Time-wasting gotchas in achievements

Time-wasting gotchas in achievements

in Living World

Posted by: Leablo.2651

Leablo.2651

There is a trick to getting the “kill all enemies” achievement in the Waypoint Conundrum. I am sitting here with 1 group left which as you can probably guess is the inquest group hidden behind the door.

See, I thought the tricky part of this achievement was killing the Veteran before she ran away (which in itself is kind of a gotcha but one that you can at least learn from and prepare for). In fact, you actually have to kill this group first even though as a first-time player you have no reasonable indication that they are even there, nor that you can only kill them while another mob is active. I now have to restart the instance and do everything over again. I also note that the achievement does not actually fail when you miss this part – it lets you continue wasting your time in the instance thinking you have a possibility for completion when you don’t. At the very least, this achievement should fail-fast when the hidden group is no longer accessible. How many man-hours have been wasted running around trying to look for this group which is inaccessible and effectively hidden from sight?

Consider that this type of poor “gotcha” design encourages players to use walkthroughs starting from their first playthrough. Is this the goal that Anet had in mind for achievement challenges? You might as well put them under the category “Dulfy”. I don’t understand why a non-sub game, which doesn’t have a profit motive in wasting players’ time, uses these kinds of cheap tricks to force replaying content (with no rewards, I might add) when the solution is entirely trivial and isn’t skill-based whatsoever.

EDIT: Aaaaand true to the quality of this content, I was able to cheese the group by spamming aoe conditions through the door (Thief shortbow 2).

(edited by Leablo.2651)

Time-wasting gotchas in achievements

in Living World

Posted by: pdavis.8031

pdavis.8031

Did you use a walkthrough to get it? Or were you able to get it after a couple of attempts?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Time-wasting gotchas in achievements

in Living World

Posted by: zexion.5842

zexion.5842

It’s suppose to be trial and error. How do you think dulfy made the guide? By one shooting everything?

Fyi you are suppose to activate the trap for the veteran assassin but not fight her and then go kill the guys then come back and finish her.

Time-wasting gotchas in achievements

in Living World

Posted by: displacedTitan.6897

displacedTitan.6897

If the veteran doesnt disappear into the wall or into the ground you mean?

Time-wasting gotchas in achievements

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Posted by: Ohoni.6057

Ohoni.6057

Yeah, I generally hate the Season 2 achievements. I do not want to redo story mode content, it is interesting enough the first time around, to learn the story, but they are never so fun to play that I want to do them 2-3 times. I hate that ANet wants to force me to do so to get the achievements, rather than playing the parts of the game I enjoy.

Ideally you would be able to clear all achievements on the first pass, IF you do them right. No two achievements should be counterbalanced, achievements should not be locked out on the first pass. There is no fun in any of that.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Time-wasting gotchas in achievements

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Posted by: JFTActual.5132

JFTActual.5132

Here’s a guide on how to solo that achievement without cheesing or breaking the game. I think this is the way they intended us to do it:

https://www.youtube.com/playlist?list=PL-TrRfEK5FsBqJxlMntIDyrtAo8WSx72x