What a disappointment.

What a disappointment.

in Living World

Posted by: Asia Skyly.7198

Asia Skyly.7198

Now that the entirety of the living story has been told (for season 1), I can confidently say: What a disappointment!

I think the scope and intent of the living story were noble. I think the implementation did not produce the quality of content I personally wanted.

The story, to me, happened at too fast a pace. The pace lead to events being devoured in a couple of hours after release and promptly falling by the way side. Things like getting “6 minutes to Knightfall” became increasingly harder, as the people who obtained the achievement got themselves out of the attempt loop. Things like the tower of nightmare, the pavilion, etc…. Mostly deserted after the initial “good times”. The fact that it as a “living” story, kind of necessitated that they disappeared from the the immediate world. Thus creating a vacuum of content.

Over all, the thing I find most impressive and puzzling, is the incredible amount of solid hard work that went into the living story and now is nowhere to be found. It is gone.

It is hard for me to accept that the living story did not happen at the expense of permanent content. I feel like it most definitely did. We got a living story where normally we would have gotten an expansion. We got chapters instead of dungeons, Marionettes instead of more fractals, changes to the world instead of big changes to World vs. World. I know its been said that the living story and permanent expansion type content are not mutually exclusive, but to me , it certainly felt that way.

Perhaps there is a plethora of permanent content in the horizon, but like the living story, which would “rock Tyria to its core”, I certainly have no hope or faith, that said content is going to deliver. My faith in this game has been shatter.

A year has gone by, we are nearing the two year anniversary, and I feel that “the more things change, the more they stay the same”. Guildwars 2 is a game ripe with potential. I feel that the living story took it further and further away from the greatness it could have been.

What about you guys?

What a disappointment.

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Posted by: kitsuneshoujo.5734

kitsuneshoujo.5734

I didn’t bother with the harder achievements like getting Scarlet downed before her shields go up and 6 Minutes. I just did three dailies.

What a disappointment.

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

Disappointed? Yes.

Surprised? No.

SBI

What a disappointment.

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Posted by: Sinbold.8723

Sinbold.8723

LS happened too fast? I beg to differ. Scarlet’s story actually began with Flame and Frost at the end of January 2013. It took over a year to complete! Heck, they spent 4 months on F&F alone. It took 8 months to reveal Scarlet.

But I agree it was a disappointment. What shocks me to the core is that no one at an Anet LS planning and implementation meeting ever asked, “Why should the players care about Scarlet when they have no connection/history with her?” I hope they’ve learned their lesson with this. Remember Tybalt? Everyone loves him. Why? Because we were involved with him (and he was well written). We were never involved with Scarlet (and she was poorly written). Yes, one is a good guy and one is a bad guy, but its the level of involvement here that is the key.

I hope the writing team is scouring the TVtropes website and looking for any tropes in LS season 2 and fixing them before implementation, and looking to the forums as to what rewards we, the player base, feel would be adequate rewards for season 2. If not, I’m afraid this game will lose some of its base. Honestly, I have to admit that the poor implementation and RNG reward system (i.e. you may get a reward, you may not) have reduced my incentive to log in to the game. The only thing that keeps me logging in currently is that I have a crop of friends from GW1 that I play the game with (since 2006).

Speaking of GW1, one of the things that kept me going in that game (besides the awesome story lines) was that I knew what reward I was chasing when I was completing the game. That “end game” skin was a badge of honor, showing others that I had reached the end of the campaign. What did we get for the LS? Well, a VERY small percentage got some Scarlet rifle skins, but the rest of us got some greens and blues, maybe a rare, and some obsidian shards. Compared to my Deldrimor Sword, that’s just junk. You might argue that achievement points are some type of reward, but that will get you laughed at in some circles.

What a disappointment.

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Posted by: Konrad Knox.5162

Konrad Knox.5162

Why can’t every achievement be a title, like in City of Heroes? Why only 1% of achievements they have can be titles? Beats me.

What a disappointment.

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Posted by: Steel Fenrir.2791

Steel Fenrir.2791

I expect a more epic LS next season, LS 1 was just an appetizer, I kinda agree with some that LS1 seemed to veer from its original direction, I don’t think it was rushed, but it felt like a hodge podge of stories and events put together by glue. But I think in LS2, they will have a much better direction.

