Give us Mounts, Anet! Pretty Please with Chocolate, Whipped Cream, Cherry and Mayonnaise? d^_^b
Theory: Anet trying to remove WP for Mounts?
Give us Mounts, Anet! Pretty Please with Chocolate, Whipped Cream, Cherry and Mayonnaise? d^_^b
You can disable waypoints in the middle of Divinity’s Reach without disabling all of them.
I know you love mounts, but there’s little reason to incorporate them unless the waypoint system was completely removed. And they have too much invested in it existing to really blow it up just to add mounts.
Counter-argument? It’d be best implemented as additions to zones designed specifically to use mounts, much like Dry Top is designed to have the crystals around, and like the Desolation was designed for Junundu travel. Not to back-design in mounts in places where they weren’t intended to be. Ever.
It is also made rather clear in the story that Taimi seems to have a way to fix the WPs so that Mordy can’t use them anymore, which would make this issue rather moot.
Krall Peterson – Warrior
Piken Square
(edited by lordkrall.7241)
It is also made rather clear in the story that Taimi seems to have a way to fix the WPs so that Mordy can’t use them anymore, which would make this all issue rather moot.
But that would get in the way of his dream of riding mounts through those dredge tunnels and having his head clip through the ceiling every stride . . .
Dredge tunnels? Please. We all know once WPs are removed, everyone will be traveling via skritt tunnels. Why else would they be all over Dry Top? QED.
Dredge tunnels? Please. We all know once WPs are removed, everyone will be traveling via skritt tunnels. Why else would they be all over Dry Top? QED.
Why else? Shinies.
Skritt need no reason other than that.
I am sure they will add an item in the cash shop that makes WPs immune to dragon corruption, but just for u.
Answer: No. As we’ve seen, Mordremoth seems to be going after specific waypoints, not all of them (specifically ones closer to ley lines), and Taimi’s already working up a way to protect waypoints from getting snared by it later on.
Mounts, while possibly being a neat thing, would be redundant and unnecessary in this game as is.
Although, the Sonic Tunneling Tool/Witch Broom might work as a substitute for that, if you feel like using gems for those… (shrugs)
Answer: No. As we’ve seen, Mordremoth seems to be going after specific waypoints, not all of them (specifically ones closer to ley lines), and Taimi’s already working up a way to protect waypoints from getting snared by it later on.
Mounts, while possibly being a neat thing, would be redundant and unnecessary in this game as is.
Although, the Sonic Tunneling Tool/Witch Broom might work as a substitute for that, if you feel like using gems for those… (shrugs)
The Waypoints we have are all on ley lines, otherwise, like Taimi said, they wouldn’t work.
Specifically, she said the Asura tried placing a lot of waypoints, but only some of them worked (the ones that were on ley lines), so they removed the rest.
It sounds like they are just going to remove some to make the world a bit more less contrasted or so ppl need to run to things vs just simply wping. This is just how what they want to do works with the lore.
OR this is how cut off parts of the world will open up because the other parts of the world should not have WP tech i think. So we can have very far parts of the world open up with out opening up a path every inch of the way. I am thinking we will see the new WP system “lose” some wp to the sky and as they land you get new parts of the world to open up so we may end up with wp in places where ppl living there want no wp. Our heroes may be seen as evil or as unwanted i think that would be a fun story line to play.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Answer: No. As we’ve seen, Mordremoth seems to be going after specific waypoints, not all of them (specifically ones closer to ley lines), and Taimi’s already working up a way to protect waypoints from getting snared by it later on.
Mounts, while possibly being a neat thing, would be redundant and unnecessary in this game as is.
Although, the Sonic Tunneling Tool/Witch Broom might work as a substitute for that, if you feel like using gems for those… (shrugs)
The Waypoints we have are all on ley lines, otherwise, like Taimi said, they wouldn’t work.
Specifically, she said the Asura tried placing a lot of waypoints, but only some of them worked (the ones that were on ley lines), so they removed the rest.
This.
Apparently it seemed like the Asura also didn’t know that it was the ley lines that caused the waypoints to work in the first place.
Sure, Taimi would probably conjure a way to protect the wps from being snared, but wouldn’t it make sense to disable and remove them first as a precaution after what happened in Concordia and Salma? Would the humans even dare to entrust the life of Queen Jennah on an as yet to be proven Asura youngling progeny??
Give us Mounts, Anet! Pretty Please with Chocolate, Whipped Cream, Cherry and Mayonnaise? d^_^b
Someone typed “mounts” and another fairy died…
you people are just evil!
Well Taimi said she was gonna fix it with higher frequency or something. So no I don’t think we will loose waypoints.
