Tootsie Immune to Stuns?
I’m not sure what skills you need to use to interrupt his Take Off. Fear doesn’t work, but Golem Charge seems to. Would be nice if all interrupts worked properly on him.
You can only stun Tootsie when Take Off is being used. Fear can never stun Tootsie as Tootsie is immune to movement-based skills, and Fear makes the target run away. If people could Fear Tootsie, the whole group fighting would hate it anyway because she’d be out of agro range after it wore off.
So Fear doesn’t work, but dazes, stuns, knockback, pulls, and other such abilities work fine. A Thief with off-hand pistol should be able to ensure that she never gets away simply by holding a Headshot in reserve.
I used mace/shield warrior stuns during takeoff. Worked fine, we killed Tootsie with ease after we worked that out.
A Thief with off-hand pistol should be able to ensure that she never gets away simply by holding a Headshot in reserve.
By far the easiest way to keep stuns consistent. Best thing is, you only need one thief to do it every time so everyone else can focus on DPS. As the thief, don’t look at the moa… just keep watching for the “Take Off” bar on the right. When it shows up, headshot and then keep auotattacking (save your initiative).
King Arcturus X~80 Ranger | Suki Serra~80 Thief | Count Charon~80 Necro | Regulus Leo~80 Ele
HoD since launch
Pretty much any Asura running technoblade in combination with their other skills can keep her locked down as well.
Envy – Fort Aspenwood