Unshakeable and Defiant.

Unshakeable and Defiant.

in Living World

Posted by: CHIPS.6018

CHIPS.6018

As of right now, Champions gets 1 stack of Defiant per player in the area. That means with 50 players, they will get 50 stacks of Defiant after ONE crowd control success.

http://wiki.guildwars2.com/wiki/Unshakable
http://wiki.guildwars2.com/wiki/Defiant

I am guessing the original idea was to have every player bring a crowd control skill in order to crowd control the boss. But it isn’t working at all. When a champion have 50+ stacks of Defiant, the players simply give up and never bother with crowd control skills. The champion is in effect immune to crowd control. (See pic)

What they should do instead is, the champion starts off with 0 Defiant. But every time the champion gets “successfully” crowd controlled, he gets a fixed amount of 2 stacks of Defiant (instead of scaling with the players, 50 for example). This means crowd control only works on the boss at a fixed rate of 33% of the time.

Attachments:

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Unshakeable and Defiant.

in Living World

Posted by: Stooperdale.3560

Stooperdale.3560

I’ve seen champs running into a group of about 6 people at the cannons with 66 stacks of defiant. Whatever is meant to be happening with defiant, I’m sure that’s not it.

Unshakeable and Defiant.

in Living World

Posted by: PopeUrban.2578

PopeUrban.2578

If you’ve got 50 people wailing on a champion, having that champion NOT mostly immune to CC would make the fight largely trivial.

Heck, throwing 50 people at almost anything is the game already mostly trivializes it.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