(edited by Vicis.2860)
Turn off for Returning Players
Sorry, I’m bad at keeping things short ^^’
A while ago I took two months off because I really wanted to make a Game of Thrones costume and needed to dedicate ~5 hours a day to it instead of taking up time with GW2 and other video games. I had been playing the game for several hours a day – but something in my life was more important to me than experiencing whatever was going on in GW2 that I made that choice and I don’t have any regrets (why should I ?).
I had previously been participating in the LS ankitten ow. I had also missed the start of the time when the LS started – way back when. I remember coming in at the end of Flame and Frost and being like “???”. On one hand, yes I was sad that I “came back” on the last day of it and was definitely not going to be able to get all the achievements – but… on the other I had been doing stuff with my life that I wanted to do instead. If my priority was GW2 and never missing anything in it I would have to make that my choice instead – and some people do and I don’t judge them – whatever makes someone happy as long as they’re still getting by in life.
I don’t have a problem with how the LS is. You are looking at it from a pessimistic point of view – yes, you “missed” a year of content – that was your choice you were doing other things you wanted to do instead ! But since the LS isn’t stopping you can come back and play if you want to. There will be something happening. Don’t get focused on having to do “everything”. I feel like the LS has done some decent “recaps” as well throughout to try to explain things to people – and you can always look up “what happened” if it’s of particular interest (when I was gone Kiel won the election, not sure what else, some stuff ?).
I’m curious about the technical limitations of instanced areas like that. I also feel like it could easily get “out of order” and be difficult to nagivage without a new UI/system entirely. Some of the content doesn’t make sense without the others – you’re right – but having all it of available would also be a lot to sift through. And if it’s a requirement to continue on you’re going to have people who are essentially “stuck” back in time and who would be angry that they are not able to progress fast enough to catch up to everyone. It also splits players up and cordons them off – which I think wouuld be one of the bigger issues. It was great having SO MANY people in Kessex all doing the events – if you split people up, there might not be as many to do the “current” event – or not nearly enough to do past events that rely on group content (even just trying to get enough people to enter an instanced area to do a dungeon). I remember “coming back” at one point during Dragon Bash. It was cool and I had fun despite the fact I wasn’t even done my Personal Story and hadn’t actually experienced any dragons being bashed. It’s like a 24/7 party that you can join if you want to – that will keep going on without you but that you can always come back to. And if I’m going to be pessimistic, I don’t think it’s like we’re losing out on replaying something of masterwork quality. Some of it is pretty solid, but it’s largely not to the same quality as the permanent world – I’m not sure it could really “hold up” against that or be a huge selling point. A lot of the stand-out moments would be hard to offer as a “re play” and require significant work to be made able to be so – and would be potentially missing important content, et cetera. Some wouldn’t make sense to always have available, anyway – such as the fantastic Zephyr Sanctum – it wouldn’t make sense or serve its purpose if it was always accessible – but it will be back so if someone wants to make visiting it a priority they can check the releases page to make sure they jump in game when it’s back.
I don’t think your idea is essentially bad and might be able to be applied to some situations (I’m just not sure which/how) ! Not at all, I just want to think about it – feel free to address any issues if you’d like.
You reference Southsun Cove being a desolate void without any other players, and then you make suggestions that would create even more empty content that is largely unusable. Phasing, which is the WoW system that you describe, is something that is not only divisive to the community, but also counter to the idea of having a living world where things actually progress and change rather than being a boring monotone.
I am rather happy with the way that the Nightmare story arc has gone. It looks like it will have a permanent, meaningful impact on Kessex Hills from now on. This means that people who never ventured out there before this Living Story will never know what things were like before the Krait and a faction of the Nightmare Court joined forces to build the tower there. But there is no point in having an ongoing story in a game if all that it means is a month long episode that goes back to it’s stable state at the end.
I have missed quite a lot of Living Story releases because I was not playing, either because of RL or just growing bored of things. But that doesn’t mean that I begrudge others having an ongoing story to follow, even when I am not able to keep up with it. And while it is certainly not the same, there are always the recaps on the GW2 wiki to help me fill in what I miss.
I gived up on LS
its worthless small weak pointless temp and bad written content that 80% of the times don’t give anything cool…..
also if you leave for like 1 month you miss out so many that you just don’t give a crap anymore….
staying in WvW that feels more alive and interesting……..
-Total War: Warhammer
-Guild Wars 2