Unable to play the story

Unable to play the story

in Living World

Posted by: CratZ.6270

CratZ.6270

For several hours I’ve been stuck because events don’t trigger… Nice!

I would not trust you guys to manage to create a hello world app without at least 100 bugs.

Unable to play the story

in Living World

Posted by: Styxx.1564

Styxx.1564

Which is why you’ve probably been playing a game for several hundreds of hours, right?

Send your CV to them and show them whelps how it’s done!

Unable to play the story

in Living World

Posted by: CratZ.6270

CratZ.6270

So you prefer having bugs in your games?

Unable to play the story

in Living World

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

So you prefer having bugs in your games?

Bugs can’t be avoided. However I do think that two game-breaking/progression halting bugs shouldn’t happen.

Unable to play the story

in Living World

Posted by: Snow White.1842

Snow White.1842

Yep, great fun so far. I went to tree town. Talked with characters that have no personalities. Talked to the “pale tree” who has suddenly decided to join the game (I have no use for him/her/it…as its information is generally useless). Was told to go to Iron Marches.

Story line completely stalls. No progression. Nothing. Nada. Tried switching maps, still didn’t work. A player really shouldn’t have to try switching maps to make content work. Especially for a story line.

This stinks of the same rushed garbage that was LS1. I took a year off playing because I could no longer watch the same repeated mistakes. Defending this patch by saying everything has bugs blah blah blah…is a crap argument. There is nothing new in this patch. It uses the same scripting as everything before it. It was just done extremely poorly. It just looks like what ever people made this didn’t fully understand what they were working with. Like the wolves spawning in the wrong spots…that’s not an engine bug…someone got the placement wrong. Almost like it was done and never looked at on a test environment…yeah…almost like that…

Yes, bugs happen. Bugs can be fixed. However when the “bugs” are actually errors caused by lack of working knowledge of scripting the events…maybe someone else should have done it. Someone who has a bit more experience with it.

Anyway, this wonderful “addition” to the game leaves little desire to log in. Let alone attempt completing the story line. I suppose we could all just log in and check out the gem store though since that never fails to work and if it does its all hand on deck to get it fixed. I half wonder if there is even a dev team left, probably fired them all, and hired a bunch of lawyers and advertisers, that would certainly explain the remedial scripting errors.

Unable to play the story

in Living World

Posted by: Boneheart.3561

Boneheart.3561

There weren’t any ferries to a working instance?