This is how they teach their children!?
Monsters the Asura are? Hmmm. Worry do not. Extinct will they become. The resting place of the last known Asuran, Dagobah will be.
The Darwinian nurture of progeny is the secret to our collective brilliance.
How are you to concentrate magnificence if you don’t eliminate the submagnificent?
Fortunately it is only a matter of time until they blow themselves up with some insane invention. I look forward to the day.
the word is … Asura!
we will assimilate!!
Quaggan does not like Asura child rearing oooOOOOOoooo
Moto wants to raise asura children with violent collaboration.
Asura children are currently being raised by laying down and looking at the sky or watching fishies all day (see one of the labs in The Hinterlands/Soreen Draa), or with holograms that summon full out monsters… wait, what? (that heart never seemed logical to me…).
Not sure what’s better, but I’m pretty sure Moto’s overall goal is to raise an army of violent asura children to take over the world. Or at least get revenge for being dumped. Either or.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
You are Asuran.
They are Asura.
I am Asuran.
We are Asura.
An Asuran walked into a bar. The barkeep said ’What’ll it be?’ To which the Asuran replied ‘Indeed’.
You are an asura.
They are asura.
I am an asura.
We are asura.
Asuran is only the possessive form. E.g., “the asuran language” “the asuran technology” “the asuran laserbeam that cut off half of Zhaitan.” When something belongs to the/a asura, it is asuran. Otherwise, the word is asura.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I majored in pain, with a minor in suffering.
The Priory is concerned about the link between the new violent video games and violent behavior in children, Moto has been tasked with determining any such link through his edutainment device “Super Adventure Box”.
World 1 was designed with altruism in mind and low levels of aggressive behavior from the game characters; would children prioritize saving the princess over the accumulation of shiny baubles? How would the children react to cute fuzzy monkeys throwing coconuts at them? Would they avoid the poison spitting snakes or take matters into their own hands?
World 2 continues on the premise of saving the princess as well as increasing the level of character aggression. Bauble count was also increased to see if there was a link between reward and aggressive behavior. This world introduced various other stimuli to reward exploration and outside the cube thinking. This world was also increased significantly in length to determine any link between player aggression or frustration and exhaustion in such an environment.
The Priory looks forward to World 3 in the coming days.
Fortunately it is only a matter of time until they blow themselves up with some insane invention. I look forward to the day.
Unfortunately there is a good chance they will take the whole planet with them.