Attachments:

What a disappointment.

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Posted by: Tom Gore.4035

Tom Gore.4035

ANet had a very easy 2013, with only FFXIV rattling the cages a bit, but soon forgotten. In 2014, they will face ESO, Wildstar and ArcheAge. That’s some heavy competition right there.

Of course ANet has one ace in the sleeve, and that is their payment model. It’s easy to come back every time they update the game and check if there’s some stuff you’d like to spend some gems for.

In any case, they better up their game for Season 2 and give us more permanent content to play with.

One – Piken Square

What a disappointment.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

I observerd GW2 since the announcement in 2007 (I think) and read every bit about it, I played the beta and finally the release. It was easily my most expected game in my now 25-year old gaming history.

After release I was pretty excited. And now I am extremely disappointed. If I knew what they would do with this game (Gem store driven, casual zergfest content with shallow story, no expansion until now, bad balancing, lackluster PvP, a kittenload of bugs – sometimes embarassing and in the game since betas) I wouldn’t believe it.

Now we are here and I play form time to time and hope that there is the moment when they announce CONTENT, I mean CONTENT like UW or FoW or Urgoz’s Warren, DoA, Factions, Elona for kittens sake! What do they think? After soon 2 years they added exactly one zone and one special-dungeon.

What I did expect they would’ve released after 2 years: a campaign, a couple of additional maps, 2-3 dungeons and or elite dungeons for hard core players, raids, exploration of other parts of Tyria including Cantha or Elona, introduction of new races, places, towns etc etc. As usually expected form MMOs. But no, my most beloved GW2 didn’t do anything… I am so utterly disappointend you can’t imagine. And I am at the point where I am not sure whether I want to continue this game if they keep up this kind of crappy ‘content’.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

What a disappointment.

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Posted by: tota.4893

tota.4893

I have to agree with ProtoGunner’s post above.

In GW1, there always was this feeling that there’s something fresh on the horizon, whether it was a new campaign, balance updates or just trying out something new, like PvPing on a new character. It started out strong and innovative, and it just kept improving rapidly.

Guild Wars 2 is not delivering that at all right now.

GW2 seemed somewhat fresh, if riddled with problems, during the betas. After the game launched, my old guild broke up within a couple of months. There was barely any gameplay we didn’t already see during the first 20-30 levels, and the level of polish faded noticeably during the second half. The dungeons still feel unfinished, only made tolerable by zerker DPS and the occasional exploit. Core issues like condition caps remain unresolved. And improvements are coming in slowly if at all.

The living story plot and its presentation have been weak at times; the content offers next to nothing to present my character as a … character in it. Having a decent in-engine cutscene inside the Breachmaker was probably the high point of the living story’s storytelling, which isn’t saying much.

The focus on “epic” world changing events and massive battles just isn’t working for me. When the group event starts, you’re just another faceless zerker in the blob and the only obvious thing to do — deal damage and not die to the chaos — is all you can do. And then you do the same thing again in 1 hour. Even the GW1 henchmen were more interesting company than this mob of mutes running around, trying to “tag” as many mobs as possible.

Maybe I’m just burned out. But I know I never felt like this after completing something in the original game.

What a disappointment.

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Posted by: Asia Skyly.7198

Asia Skyly.7198

When the group event starts, you’re just another faceless zerker in the blob and the only obvious thing to do — deal damage and not die to the chaos — is all you can do.

I feel exactly the same way. There is no skill requirement that does not involve some self imposed handicap. The living story turned what was the opportunity for me to make a difference into something completely vapid.

I do not think this is a problem with the living story per se as much as it is a problem with its implementation.

I will be brutally honest, but the Anet that I loved from GW1 is long, long gone. I have lost all hope that this game will capture that charm.

What a disappointment.

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Posted by: Stramatus.5219

Stramatus.5219

Here’s my thought on it.

I think Guild Wars did a much better job utilizing the rich lore of the world to create some rather engaging stories and gameplay built around that as opposed to just big zerging events with a little backstory built in that is really more of an afternote. Not to mention that the atmosphere of the world in GW1 was just simply amazing and gave you a feeling of immersion and wondering what’s next.

