouldn’t receive the lies they try to feed us. But as long as people are willing to settle for less, less is the best we will get.
In your opinion, which is certainly valid for you. I have an alternate opinion, which I’m sure doesn’t surprise you at all.
Players depending “good deep content” for whom? Like all players want the same type of deep content. That you know what players want. I got news for you.
You’re part of a demographic. You have no idea of the size of the demographic you’re a part of. Different demographics want different things. Players don’t necessarily settle for something just because they like it and you don’t. That’s a pretty self-centered way of looking at things.
Even from this thread, it’s quite easy to see that quite a lot of people enjoy the Silverwastes. Not just one or two, either. Your attempt to insult everyone by saying that they must not really have any standards if they don’t like what you like isn’t all that nice if you ask me.
Where as I am absolutely sure there are other people in your demographic who agree with you, I’m just as certain there are people in my demographic that agree with me.
It doesn’t invalidate your opinion…why are you trying to invalidate everyone else’s?
I actually liked Silverwastes for the first few hours. It got worse very quickly after that. Just like Drytop, silverwastes has to be my least favorite zones of the entire game.
The zone just feels like it was made to grind. There’s nothing of interest and almost zero replayability in terms of fun. Sure, it’s a great zone if you want to grind away for gold, but that’s about the only credit I will give it.I want zones that are FUN to replay. I don’t want new spots to grind.
And that’s where opinion comes in because the Silverwastes is one of my favorite zones to replay. I like the fact that early on before you get close to a breech event, there’s some actual challenge in trying to take back forts and protect them. There are very few events in the game that are that hard, with that few people around.
I think I’m in a very small minority of people that don’t enjoy the zone. It always appears to be one of the most populated areas of the game. There’s just something about it that I don’t like.
It’s kind of funny because my favorite zone in the game is queensdale. Maybe because I’ve spent so much time there doing the old dailies or something. I really enjoy the conversations that happen in the zone as well. Helping new players and just kind of relaxing is always fun for me. Being in a guild by myself doesn’t give me many people to chat with.
I actually liked Silverwastes for the first few hours. It got worse very quickly after that. Just like Drytop, silverwastes has to be my least favorite zones of the entire game.
The zone just feels like it was made to grind. There’s nothing of interest and almost zero replayability in terms of fun. Sure, it’s a great zone if you want to grind away for gold, but that’s about the only credit I will give it.I want zones that are FUN to replay. I don’t want new spots to grind.
And that’s where opinion comes in because the Silverwastes is one of my favorite zones to replay. I like the fact that early on before you get close to a breech event, there’s some actual challenge in trying to take back forts and protect them. There are very few events in the game that are that hard, with that few people around.
I think I’m in a very small minority of people that don’t enjoy the zone. It always appears to be one of the most populated areas of the game. There’s just something about it that I don’t like.
It’s kind of funny because my favorite zone in the game is queensdale. Maybe because I’ve spent so much time there doing the old dailies or something. I really enjoy the conversations that happen in the zone as well. Helping new players and just kind of relaxing is always fun for me. Being in a guild by myself doesn’t give me many people to chat with.
And Queensdale is among my least favorite zones in the game. I feels really bland to me. It’s farmland. Not exciting. But there are a ton of people that love Queensdales because I know a lot of people that do.
Your attempt to insult everyone by saying that they must not really have any standards if they don’t like what you like isn’t all that nice if you ask me.
Your attempt at putting words in my mouth isn’t all that nice if you ask me. Or could you actually quote where have I said that everyone do not have any standards if they don’t like what I like?
Grind = gw2 Tokens 1000 for a armour piece takes about 1-2hours plus you get lots of loot between. , takes Grinding Events but not items.
other MMO’s= to get certain items or unique skins you have to get ether more than a 1000 tokens + need a certain Rep level or Pvp level like old republic ect ect result you have to grind ranks/items and takes a lot longer plus you might have to trade those items obtained for the unique item , it takes a lot longer than a couple of hours some times weeks or months to gain a maxed rep level to get that flying mount.
(now that is a grind) doing many events in a shorter time frame isn’t grindy at all , it only feels grindy because you have to do multipul events that can give you loot , but in silverwastes the main loot is after joining in the events like the maze + the final phase attacking Mordramoths vinewraith champion all adds up to quite a lot of loot+all the gear bags.
so you can go right into the fight gain crests+items and just play for a few hours or you can grind REP or required items before your even allowed to swap tokens for armour , adding weeks onto aquiring one armour piece where in silverwastes you can spend 2days ingame and end up with a full set of gear from drop armour chests and crest swapped chests.
its not much of a grind at all.
though it is monotonous, dull, tedious, and repetitious but it does have lots of variety and interest for the first few days when you first visit silverwastes so much to do and lots to see.
though after a few days like everything thats overplayed gets boring.
Actually, the only reason why “all new content” works like that is because players are willing to accept shallow content and play it regardless. The Silverwastes is the perfect example of this – it’s basically a non stop grind with a bit of eye candy, and nothing else. An incredibly lazy area when compared to any given zone seen on the original release of GW2, but filled with players because it has what can basically be summed up as a world boss that can be repeated many times per day.
If players actually demanded good, deep content, MMOs wouldn’t be basically big grinds. If players actually demanded gaming designers to be honest, we wouldn’t receive the lies they try to feed us. But as long as people are willing to settle for less, less is the best we will get.
You call this zone shallow and lazy. And that players are willing to accept that. Thus implying that the parties themselves have a low standard for the quality of content that is released. You then go on to say that that if players demanded good deep content, again implying that the players have settled for second rate or a lower standard, than that will be the best it will ever get.
You also once again accuse anet of lying, which you have yet to prove, nor answer any of the questions ive asked to show that they have lied.
I for one love Silverwastes, I dont see it as a grind, low quality, shallow or lazy. I find it to be very engaging, exciting, and filled with all sorts of fun things that make this one of the best zones in the game.
For whatever reason you’ve decided to hate anet, hate the game, and felt it necessary to criticize anything and everything they do. You of course are entitled to your opinion, but please stop trying to push your negative Nancy perceptive on the rest of us.
It’s the chain I beat you with until you
recognize my command!”
To throw my hat into the ring, I too quite enjoy the wastes. It’s probably the only place that actually makes a condition user worthwhile given the toughness of some of the mobs. I usually pop my pip for 1-3 runs of the breach and vinewrath. There’s a certain amount of satisfaction herding players towards a common goal.
That being said, to ensure I don’t lose my interest in the zone, I tend not to spend a great deal of time there. There’s so much more to do in other parts of the game that each night that I’m on, I’ll go do other things. Some people have daily rotations of things to do like all fractal bands, dungeon tours, wvw, pvp etc. But I prefer a mishmash of things. It keeps the game fresh, relatively speaking.
Once one does one or two things end on end for days then weeks, it loses its luster and eventually that feel is applied across the whole game. A lot of people who farm SW will ultimately hit that point.