WM Mesmer Mind Stab

WM Mesmer Mind Stab

in Living World

Posted by: Neural.1824

Neural.1824

When a White Mantle Mesmer casts their Mind Stab attack (similar to player attack but multiple locations are targeted), there appears to be a cast time on it. It’s not nearly as quick as player side Mind Stab.
I’ve also noticed that when you interrupt them during this cast, it breaks their pose, damages them, and along with the numbers indicating damage done, you can clearly see the word “interupt” above the targets head.
..but the Mind Stab attack continues to execute anyway.

I know this is a bit of a nit-pick, but if their Mind Stab attack is not supposed to be something we can interrupt, maybe remove the marker that says they were interrupted?
Or if we can interrupt them, then having the interrupt actually work would be nice.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

WM Mesmer Mind Stab

in Living World

Posted by: Ooops.8694

Ooops.8694

It’s even worse than that. You can kill the mob and the attack still continues ;-)

WM Mesmer Mind Stab

in Living World

Posted by: Neural.1824

Neural.1824

It’s even worse than that. You can kill the mob and the attack still continues ;-)

This is true, and somewhat silly.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

WM Mesmer Mind Stab

in Living World

Posted by: LouWolfskin.3492

LouWolfskin.3492

It’s not as quick as the player skill because it not only damages, and is an AoE, it also steals a boon per person hit.
It’s so you have the time to realize that it will hit and can evade, as, especially on higher Tier foes, this can be quite the strong attack.
Already seen a WM Mesmer suddenly having 25 Stacks of Might, Regeneration, Resilience, 5 Stacks Stability, Protection and Retaliation.
It made him much more durable and he seemed to hit harder too so… yeah, i like this skill to be honest.

As to the interrupt, no idea why it is the way it is.