My problem with Guild Wars 2 on the other hand is that it does not utilize or at least outwardly and obviously utilize this rich lore to create an immersive story and gameplay, instead relying on big zerging events which are all very temporary and don’t really engage you to any story. Instead its all deal damage and don’t die. What they did succeed in was making it feel like the world was permanently changing, more so towards the end in the Lion’s Arch updates, but otherwise I really miss the story driven missions and quests from GW1 that I thought were really well done and kept me playing GW1 from 2005 up until GW2 came out.

I think overall 2013 was a year for ANet to figure out what they were doing with Living Story. I hope they learned some things and I have some really high expectations for Season 2. If it doesn’t deliver a rich and engaging story, unresolved GW1 lore mysteries (I’m looking at you Mursaat, Scepter of Orr, etc.) and is instead just more zergfests at every single update again, I will be disappointed. But I am holding out that ANet will hopefully learn from a year of LS to deliver something truly awesome in the next. And awesome does not mean zergfests every 2 weeks.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

What a disappointment.

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Posted by: sternenstaub.8763

sternenstaub.8763

I can agree with most of the comments.

I also loved and played GW1 for a long time and checked on every news on GW2 since it was announced. The first few months after release I was playing a lot, until the LS was everything left to do.

I don’t have the time to play everyday a little, I am more the person who plays every once in a while in a burst of a few weeks to see everything. That was not possible with the LS and I got frustrated and left. That’s just me though and is sad, but well, when everybody else is having a blast with LS that’s ok with me.
I do understand the busuines model behind it, to “force” Player to return often, so they spent more Money on the Gem Store. Still don’t like it, but I don’t have to.

My biggest problem is, even nearly two years after release there is nothing to bring me back. The PvP still has the same maps, same playstile. No new skills for the characters, no story quest line I can do, no Group Content with strategy, no new styles to farm, no hardmodes to test your skills. The game in itself is still good, but i have done that already. I have every armor skin I wanted. I have cleared all dungeons and done a lot of PvP for fun.

It’s just that there seems to be no incentive from the Devs to develop the world any further. If it’s just LS every two weeks with bad/boring gameplay and grind, there is no carrot for me and I guess for a lot of others.

GW1 was at this time in the LifeCycle blessed with the Cantha update. It had it’s week time as well with just prophecies but with Cantha there was so much to do and it got even bigger afterwards. If you were to make a new character now in GW1 it takes you 3 months to just get most quests done and to get every skill there is and a nice armor skin. And then you can go clear the hard dungeons for nice Skins and to improve yourself or just for achievements. PvP was great with creation of new builds. GW2 seems like they made the Basic game and than suddenly stopped when it was getting interesting. Just hoping EQN is getting it right, but who am I kidding. IT’s not about the game anymore, just getting as many casuals as possible to spend Money in the item shop.

What a disappointment.

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Posted by: Leonie.7593

Leonie.7593

I’ll chime into this for once. My story is similar. I was a GW1 fan back in the day, Arena Net convinced me to truly believe in them. So my boyfriend and my followed announcements, played Beta and Headstart, etc. For the longest time i find myself defending GW2 and Anet for what they are doing here. I had so much faith in them to disregard any critics. Over a year ago, they started living world.

It was an exciting concept, although it started to feel a bit “meh” right away. Fix sign posts. Wait again. But this was GW2 and Anet. They sure would do something great. The Waiting Game started, and for longer than a half year by now it’s every patch the same. Wait 2 more weeks until finally we get meaningful content and answers. Aw snap not this time but in 2 weeks. Oh wait, this was recap, but in 2 weeks. Repeat for months.

The anticipation built up until the finale, the updates got better. Content seemed to build up. LA was attacked. The FINALE of over a year in 2 weeks… was a complete and utter lackluster once again. I had more fun fighting the Marionette 20 times in a row than Scarlets annoying Hologram. And what answers do we get? In 2 weeks epilogue. sigh

Now, the epilogue is done and over with. A story instance with 5 minutes dialogue that didn’t deliver anything of what we waited for for over a year. My final faith is gone. What is this? This instance could have easily been added after the defeat of Scarlet, you can’t tell me this needed months to make as well like other updates. Not to mention that it was more hints at the NEXT story than an epilogue of the season 1. So you tell me we have to wait more… again… well i stopped believing the wait ever ends. And it’s frustrating and sad beyond belief, being a huge fangirl of GW2 since always. I simply lost my faith by now.

