Waypoints should be free in invaded zones

Waypoints should be free in invaded zones

in Living World

Posted by: BeardRex.6739

BeardRex.6739

Title. I wasn’t too upset by the WP costs, but I think people have a point when people who have started the game recently who may be higher level (40+), WPs start costing a lot. Jumping around a lot isn’t entirely necessary during this event, but it’s optimal for rewards. So either making the WPs free in zones being invaded, or lock them all (I’m sure people would whine about that too though).

Waypoints should be free in invaded zones

in Living World

Posted by: assasin oates.3018

assasin oates.3018

I agree or even add in some monetary gain. How can we buy the new rewards if we can’t afford them?

Waypoints should be free in invaded zones

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Especially when events don’t give money.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Waypoints should be free in invaded zones

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Posted by: sorudo.9054

sorudo.9054

it’s already a mistake to add a cost in the first place, there isn’t even a way to remove the cost. (like standing inside a waypoint to remove the travel cost)

Waypoints should be free in invaded zones

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Adding a cost to waypoints is not a mistake. It’s an intentional gold sink to help manage the economy, and overall a well done one. It’s only a real hindrance to players when you have to waypoint a LOT – such as during invasion-styled events.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Waypoints should be free in invaded zones

in Living World

Posted by: TJgalon.5012

TJgalon.5012

the cost of a waypoint jump was so low i made money during the event when i chop a tree, or mine while fighting the invasion. It can’t really be that bad of a cost, and lower level player pay even less, mine was a level 80 tax.