Hello ANet and fellow Players:
I am writing this because I am finding more an more people like myself that are tired of the zerg mentality adopted for Guild Wars 2 content releases.
I understand the game is called “Guild Wars”, frankly though the Guild content though is quite lacking in order to show a sense of membership. Guild Halls for example where guild members can gather privately. Custom armor and Weapons is another. Being able to craft up to lvl 500 in armors and weapons, you would think that the interface would allow crafters to customize the looks of the armor including color schemes to let the Player’s create some cool looking armor and weapons instead of relying on company artists (which have not really created anything WOW.)
Though about my title of this post. A good number of current and former Players are getting tired of the Zerg content published for Guild Wars 2. This would be content that can only be accomplished with a LARGE group of people co-ordinating the event to get a few measly rewards and/or titles. This may not be the case on every server, I don’t know that, but some servers have very low numbers and this need for 50-100 people never happen on low server times when some of us play because of time zone or real life jobs.
When the game was approaching release, the developers kept telling us that the game can be completed with or without a group of people allowing those that like to play solo a chance to get all the way through the game. All except of course the last part of the personal story where you have to group with 4 people for Zaitan. Then the game was released and slowly but surely as content was added, it became more about running around with a large group of unknowns in order to kill some boss(s) with an exorbitant amount of health and some massive damage skills that you could never learn, no matter how many times you faced it and conquered it.
Barring any jumping puzzles, there have been VERY little content where we are permitted to be a HERO on our own again. Where is the self satisfaction of being able to accomplish anything on your own? Personal instances where you either ran through solo or with NPC’s and completed something without the aid of 10’s or 100 other people. Where is the content where I feel like a hero instead of a soldier? Where I feel I accomplished something because I made a difference. That does not exist now because you have people in zerg content that either stand by and hit something a few times or die rather quickly and wait for the remaining zerg to accomplish what they could not on their own. Perhaps in the current zerg content, you should force waypointing if dead for 2 minutes and change the reward and experience gained to more reflect the amount of active skill useage during the event / battle.
I think ANet should focus more upon solo and small group content soon, or they will be losing a lot more regular players like me who are getting tired of not being able to feel like a HERO because events / battles are not soloable.