I have a foot firmly in both camps.
Left Foot = Waypoints and their associated cost removed, then Mounts would be cool, if implemented within the context of the game. (No giant Mounts in Dredge Tunnels…come on…:) but having a selection of Golems for Asura to acquire(just an example)…gem shop or in-game is ok, as long as gem shop isn’t too stupidly overpriced…no $10 worth of Gems for a Golem Mount…make them 200 to 500 at max.)
Right Foot = Mounts in our game as it stands…totally unnecessary. Sorry, but its true.
I can because I want to
I want to because you said I couldn’t
I have a foot firmly in both camps.
Left Foot = Waypoints and their associated cost removed, then Mounts would be cool, if implemented within the context of the game. (No giant Mounts in Dredge Tunnels…come on…:) but having a selection of Golems for Asura to acquire(just an example)…gem shop or in-game is ok, as long as gem shop isn’t too stupidly overpriced…no $10 worth of Gems for a Golem Mount…make them 200 to 500 at max.)
“But if you can’t take your mount anywhere then why have it?” “Mounts pointless, can’t take them through 60% of Bloodtide Coast.” “ANet just moneygrubbing with Gems to Gold and adding unnecessary gold sinks to keep the money coming.”
Yeah, I can see the forum and reddit topics miles away
Right Foot = Mounts in our game as it stands…totally unnecessary. Sorry, but its true.
Not just unnecessary – they practically made them pointless with how many of the zones are set up and the Waypoint system they set up where most zones you won’t have a problem getting close to something interesting via a WP. (Orr not included, naturally.)
LOL!!!! I am actually surprised that it took this long after the initial discovery of the vines at wps for the mount threads to start. I predict this will be one of many…lol.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
Is this why we have friendly centaurs now? Are they gonna become mounts in the next few weeks?
Transport potions.
Transport potions.
I almost forgot that game existed . . .
Mounts wouldn’t fit into the game, as I personally think. They wouldn’t fit into the atmosphere and I enjoy it.
With the megaserver, waypoints became a very poor way to move about, with the “contested, but I cant see the district I am going to to check” problem.
The system is roughly adjusted to work with just one waypoint on a map and mounts would be a good way to move from that waypoint and would also be a huge content and gemstore income generator.
I`m agreeing with the OP that mounts may well be on the way.
Didn’t taimi say that understanding the ley lines would lead to creating even better wps? if anything my speculation would be towards removing or reducing wp costs (though as i said, just speculation)
not to say i’d be against mounts. aside from in-combat, i don’t have a problem with them
Na, lets just sprout wings and fly….
Even though I’m against mounts, I really thought the waypoint conflict was going to make way for mounts for future ls content. Until Taimi said she can fix the problem lol
Taimi, destroyer of mount dreams and champion of gw1 players everywhere
The main reason I don’t want mounts in the game is that GW2’s NPCs don’t use mounts. The sole exception is Taimi, and apparently she’s against the rest of us needing a reason for mounts, since she’s promised to fix the waypoint issues.
Outside of Scruffy, Golems tend to move more slowly (instead of faster), troops use airships (but not individuals), and people walk alongside armored transport carriers.
If & when the game starts introducing in-game characters that use mounts, then I’ll start to believe that ANet is preparing the way for player mounts, too.
I would rather have the one waypoint a map and mounts, then the way it is now. I have always been a big fan of mounts and think they would be a good style thing.
Just imagine a Tequatl the size of a drake.
Kuduka- Elementalist | Kudukâ- Mesmer |
Kuduka Dark- Necromancer
Haha I joked about this in Map Chat also, but it won’t happen..
Not only do way points sit on ley lines, but were the way points to be destroyed now, we also have direct access to the ley lines. Thus if the vines were to destroy all of the way points, I’m certain we would just get a new way point system via the ley lines.
Expect to be taking more psychedelic trips between lands soon
Taimi said she is going to try changing the frequency of the waypoints so that they are less desirable/detectable to Mordremoth and more efficient. This doesn’t necessarily mean that the waypoint crisis is solved though. That said, if you’ve played an Asura from the College of Synergetics, then you know that the college (coincidentally Taimi’s college) is working on interspatial translocation (point-to-point transportion without a gate). I don’t know if that bit of personal story will actually be revisited, but it would be a nice touch.
Nah. They probably just wanted to remove the “non-canon” feeling those had. Make people see they are actually there and acknowledged by NPCs.
They also hit them because they are something that there’s ever the place, so you can affect them and make sure people notice them.
