Way too much add rush.
tbh i never had a real trouble cleaving down adds and i usually run with sword focus mesmer.
It’s not so much about difficulty, more an overused mechanic.
It’s not so much about difficulty, more an overused mechanic.
I’ve been saying this for a while, but I suspect the reason why adds are prevalent is due to GW2’s combat features. With a sufficient number of defensive tools to ignore damage (dodge, aegis, etc), a single creature can have a difficult time threatening one player, and if other players support, there’s not much of a challenge. This game is fairly bad at monolithic battles, sorry to say.
So, adds get thrown in to complicate the encounter. It gives the enemy other agents to carry out actions and forces players to divide their attention. They have to make choices, which keeps them more engaged.
It also makes CC more valuable, rather than just waiting for a blue bar that might not even expose itself. Most adds are going to be interruptable, and that gives CC-heavy builds more to do.
Granted, I could do without the bloodstone golem’s suicide launch bombers as a legion of 15,000 adds, but in general, I actually support the practice.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632