And no i don’t complain about the content being temporary at all, but everything so far was dissappointing steps into a questionable directions, and there was more than enough time to really improve on that. It seemed they did, but the end showed otherwise.

By now, it saddens me to agree with the critics. We’re in 1.5 years of the game, and what they delivered was no expansion style updates. I much rather would have paid for an expansion than get this living world lackluster and minor features /qol updates that should have been in the launch.

About the bugs, i do get that you have priorities, but whoever thought it was a good idea to scrap the 2 person dialogues while the PC isn’t able to talk needs to seriously rethink this. Not to mention graphical glitches that just shout “non-polished” and cheap fixes without any sense. Let’s take the removal of the waypoint after the spiders in Arah P2 for example. It does pop up after you defeat the abomination. So yeah you get 2 waypoints after this boss. Makes no sense whatsoever. Doesn’t adress the annoying mechanic of the golem that is worse than dying 20 times trying to skip it. Doesn’t adress that oneshot mechanics are never ever ever ever fun for anyone ever. Doesn’t adress the ridicolous amount of CC most mobs have while retaining high dps and a healthpool of 200 players. But i guess i should be thankful, since those spiders make my mesmer or my thief vital to the party, contrary to most other instances where you’d want a warrior.

Enough rant. Despite everything i ever believed i lost my faith. Nevertheless among the MMOs GW2 is still the best there is right now for a lot of reasons, this however isn’t one.

What a disappointment.

in Living World

Posted by: Konrad Knox.5162

Konrad Knox.5162

If GW2 took at least half of the mechanics from, say, Darkfall, they would be unprecedented and kill WoW on the spot.

You have all these villages. Shaemoor, Beetletun, Fort Salma, Claypool, god, every map has a dozen of camps and hamlets. Imagine if all that was player controllable, guild-owned, possible to fight for, and taxable from all transactions.

Instead of this story bs, if they focused efforts on that – this game would be bloating with players, the user base would explode.

Darkfall’s problem was always graphics and not-casual-friendly pvp. GW2 has graphics in the bag, and they can have pvp more structured and limited to members of the contesting guilds. All they need to do is commit to it.

What a disappointment.

in Living World

Posted by: Sinbold.8723

Sinbold.8723

Konrad Knox.5162 wrote, “You have all these villages. Shaemoor, Beetletun, Fort Salma, Claypool, god, every map has a dozen of camps and hamlets. Imagine if all that was player controllable, guild-owned, possible to fight for, and taxable from all transactions.”

GW Factions did just that.

What a disappointment.

in Living World

Posted by: Rainbow Sprint.3215

Rainbow Sprint.3215

But I agree it was a disappointment. What shocks me to the core is that no one at an Anet LS planning and implementation meeting ever asked, “Why should the players care about Scarlet when they have no connection/history with her?” I hope they’ve learned their lesson with this. Remember Tybalt? Everyone loves him. Why? Because we were involved with him (and he was well written). We were never involved with Scarlet (and she was poorly written). Yes, one is a good guy and one is a bad guy, but its the level of involvement here that is the key.

That’s not it at all. Why does everyone remember Tybalt and not Forgal? By your logic we were involved with him too. Yet there’s a line that separates the two even though they share the same purpose (Forgal is your Vigil partner if you wernt aware). I mean you knew Tybalt for less time than you knew Scarlet if you think about it.

You met Tybalt and instantly fell in love, you met Scarlet and instantly hated her. History with the character is nothing, you didn’t meet Tybalt until you joined the order, you didn’t even know he existed before that point.

What makes these two characters different though? Tybalt has a few personality quirks that Scarlet didn’t. Making him seem more human and relatable. Tybalt was an old agent who hadn’t been on the field in ages and was happy to just get out. You can relate to that situation. Just like I could relate to Sieran’s urge to explore and happiness at finding something new. It’s not your time with a character that makes a character, it’s making them seem less like a robot and more like a person. Give them likes and dislikes, hopes and dreams, even give them something they’re afraid of.

