Turn "That Lair" into permanent content.
I don’t know if you know, but this lair is already a repeatable, perma content
I think he means to make it part of the open world/accessible without having to listen to Marjory and Jory drone on and on. Or simply to return to it in the future in some way.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I only wish this lair wasn’t so… fractal-like. Ogden said it’s a portal, so we kinda should have some walls, sand etc, instead of crystal islands floating in space, like solid ocean fractal xD
But it always was a fragmented zone…. it’s a magical zone build around Glint
Spoiler
You are in a single grain of sand in the desert if I remember well
I think he means to make it part of the open world/accessible without having to listen to Marjory and Jory drone on and on. Or simply to return to it in the future in some way.
Yes. And have permanent rewards like dungeons and fractals do. I mean to say, that better not be the last time we visit there.
Glint’s Liar is in a single grain of sand in the desert. It’s a pocket-dimension, so it should be fractal-like in appearance, as the original one was as well.
Well if I remember well, Snaff in the book said it’s not true that it’s in a single grain of sand. The lair was just hidden under and illusion. Apart from that, I played gw1 and the lair in gw1 had stable ground, sand, walls, boundaries.
I was very impressed by the Glint’s Lair portion of this release. It really captured the aura of the GW1 mission despite the changed profession mechanics. The only thing I really missed was the sparkly cotton candy all over the ground.
Well if I remember well, Snaff in the book said it’s not true that it’s in a single grain of sand. The lair was just hidden under and illusion. Apart from that, I played gw1 and the lair in gw1 had stable ground, sand, walls, boundaries.
It should be noted, however, that htey only enter the area we are at in the mission outpost.
The mission outpost in GW1, and the mission area itself were VERY different. The latter being very crystalline, while the former being very Crystal Desert-like.
So it easily could be both, and the entrance to her little grain of sand would be behind the illusion.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Nov19 there was the announcement from Arenanet about improved fractals and the Thaumanova Reactor. You just might see this turn into a fractal.
But it always was a fragmented zone…. it’s a magical zone build
SpoilerYou are in a single grain of sand in the desert if I remember well
If I recall from the book this actually wasn’t the case, but...the lair was actually hidden by an illusion and the "lair within a single grain of sand" was a story made up to dissuade people from looking for it.
So, I just finished Echoes of the Past, and I’ll be sure to not include any spoilers here. On that note, the unique instance at the end, The Lair, you know, where there are actually “echoes of the past,” was very well done. So well done, I’d strongly recommend it be made into permanent content, such as a dungeon or a fractal. The fights were engaging, the puzzles were fun, there’s great lore to be had there, and the visuals were stunning. What more could you ask for in content? It’d be a complete waste to do all that work and not make it into something brilliant that lasts.
On the same note, the “Fall of Abaddon” fractal also needs to be done. Making us pick between two great ideas doesn’t mean that the one that didn’t get picked was not a great idea.
I sincerely hope this boss and the unused “Fall of Abaddon” concept both get made into boss fractals eventually.
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So, I just finished Echoes of the Past, and I’ll be sure to not include any spoilers here. On that note, the unique instance at the end, The Lair, you know, where there are actually “echoes of the past,” was very well done. So well done, I’d strongly recommend it be made into permanent content, such as a dungeon or a fractal. The fights were engaging, the puzzles were fun, there’s great lore to be had there, and the visuals were stunning. What more could you ask for in content? It’d be a complete waste to do all that work and not make it into something brilliant that lasts.
On the same note, the “Fall of Abaddon” fractal also needs to be done. Making us pick between two great ideas doesn’t mean that the one that didn’t get picked was not a great idea.
I sincerely hope this boss and the unused “Fall of Abaddon” concept both get made into boss fractals eventually.
Agreed. I didn’t approve of the “Vote between Good Idea #1 and Good Idea A.” Fall of Abaddon and Thaumanova were both great ideas, they should both be executed. As well as this Glint’s Lair. Also, while we’re on the topic of Fractals, balance Mai Trin fractal. It’s just too out of line.
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So, I just finished Echoes of the Past, and I’ll be sure to not include any spoilers here.
Thank you for that! And for sharing your ideas, too.
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Well it would be sad if they didn’t reuse the map, at least as a fractal. Maybe expand it a bit as a new map, but I’m not sure how that would fit in. Would it only be accessible via the Priory? Doing it that way might obscure it a bit for new players who might not know that if they go to the Priory do action A, B and C they can access a new map.
Boss fractal where you get to kill Brill Glint like in GW1 ? Maybe. Maybe.
Not sure if it would do justice to the original mission though.