Too much overlapping

Too much overlapping

in Living World

Posted by: Morfedel.4165

Morfedel.4165

While I love the release of new content, the stuff is overlapping too much, which is causing a problem. The “older” stuff which some people still want to finish, in some cases becomes very difficult to play because many of the people move on to the new content.

Case in point: Tower of Nightmares, Nightmare Within, and Fractured: It became difficult to conclude the outside stuff for those who had not had a lot of time to work on it, because almost everyone moved inside.

And now, there are few people inside, excepting perhaps the busier servers at busier times.

The point being, maybe you should lengthen the time between releases somewhat, and not overlap the releases. I don’t know, maybe it would die down anyway as the “early adopters” get bored and move on while waiting for the next release… but the way it is now, they CERTAINLY move on to the new content while the people doing the older content find they cannot make headway because there aren’t enough people around.

Alternatively, make it easier to solo this stuff. Making the Nightmare Within impossible to scale the tower without a zerg, then make the final chamber soloable, is a bit head scratching in its reasoning. It seems if you had scaling where a solo could work his way up, while zergs will meet with much heavier resistance, would have been better, as now people are struggling to make their way to the top since people nearly completely abandoned it.

Too much overlapping

in Living World

Posted by: Lord Kuru.3685

Lord Kuru.3685

The bi-weekly content is not fun enough to re-play once people have their achievements done — that’s the real problem (IMO).