Scarlet was focused on nothing else but her goal, nothing else mattered and she was clever enough to apparently pull off the impossible, and we can’t relate to that because none of us are that perfect. Really Anet can still redeem Scarlet if they show us who Ceara was, they could add a touch of realism to the character.

What a disappointment.

in Living World

Posted by: Aedelric.1287

Aedelric.1287

Disappointed? Yes.

Surprised? No.

Very true.

“I am Evon Gnashblade and this message is acceptable to me.”

What a disappointment.

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Posted by: Sinbold.8723

Sinbold.8723

Actually, Rainbow Sprint.3215, my main is Vigil, so Forgal was the first one I encountered. I just used Tybalt because everyone loves him so much.

What a disappointment.

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Posted by: Kurrilino.2706

Kurrilino.2706

Guys…. i know it is sad….
but people like us, the yearlong GW1 player who are in their 20’s or 30’s aren’t the target group anymore.
It is like in every Industry. You target as much people as you can and appeal to their lowest desires. GW2 target group are the teens and youngster and that a lot.
These days youth isn’t interested in something skill related or interesting. Everything is fine as long as no effort or thought process is involved.
They really love mass zerking zombie stuff. Press button 1 as fast as you can and bring 100 friends….

And who can blame them ????
They never experienced the awesomeness of GW1. They don’t know how it feels to plan a dungeon or adjust to a especially hard boss…
Heck they didn’t even experience to be equipped with a selection of skills.

i think i speak for all of us who have memories of the big jellyfish at jade ocean where a ranger was required to interrupt the special skill….
The awesomeness of the lava worm under Eye of the North where zerking was going nowhere…. no you had to play around with the black powder bombs from the dwarf….
Just epic stuff where you could control the skills of your hero that leads to control the environment like blocking with stands or Armor, energy management for Rangers and Eles…………

No my friends…. these days are over :-(
We face times where all classes are same to do what all other classes can do…. well except armor or tactics or gameplans………..
All that is mixed with incredible poorly written monster and bosses
wrapped up in an incredible flat story and always repeating zerker events….

My friends… it is not time to mourn about Lions Arch… it is time to remember memories and emotions we connect so happily with GW1

What a disappointment.

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Posted by: Rainbow Sprint.3215

Rainbow Sprint.3215

Actually, Rainbow Sprint.3215, my main is Vigil, so Forgal was the first one I encountered. I just used Tybalt because everyone loves him so much.

That’s funny because I did the same thing. Sieran is my favorite. Sieran was actually the last one I met, Forgal was the first.

Point still stands though. People hardly remember Forgal. He was a bland character even though he should have been as well remembered as tybalt by that logic.

What a disappointment.

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Posted by: Tom Gore.4035

Tom Gore.4035

GW2 target group are the teens and youngster and that a lot.

Good luck getting success from a target group that is both in the minority (age group wise) and generally lacking money.

Even ANet is not that stupid.

GW2, with its B2P + cash shop is aiming at the 30+ PC gamers (which are the majority of PC players) who have jobs, families and generally too little time and too much money on their hands.

One – Piken Square

What a disappointment.

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Posted by: Thobek.1730

Thobek.1730

Disappointed? Yes.

Surprised? No.

Disappointed? Yes.

Surprised? Yes.

I actually thought Anet could do better. They have an amazing design team, an incredible world to work with, GW1 lore is great. They had everything right there all they needed to do was put together a semi decent LS and it would of worked. How they screwed it up so much amazes me.

Now you get some player putting together a 101 lesson on creative writing pointing out 15 or so major mistakes they made.

What a disappointment.

in Living World

Posted by: Kurrilino.2706

Kurrilino.2706

GW2 target group are the teens and youngster and that a lot.

Good luck getting success from a target group that is both in the minority (age group wise) and generally lacking money.

Even ANet is not that stupid.

GW2, with its B2P + cash shop is aiming at the 30+ PC gamers (which are the majority of PC players) who have jobs, families and generally too little time and too much money on their hands.

I am exactly in that 30+ gamers group owning a college degree and bachelor diploma owning an own house and being married and monetary indipendant.
I would love to support GW2 because i feel it could a real nice game.