I doubt they are getting rid of waypoints permanently and replacing them with mounts, but I also doubt that the waypoint crisis is going to be so easily fixed. I imagine Taimi’s strategy will work with most waypoints, but not with all of them. It just seems way too easy to present the problem and then solve it in a single Living Story chapter. I’d just like to see the interspatial translocator have a cameo. Maybe Mordremoth takes out an important waypoint and the only way to get where you need to go is using a new interspatial translocator prototype (the old one having been destroyed). Yeah, I know, wishful thinking.
So…does this mean we will finally have mounts?
Yea yea hate all you want, i love mounts.
So, I don’t hate mounts. Don’t have anything against them really, just personally feel they don’t “fit” into GW2. Not without tossing lore right out the window, which I don’t advocate, at all.
That said, I don’t think mounts are the reason for waypoint reduction. There have been a many complaints, in general, that there are ‘too many’ waypoints. For some it makes the game feel less immersive. For some it makes them feel like there isn’t a penalty for dying. Some feel that having so many waypoints is too much of a safety net and as such the game has no sense of ‘danger.’
Reducing the waypoints (through nifty story plot none the less, not just poof we took them out) should help address each one of those. Fewer waypoints means more foot work, so should be more immersive to play. Less waypoints means further to run back potentially when you die – having to fight back to where you were, potentially missing out on the event you were in, etc. This should help make the game feel more dangerous as well, since you don’t have that ‘safety net’ close by anymore.
@Lanfear
Seriously? Anyone who truly feels there are too many waypoints in game has the option of not using them?
Truth be told, I often don’t. I’m cheap and using footsies is free.
Anet needs to do less “play our way”, not more.
And I’m not calling you out, but I honestly cannot recall a single complaint thread as regards “too many waypoints”.
(edited by Teofa Tsavo.9863)
There have been a many complaints, in general, that there are ‘too many’ waypoints. For some it makes the game feel less immersive. For some it makes them feel like there isn’t a penalty for dying. Some feel that having so many waypoints is too much of a safety net and as such the game has no sense of ‘danger.’
I can’t argue about the immersion issue, but all the other things boil down to: "I don’t have the willpower to only use WPs in cities and major forts myself, so please punish me, and everyone else while you’re at it, by reducing WPs and forcing everyone else to play the way I want (but can’t bring myself to do on my own). Which, frankly, is bovine manure.
I don’t use WPs a lot, preferring to travel via the Mists, Asura Gates and walking. But I sure appreciate not having to hoof it across half a map because I misjudged a jump somewhere or got caught flat-footed in a fight. That said, there are areas in Tyria which have a LOT of WPs and which could do with a reduction, but a major reduction seems uncalled for.
Answer: No. As we’ve seen, Mordremoth seems to be going after specific waypoints, not all of them (specifically ones closer to ley lines), and Taimi’s already working up a way to protect waypoints from getting snared by it later on.
Mounts, while possibly being a neat thing, would be redundant and unnecessary in this game as is.
Although, the Sonic Tunneling Tool/Witch Broom might work as a substitute for that, if you feel like using gems for those… (shrugs)
According to taimi, all wps are near ley lines, they found they worked better that way, and didnt even realize they were doing it.
But yes, she is working on a fix to the dragon corruption problem.
@Lanfear
Seriously? Anyone who truly feels there are too many waypoints in game has the option of not using them?
Truth be told, I often don’t. I’m cheap and using footsies is free.
Anet needs to do less “play our way”, not more.
And I don’t disagree. I am also cheap and tend to just hoof it through maps myself. Which makes my husband roll his eyes at me.
But, yes, seriously people complain that there are too many waypoints and that they break immersion. Yes, several of us have pointed out that they don’t have to use them, but you know how people are. That’s not the answer they want to hear. We’ve had several threads on them in the general section of chat over the past several months.
I don’t mind the waypoint reduction, I guess. Personally I’d like to see ways to rebuild them (maybe some interesting events trying to talk various asura engineers into helping us?) or possibly even the introduction of craftable personal or guild waypoints – though admitted there could be some interesting downsides to those.
and I do not believe they are working on mounts. no real need for it.
Answer: No. As we’ve seen, Mordremoth seems to be going after specific waypoints, not all of them (specifically ones closer to ley lines), and Taimi’s already working up a way to protect waypoints from getting snared by it later on.
Actually, he isn’t going after specific waypoints, in both Concordia and Fort Salma there were powerful artifacts in proximity to the waypoints when the vines appear: the former had Krytan artifacts passing by, while the latter had Krait shards from the Tower of Nightmare.
