Way too much add rush.

Way too much add rush.

in Living World

Posted by: Egrimm Van Horstmann.7921

Egrimm Van Horstmann.7921

After completing A Henge Away From Home and given that every map boss/champion in Lake Doric and Draconis Mons has some form of an add/ add rush mechanic. Can Anet please stop using the same mechanic soo much. It really adds to the burn out when the bosses aren’t the real fight it’s the massive amount of conditions and mobs around them that actually make the fight extremely aggravating. I don’t mind a couple but every one?

Way too much add rush.

in Living World

Posted by: zealex.9410

zealex.9410

tbh i never had a real trouble cleaving down adds and i usually run with sword focus mesmer.

Way too much add rush.

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Posted by: Egrimm Van Horstmann.7921

Egrimm Van Horstmann.7921

It’s not so much about difficulty, more an overused mechanic.

Way too much add rush.

in Living World

Posted by: Rauderi.8706

Rauderi.8706

It’s not so much about difficulty, more an overused mechanic.

I’ve been saying this for a while, but I suspect the reason why adds are prevalent is due to GW2’s combat features. With a sufficient number of defensive tools to ignore damage (dodge, aegis, etc), a single creature can have a difficult time threatening one player, and if other players support, there’s not much of a challenge. This game is fairly bad at monolithic battles, sorry to say.

So, adds get thrown in to complicate the encounter. It gives the enemy other agents to carry out actions and forces players to divide their attention. They have to make choices, which keeps them more engaged.
It also makes CC more valuable, rather than just waiting for a blue bar that might not even expose itself. Most adds are going to be interruptable, and that gives CC-heavy builds more to do.

Granted, I could do without the bloodstone golem’s suicide launch bombers as a legion of 15,000 adds, but in general, I actually support the practice.

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