But do really feel whatever is in that gem store is worth paying for ????
The Armor is incredible ugly and it’s getting worse. The other stuff is as useless as it comes. I still don’t get what a pet is doing or why people would spend money on finishers.

What i try to say is that A-Net’s focus is always on the unimportant parts. When people scream after an expansion they get more dyes, when people ask for creativity they get more Zerg zombie bashing with incredible bad written bosses.

I played GW1 for years and it still fills me with joy i am willing to pay money and
give out my opinions.
Me and a lot of peoples who are alike me should be the priority target group
of A-Net.
Sadly we are unheard

What a disappointment.

in Living World

Posted by: Kurrilino.2706

Kurrilino.2706

Disappointed? Yes.

Surprised? No.

Disappointed? Yes.

Surprised? Yes.

Now you get some player putting together a 101 lesson on creative writing pointing out 15 or so major mistakes they made.

If you have to face something like that you did amazingly wrong…… really.
I second that.
And beside that you have to read interviews where A-Net guys talk about how the LS
is like Game of Thrones and how much everyone is tied to the story and super exited how it ends.

I didn’t know if serious or A-Net lives completely in delusion…..

What a disappointment.

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Posted by: Aerinndis.2730

Aerinndis.2730

GW2 target group are the teens and youngster and that a lot.

Good luck getting success from a target group that is both in the minority (age group wise) and generally lacking money.

Even ANet is not that stupid.

GW2, with its B2P + cash shop is aiming at the 30+ PC gamers (which are the majority of PC players) who have jobs, families and generally too little time and too much money on their hands.

My experience is quite a few of the lower age target groups get monies from parents and grandparents….trust me some of these kids get more to spend than you or I from mommy and daddy…. For those who don’t – work to pay for your RL expenses (those come first), ask for gem cards as gifties for birthdays and holidays, and if this game means that much, cut back on unnecessary expenses like smoking (bad habit anyway) snackses (nother non healthy habit), etc. to finance your gaming fun. Anyone can look at what monies they got, keep a daily log of what they spend and see where they put money they really could save towards what they want to do RL or virtualwise. Most don’t though but they complain to high heaven how they are disenfranchised somehow.

For the 30+ players (I am definitely one) I worked, earned, budgeted and planned for what I have and what I choose to allocate or not allocate to this game money or time-wise. For those of us who have jobs, families and the time to do it, we figured it out. We get the best of RL and GW2Life. Anyone can figure out how to balance what they have and budget for what they want whether it is RL or for something in the virtual world. If you are that destitute you should not be playing this game but should be playing the game of RL instead.

What a disappointment.

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Posted by: Toby.2357

Toby.2357

I observerd GW2 since the announcement in 2007 (I think) and read every bit about it, I played the beta and finally the release. It was easily my most expected game in my now 25-year old gaming history.

After release I was pretty excited. And now I am extremely disappointed. If I knew what they would do with this game (Gem store driven, casual zergfest content with shallow story, no expansion until now, bad balancing, lackluster PvP, a kittenload of bugs – sometimes embarassing and in the game since betas) I wouldn’t believe it.

Now we are here and I play form time to time and hope that there is the moment when they announce CONTENT, I mean CONTENT like UW or FoW or Urgoz’s Warren, DoA, Factions, Elona for kittens sake! What do they think? After soon 2 years they added exactly one zone and one special-dungeon.

What I did expect they would’ve released after 2 years: a campaign, a couple of additional maps, 2-3 dungeons and or elite dungeons for hard core players, raids, exploration of other parts of Tyria including Cantha or Elona, introduction of new races, places, towns etc etc. As usually expected form MMOs. But no, my most beloved GW2 didn’t do anything… I am so utterly disappointend you can’t imagine. And I am at the point where I am not sure whether I want to continue this game if they keep up this kind of crappy ‘content’.

This soo fudging much..

Where is my hardcore content? Where is my challenge? I jumped in to this game dedicated and for the purposes of being a hardcore player. Now look at me! The biggest challenge I have now is which dailys i should finish first. Which colour I should choose for my shoes. This games lacks content, challenge and ‘’high risk, high reward’’ stuff. Almost everything in gw2 can be achieved with a zerg, almost every dungeon can be soloed by 1 well geared player(see dungeon path sellers in LFG-tool).