Mordremoth is seeking out powerful magic items, just as Zhaitan did with his Eyes and Mouths, but it looks like he’s using the leylines/waypoint network as his “web” (borrowing the analogy Taimi used) and sending vines whenever an artifact gets near it (though it’s odd the Priory wasn’t amongst the first attacked then, maybe their artifacts aren’t quite as powerful as Krait shards and current-ruler amulet?).
Honestly, I consider this a huge leap of faithe. Me, I’m not on-board.
In completing the story, Taimi says that she has collaborated the tech behind the Asuran Waypoints so that Mord can’t use them anymore which would make them “unappealing”. So I think this is where the other lines depicted by observers last week come into play, the WPs currently occupied by Vines may vanish and then new vines appear in the other zones (Gandarren, Frostgorge, Fire Heart, Iron Marches, etc).
So in short WPs don’t seem to be going away anytime soon.
Yes, I think anet trying to remove all the WPs too but u can use them if u buy the “Unlimited Waypoints Uses Token” for 1000 gems.
Why not just use your speed buffs? That’s how we got around to places in Guild Wars. I’ve never understood the mount craze in mmo games when you could just make yourself go faster with buffs.
I hope the HR department at Arenanet finally installed the ‘mount thread warning system’. It is just plain unhealthy for developers to consider the effects of increasing character modeling loads by 200-500%, or the effects on the camera box of increasing the height of characters….
They’re special! They got aspirations.”
Finn the human
The current map instances are pretty small and every class already has access to at least 25% speed buff, some have perma-swiftness.
The one awesome feature that WoW got right was their seamless world. Cross the entire continent without having to wait on a loading screen every 5 minutes. I’d love to do a walk across tyria, but the load screens are simply annoying. So I never explore more than absolutely necessary.
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3
I assume it’s a scheme ANet uses to update the WP system, propably make some WPs invisible, unless you’re in the same map of that WP…
I rarely do PvP or Hard PvE, unless it’s organized.
GW2 traveling = Waypoints and Swiftness boons.
Swiftness Wars 2. GG.
Those who are against mounts never have a logical explanation as to why they are so evil.
GW2 traveling = Waypoints and Swiftness boons.
Swiftness Wars 2. GG.
Those who are against mounts never have a logical explanation as to why they are so evil.
I don’t ever call them evil. I call them unnecessary . . . among other things.
I think it’s possible that Anet could be going for equal balance between mounts and waypoints to please both sides of the spectrum. If Anet is even planning to incorporate mounts to begin with, of course.
The waypoints in the new Dry Top and Brisban Wildlands maps are already few and far between enough for the the potential inclusion of mount travel.
My guess is that they’ll remain the same in cities and lower-level zones where mount use can’t be unlocked or bought yet by the player. Then they’ll become much more sparse and spaced out in mid-higher level zones with increased fees to encourage mount travel.
GW2 traveling = Waypoints and Swiftness boons.
Swiftness Wars 2. GG.
Those who are against mounts never have a logical explanation as to why they are so evil.
I don’t ever call them evil. I call them unnecessary . . . among other things.
Call it whatever you want, but if you, or others, can’t provide sound reasons as to why they are “unnecessary”, or shouldn’t be implemented, my statement still stands.
GW2 traveling = Waypoints and Swiftness boons.
Swiftness Wars 2. GG.
Those who are against mounts never have a logical explanation as to why they are so evil.
I don’t ever call them evil. I call them unnecessary . . . among other things.
Call it whatever you want, but if you, or others, can’t provide sound reasons as to why they are “unnecessary”, or shouldn’t be implemented, my statement still stands.
Go play WoW.
I’ve always found mounts to be more cosmetic than utilitarian. They may provide a speed boost, but I think a lot of people like mounts for the same reasons they like pets or cool armor; it is a way to customize your character and gameplay and they are fun to collect. They can be overdone though and I agree with those who think it would be weird to see mounts in GW2, because the NPC’s don’t use them. The closest thing to a mount in game would probably be Taimi’s golem. That said, there are vehicle that exist within the game: charr war machines, flying ships, air balloons, etc. —Actually, I wouldn’t mind an air balloon novelty item that let you float around to take in the scenery of the game from a bird’s eye view, but that’s not the same thing as a mount.
GW2 traveling = Waypoints and Swiftness boons.
Swiftness Wars 2. GG.
Those who are against mounts never have a logical explanation as to why they are so evil.
I don’t ever call them evil. I call them unnecessary . . . among other things.
Call it whatever you want, but if you, or others, can’t provide sound reasons as to why they are “unnecessary”, or shouldn’t be implemented, my statement still stands.
I have.
I don’t feel up to repeating myself, over and over again for the multiples of topics which start this up.