Regardless to say i too am highly disapointed, i dont even know why i even bother posting on forums anymore. So much time wasted on a game that ended up not being worth it. Cant wait for ArcheAge to come out, the russian server OBT was awesome. Dem challenges.

Level 80 Kudzu Ranger – SFR

(edited by Toby.2357)

What a disappointment.

in Living World

Posted by: Tom Gore.4035

Tom Gore.4035

Anyone can figure out how to balance what they have and budget for what they want whether it is RL or for something in the virtual world. If you are that destitute you should not be playing this game but should be playing the game of RL instead.

I’d take it even further with a statement that if spending 10-20 bucks a month on a videogame needs “balancing” in your budget you should definitely not play a videogame.

Anyhow, I still find it very hard to believe that a teenager would have more money to spend on videogames than a grown up adult with a job. What they do have is more time, and in this game the more time you have, the less you’re likely to spend on the cash shop.

The reason we have this image in our heads that “only kids spend money on videogames” is because we live in a world where the majority of people at or nearing middle-age (i.e. the folks who actually have money to spend) are not playing videogames. That is about to radically change in 10-20 years. Already the average gamer is 30+. In 10 years I bet it will be 35+ and in 20 years it will be closer to 40. We who have started playing when we were young are not going to stop playing, most of us won’t anyway.

So I stand behind my statement. Catering to teenagers is a business suicide. Smart money is on offering shortcuts and convenience to the 30+ gamers who have too little time and too much money on their hands.

One – Piken Square

What a disappointment.

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Posted by: Thobek.1730

Thobek.1730

Disappointed? Yes.

Surprised? No.

Disappointed? Yes.

Surprised? Yes.

Now you get some player putting together a 101 lesson on creative writing pointing out 15 or so major mistakes they made.

If you have to face something like that you did amazingly wrong…… really.
I second that.
And beside that you have to read interviews where A-Net guys talk about how the LS
is like Game of Thrones and how much everyone is tied to the story and super exited how it ends.

I didn’t know if serious or A-Net lives completely in delusion…..

I think their writers got a bit of a shock with all the backlash they received, probably knocked them off their high horse. If they didn’t then they are arrogant and deluded. I would hate to think they are blaming such things as the way the designers delivered their story. I don’t care if you serve up feces on a golden plate its still a pile of crap.

I’m actually annoyed about how bad it was considering the potential it had. I also feel sorry for the art team who have done so well only to let some second rate bunch of writers ruin it.

What a disappointment.

in Living World

Posted by: EneERD.4059

EneERD.4059

What i do see in people playing games around age 13-17 is that all they want is easy games in which they can be good easily.

I don’t think 30+, i think 20+, i’m 20yo and have been playing mmo’s since i’m 10.

I think in an MMO you do have to invest time, i mean it should be like that, i don’t see an mmo doing any good if you need more money than time spent in it lol.

I am a person who don’t understand people investing so much time and money/gems in COSMETICS. I am not saying that ANet should put real rare and better items in the shop, i’m just saying i don’t understand all the hype of a super rare shiny blade if when pvping/pveing if you’re bad you’ll die no matter what nice looking items you have.

I do think this game lacks challenge in a way that dungeons are easy, monsters are bags of hp in which you need 15 seconds to understand how they work then just proceed to kill it. I don’t mean to make the game super hard, i mean that after reaching 80 you have more than pvp/wvw/daily/making legendaries.

I mean like super elite hardcore dungeons with great rewards, dungeon that change on every run, not being able to stack to make the dungeons easier, forcing you to join a dungeon without being able to have more than 1 profession in it, so you dont have pure ele-guardian-warrior dungeon runs, naked-dungeons in which you have to make the run with no armor (?.

Single-player dungeons in which you can’t join with a party, ofcourse easier than the normal ones.

IDK, there are many ways of making dungeons harder and more entertaining. I started playing last week, on thursday, today i made it to lvl 80 on my 1st character, that’s less than 10 days to reach max lvl, i never seen any challenge in pve or dungeons, didn’t try pvp yet though.